<snip>What is Rome?
My point: its not a useful metaphor.
<snip>What is Rome?
WoW not a role playing game. All I can say to that is WOW!
NWN and DDO do not reward for role playing your character? How not?
They offer XP for killing things, and fit all your other criteria for the "D&D Experience".
If NWN and DDO do not provide the "D&D experience", then I guess Dungeons and Dragons 1977 does not provide the "D&D Experience" also.
How can a, no not a, THE FIRST instance of Dungeon and Dragons not provide the "D&D Experience"?
It rewards for the same things as NWN and DDO. So wait...we can have the "D&D Experience" with some, but not all of the D&D RPG products; AND we can have it with products that are not even D&D?
Are all roads leading to the same place? Is Rome the "D&D Experience", or is it just fantasy escapism?
What is Rome?![]()
1) Its not really modding if the system can do it. Levels are just a matter of telling players when (IOW, how often) they can spend their XP. D&D races and classes are just a matter of making "package deals"- a standard device for HERO, used to model family bloodlines, afflictions like lycanthropy, creature types like undead, vampires and elementals, mutants, RW occupations like police officer, etc. The only thing is making them into D&D lycanthropes, undead, vampires and elementals, as opposed to those you'd find in standard Fantasy HERO, WoD, Palladium, or what have you.The fact that you have to rebuild Hero to emulate D&D doesn't really negate my point. If you've rebuilt Hero to the point where it's simulating D&D, is it really all that different of a game? Of course, the base Hero system doesn't presume that. So, basically, you're playing D&D using a different system. At that point, why not just use D&D?
IOW, why bring up homebrewing various systems to emulate D&D?
Palladium is mostly point buy
DannyA said:Because I get more of the same feel from a HERO D&D clone as I do from pre-4Ed D&D than I do from 4Ed D&D itself. If "feel" is the point of contention, then a HERO D&D clone, to me, feels more like D&D than 4Ed.
Mercurius said:I think this is an issue that just begs to be exorcised, dealt with, psychologically and socially metabolized by the D&D community, or at least this community. As Jung said, the way out is through...
Really? What XP do I get for acting in character in any CRPG? How am I rewarded for being a Paladin vs being an Cleric? Do I gain more xp for healing someone as a cleric? I certainly do in 2e D&D. Am I forced to spend more money training if I run away as a fighter? I certainly do in 1e D&D.
Does OD&D use training rules? I actually don't know.
From AD&D forward, the rules presume that you are actually role playing and reward (or punish you) for such.
WoW and other CRPG's don't. I can play a paladin in NWN and steal everything not nailed down and not suffer any penalties.
I'll admit the only Palladium I've played is TMNT and a brief stint of Rifts, ages ago. TMNT didn't have classes, so, I'm not entirely sure about Palladium.
Erm...
You don't get xp for roleplay in 4e, you don't get more xp for healing someone as a cleric, you don't have training costs, and the rules don't reward or punish you if you don't roleplay ([4e] Paladins and Alignment - Giant in the Playground Forums).
But I agree, WoW involves minimal roleplaying, but there are some people who will roleplay anyway. You CAN roleplay in WoW, it's just that it's mainly "solve quests and kill stuff for treasure and XP."
But, I'm dangerously close to implying that 4e is like WoW and that 4e is not D&D here...so I'll stop.
(seriously, don't hurt me)
But, that's the entire point. It doesn't matter what you feel. If someone else feels that X gives them the D&D experience, then it does. That you don't is irrelavent. You don't like that particular road. Cool.