* I've made so many house rules that I ended up writing my own book of D&D rules. Printed, stitched, bound, the whole deal. Quite fun, actually.
I think this is backwards. Why is the DM presenting content the players don't like such that they spend resources or acquire items to avoid that content? Are the DM and players even talking to each other about what they like and don't like?-Checks SRD-
-Casts Tiny Hut-
But seriously, I never had an issue with Tiny Hut. It's the players conveying to me that being jumped in the middle of the night isn't something that want to do. So I let them spend the resources to have that not happen. Same way that in their games they let me get a bag of holding early so I don't have to interact with encumbrance
That is fine if you present that as part of the social contract at the begining of the game. It is not fine if you say you are playing a RAW game and then decide 6 months into a campaign when players make 5th level that you are not going to allow a core and popular spell from the PHB.If I'm presenting a game where the threat of nighttime encounters is important to the setting or theme - or encumbrance is similarly important - then I'm going to take away Leomund's tiny hut and bags of holding altogether since they are in conflict with that setting or theme. They don't exist in the world or are at least hard to acquire.
Why would anyone do that? Are we really talking about an appreciable number of people who engage in this sort of behavior? It seems like a non-concern to me.That is fine if you present that as part of the social contract at the begining of the game. It is not fine if you say you are playing a RAW game and then decide 6 months into a campaign when players make 5th level that you are not going to allow a core and popular spell from the PHB.
That is fine if you present that as part of the social contract at the begining of the game. It is not fine if you say you are playing a RAW game and then decide 6 months into a campaign when players make 5th level that you are not going to allow a core and popular spell from the PHB.
.I doubt that even the rare games that actually have an effective Session 0 have questions like 'Are you okay being deleted in your sleep' or 'do you enjoy pointless beancounting'. The first time it's going to come up is either once the DM deploys it or the PCs take the counter.
Good if you had fun, in 3.5 we had 20 pages on the websites dedicated to house rules, and it was a real pain to manage especially as each new book came out and had to be vetoed and examined for stupid combos...
Fortunately, 5e has finally made this clear again, and the DM has the means to shut up annoying rules lawyers: "A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions."
Can't be clearer...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.