Dark Squad in the Secrets of Saltmarsh
Session #037 Curiosity (nearly) killed the Cat.
Dark Squad (in alphabetical order, no egos here).
Buggles (played by Stu) Male Wood Elf Fighter Lvl 3/Rogue Lvl 3
New Tricks (played by Bear) Male Tabaxi Warlock Lvl 6
Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 6
Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 6
NPCs
Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 6
*Trapped in the Land of the Bad Dead Ancestors.
Buggles’ undead servitor
Gwen Female Duergar Skeleton, in full-face helm and armour
Buggles’ new non-undead servitor
Halibert Shambles Male Human Ex-Warehouseman (Level 3), newly armed and armoured.
Halibert has been sent back to Farhill Mine with the Slagg Brothers, he’s not on this mission.
This is session 37, and a rolling maul, at least for the first hour or two- and yet another cracker.
Last session the Dark Squad, glorified caravan guards on the Slagg’s Farhill bound wagon’s were ambushed by a dozen or more bandits. They, very obviously, saw the attackers off- and then followed the bandit’s trail back into Witch Woods, they’re keen to have a look around this place as one of the prophecies they were given in the Land of the Bad Dead Ancestors mentioned the Witch’s Tor.
Are the two places connected? The Dark Squad are keen to find out.
En route to the bandit’s lair the gang were semi-savaged last session by a bunch of boars (including two of the giant variety), the attackers led by a shape-changing half-orc, this bastard also frazzled Vinnie with a Lightning Bolt. Then, after another victory, onwards to a door in a tor (hill) and beyond a crypt style lair (possibly). Alas, the door in question turned out to be trapped- and Ram and Buggles felt the heat.
The chamber espied beyond is indeed an ancient crypt, although with a few empty crates and barrels dotting the area, there’s another sturdy door exiting the place to the west. A hefty sarcophagus to the north, and with a rent- an opening, in the back wall, possibly the route graverobbers took in the past. This narrow passage is illuminated by flickering fire light, shouts- in the common tongue, echo from this direction.
“Rufus? What’s happening?”
The scene set let us therefore now begin the slaughter…
Ram ducks into the dark chamber and stealthily creeps forward, towards the sarcophagi and the opening in the far wall, and… gets shot by a bandit who bobs up from behind the aforementioned sarcophagi and fires a crossbow bolt into the half-elf’s thigh.
The rogue isn’t happy (his stealth roll was a ‘2’) and so changes direction and surges forward tumbling around the sarcophagi and stabbing the bandit through his cold dead heart.
A second bandit appears in the passage, just as Newt scurries into the crypt- two Belphegor’s Fiery Blasts later and the bandit is sent spiralling and flailing backwards, back out of the passage, screaming (briefly) and soon after burned to charred black.
He doesn’t survive.
Vinnie grabs out his wand, and spying an illuminated open area further along the passage, he conjures a swathe of entangling plants to fill the space, but the bandits- the PCs can hear them moving, are already in retreat.
The start of the fight and the end of the action, for a while- the shambling dead back in the Land of Bad Dead Ancestors fell for Vinnie's entangle spell (repeatedly) but not the bandits. The fight goes on hold...
It all goes quiet for a while, with the Dark Squad repositioning, readying and holding station, until suddenly a bandit’s head peers around the far-end of the passage, Newt’s reaction Fiery Blast causes the enemy to quickly duck back out of sight.
But now Ram is in motion- sneaking quickly forward to the end of the narrow passage, into a well lit guardroom with tables and chairs here, and to the east a larger cavern with dozens of bedrolls sprawled all about the lair.
There’s also another bandit knelt down loading a crossbow, the poor fool looks up just in time to watch Ram’s rapier pierce his face.
He dies, silently.
But at this point, back in the crypt, everything goes to naughty word, and remarkably quickly.
It goes a little like this.
Newt quickly tires off all the standing around. Note, the PCs held station in the crypt for two or three turns after Vinnie dropped his entangle spell- effectively preventing the bandits from coming out, or the Dark Squad from going in. That is until Vinnie is persuaded to curtail the spell, but at this point, well…
The bored tabaxi therefore rushes over to the sealed door within the crypt and yanks it open- unleashing a terrible spell- a black lipped mouth appears on the ancient portal and growls foul blasphemous curses.
