Cheiromancer
Adventurer
Kudos, Mardoc, for introducing the Euthyphro into the discussion! I am not sure that I agree with the following:
My take on objective morality is that it makes values like objects- something that exists independently of your perceptions or preferences. A table has an objective existence. Now you could take a subjectivist approach and say that your nature and cultural values make you spontaneously recognize it as a table- that is probably true. Without the innate features of your visual system, you would not be able to interpret visual stimuli. Without a psychological category of an enduring object, you would also have trouble. Without a cultural knowledge of furniture you wouldn't know what a table is for. Etc., etc. But I think that it makes sense just to say that a table has objective existence. Sure it's a cultural artifact, and so would not have been made if intelligent life had never existed, but there is a way in which its existence is independent of intelligence.
There isn't any higher power that enforces the objectivity of a table. It just is. I think a parallel might hold with morality and ethics in D&D. An unholy blight is going to hurt you if you are good aligned; but even if there were no good (or neutral) creatures there would still be such a thing as an unholy blight. There is no higher power than enforces the way morality interacts with the spell- it just does what it does.
What I don't get is what you mean by why people would care about objective moral good. Presumably the moral properties of actions do more than affect the function of spells like unholy blight. They also play a cognitive and conative role in the actions of moral agents. I don't see why these roles can't be normative; that people ought to do good things, say. In fact, I don't see how actions could be good unless it were true that people ought to perform them. Characters are evil insofar as they are disinclined to do good things, and inclined to do evil things.
Mardoc said:If cosmological good determines what is said to be objective moral good, it is difficult to see why everyone must care about "objective" moral good, even if there is a higher power who makes a moral judgment between balors and solars... and thus we might be able to say that such "objective moral good" is not objective at all. But this subjectivist/relativist conclusion is no more inevitable in the D&D universe than it is in the real world, nor--crucially--any less.
My take on objective morality is that it makes values like objects- something that exists independently of your perceptions or preferences. A table has an objective existence. Now you could take a subjectivist approach and say that your nature and cultural values make you spontaneously recognize it as a table- that is probably true. Without the innate features of your visual system, you would not be able to interpret visual stimuli. Without a psychological category of an enduring object, you would also have trouble. Without a cultural knowledge of furniture you wouldn't know what a table is for. Etc., etc. But I think that it makes sense just to say that a table has objective existence. Sure it's a cultural artifact, and so would not have been made if intelligent life had never existed, but there is a way in which its existence is independent of intelligence.
There isn't any higher power that enforces the objectivity of a table. It just is. I think a parallel might hold with morality and ethics in D&D. An unholy blight is going to hurt you if you are good aligned; but even if there were no good (or neutral) creatures there would still be such a thing as an unholy blight. There is no higher power than enforces the way morality interacts with the spell- it just does what it does.
What I don't get is what you mean by why people would care about objective moral good. Presumably the moral properties of actions do more than affect the function of spells like unholy blight. They also play a cognitive and conative role in the actions of moral agents. I don't see why these roles can't be normative; that people ought to do good things, say. In fact, I don't see how actions could be good unless it were true that people ought to perform them. Characters are evil insofar as they are disinclined to do good things, and inclined to do evil things.