/snip
It's just that on a scale of 100% fiction first (=fantasy novel) to 100% mechanics first (=abstract board game), I feel 4E is a matter of degrees higher towards nakedly obvious mechanics first.
With apologies, but, could I change that last bit from "nakedly obvious mechanics first" to simply transparent and unapologetic?
Because, honestly, I think that's a major sticking point with some people. It's not so much that it's radically different than what came before, but rather it's very, very in your face about it. There's no attempt to dress up the mechanics at all. We know that monster X looks the way it does because of the mechanics. I would argue that earlier editions try to gloss over a lot of this by dressing it up as fiction first but not really making major substantive decisions based on narrative rather than mechanics.
In the cases where narrative first was the design decision, it largely failed - broken mechanics, restrictions that were largely ignored (time based training for entry into PrC's and the like are a prime example here - either the PrC was ignored, or the restriction was), that sort of thing.
That might just be my personal biases intruding though.
And that's the big difference I see in fiction-first and rules-first. The play group has more adjudication to perform in fiction first because no game model is extensive enough to cover all the corner cases and special circumstances that arise to achieve versimilitude.
Rules-first removes a lot of the adjudication to instill consistency in play even if that consitency comes at a cost in versimilitude.
This I think is spot on. 100% true and well put.
Nagol said:
But none of that expereince is unique to D&D. You've just described my expereinces with Chivalry and Sorcery, Tunnels and Trolls, Fantasy Wargaming, and if I change 'leveled up" to "advanced" I can include Runequest, Ars Magica, Fantasy Hero, Harn, Pendragon, and a host of others in that umbrella.
I think that trying to find a definition that includes D&D and only D&D is doomed to failure. Considering how much D&D has influenced so many other games, in particular anything published pre-1990, it's innevitable that many of the elements one finds in D&D are also going to be found in other RPG's.
I think it's very telling that you name a number of games that share a similar time frame to D&D for their first entrance into the hobby. D&D set the stage for RPG's and for a very long time, a game could be judged by how much it was like D&D or how much it tried to be different from D&D.