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The dangers of Alchemist's Fire


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Notes.

First, note that this guy must have the Quick Draw feat to do what he wants to do. With the odd exception of arrows, every ranged weapon -- well, I guess maybe it's every thrown weapon -- takes a move-equivalent action (MEA) to draw them first.

If it takes you a MEA to draw shurikens before you throw them, it's going to take a MEA to draw an alchemist's fire.

Second, it's true that the rules don't have any specific place where they mention the possible danger of walking around with a bunch of fragile stuff on you. Potions, though, are one-ounce containers; figure that they're pretty easy to miss.

Alchemist's fire comes in a flask, though, and it weighs a FULL POUND. That's a pint of liquid. I don't know that these would fit easily into a bandoleer. And even if they do, anyone walking around with a half-dozen of these things on them is realistically risking life and limb.

"Creative thinking" my ass. The difference between most "creative thinking" and munchkin thinking is the difference between being a player and being a DM :).

Anyone carrying around more than . . . say three of these things, in a location on the bod where there could easily quick-draw them, should be risking nasty stuff in the event they get hit or they fall a great distance.

YMMV. But it shouldn't :)
 
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Re: Notes.

Forrester said:

"Creative thinking" my ass. The difference between most "creative thinking" and munchkin thinking is the difference between being a player and being a DM :).

Sounds like a DM with a "God" complex.

Forrester said:

Anyone carrying around more than . . . say three of these things, in a location on the bod where there could easily quick-draw them, should be risking nasty stuff in the event they get hit or they fall a great distance.

As I have noted previously if you have never played that the result of being hit has either:
Severed backpack straps.. ... Cut open bags, smashed lanterns, cut off pouches, cut bow strings or chopped a bow in half in addition to the damage that if being given . THEN....THEN
.......... HOW could you all of a sudden Fabricate a rule just because the character is carrying Alchemists Fire..

Don't get me wrong....you can do anything you want ... but it would be INCONSISTENT and you look like a petty and foolish DM.
 


Just to throw an additional problem into the mix...

Shatter's area effect of a 3' radius is problematical. The DMG explains (this is from memory, I couldn't find it in the SRD) that area effect spells are targetted on a corner of a square. Someone feel free to call me names if I am wrong. This generally works well because most area effect spells effect areas that are some multiple of 5'.

However, if shatter only effects a 3' radius and that area is centered on one of the corners in which the alchemist fire-filled bandoleer is being worn then the spell only affects 28% ((pi/4)*3^2)/(5^2) of the square containing the bandoleer wearer and does not reach the exact middle of the square (3 < (5*sqrt(2)). So there is some not insignificant chance that a shatter centred on the corner of a square would not reach the intended target.

Maybe it would make more sense for the area of effect to be one 5' square, which is pretty close to a 3' radius area centred on the centre of a square.

Spotty

PS Maybe it's 'affect' rather than 'effect'. :D
 
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