But nothing happens. No effect.
All of the bastard PCs make their (DC 15 Con) saves.
Newt shrugs and continues his solo adventure, down a short set of stairs and into another much smaller crypt, there are two broken sarcophagi in here, and more importantly standing to either side of the entrance are a pair of now grinning wights.
“Meeeee-Oh!”
Not what the tabaxi was expecting... although, undead- in an ancient sealed crypt with a terrifying trapped door, who would have thought it?
The undead stab and punch at Newt- bloodying (and worse) the now terrified warlock in an instant. The tabaxi has seen enough, and using his feline agility he turns and leaps back up the stairs- yowling and pointing back the way he came as he exits the smaller crypt.
Newt's Feline Agility used to be something he employed solely to safely navigate the battle, these days it seems most often to be used to escape whatever new terror he has inadvertently unleashed upon the Dark Squad.
[Curiosity killed the what now? 200 XP we laughed sooo hard]
Note, Newt also had a bag of temporary hit points- obviously they went first, and his hit point maximum is further reduced after the wight’s life draining attacks.
Daktari charges down the stairs and into the newly revealed crypt.
It may be worth pointing out at this juncture that the barbarian is being played this evening by Bear, who also plays Newt- funny that.
The cod-Russian yelling barbarian rages, and with Shatterspike, his magical longsword, starts cutting into the undead- and with a Crit and two hits, and while employing Reckless Attack & Frenzy.
The wights, of course, get into their work- and there’s no space for any other members of the Dark Squad to get into the fight, or even to see for sure what’s going on down there. That is until Vinnie begins screaming for Daktari to draw the wights out into the larger chamber, which eventually the barbarian comprehends and then complies.
The wights, obviously keen to escape their post-life prison, swiftly follow the barbarian out and into the melee.
Daktari takes hit after hit, and is very quickly bloodied, but Newt is still blasting and Vinnie is still failing to hit anything with his Produce Flame spell- just like old times. Buggles, in the corner, continues to fire his longbow- never missing. Ram meantime dives into the thick of the action- keen to get his undead bane rapier, Deadend, into play.
The fight rumbles on, and perhaps its worth reminding you about the bandits- so, what the PCs don’t know is that there’s another entrance/exit to the bandit’s lair. So, when the wights exit the crypt the bandit captain leader of this gang is positioned just outside the door through which the Dark Squad entered the crypt. The fellow is watching the action within, over the course of the next few turns the remainder of the bandits in the lair (including two thugs and a veteran) join their leader. They’re waiting for their moment.
Eventually the first wight is cut down by Ram, although it’s the cumulative effect- and the second wight doesn’t last much longer- the undead terror is blasted to pieces by Newt’s Fiery Blasts.
[The Wights are destroyed 1400 XP]
However, in doing so the tabaxi also retreats back into the doorway of the crypt, effectively presenting the bandits outside with the perfect target- Newt’s back.
Newt blasts the last Wight dead, safe at last... THUNK! THUNK! THUNK!
Crossbows fire, two bolts hit home- but that’s not enough, and so the bandit captain steps in and cuts Newt down, and soon after he’s failing death saves.
Meantime Daktari charges into the bandit captain now blocking the crypt door, he knocks the fellow back, and then with an inspiration point launches his attacks, the barbarian remember is still raging (and still employing Frenzy & Reckless Attack).
Daktari in the thick of the action. Note Newt's token is turned on its side to indicate he has fallen. Often, in game, the turning of the token procedure becomes a little ceremony, with at least one person hum-farting the last post, and always accompanied by only slightly supressed giggling.
Daktari gets in another critical hit, this one on the bandit captain, however he is also quickly surrounded, and taking hits himself- five in the next few moments.
Vinnie Calls Lightning into the clearing outside of the crypt, the first bolt electrifying three of the attackers, badly wounding two of them.
Buggles and Ram take it in turns to sink arrows into the bandit captain, and another Crit from Buggles there, and the critically wounded leader is soon after looking to escape the fight.
But that doesn’t happen, the frenzied Daktari cuts the bandit leader down, and then leaves one of the hefty thugs that was moments ago delightedly clubbing him, also critically wounded.
And soon after pretty much all of the bandits are looking to escape the fracas.
One of the thugs cuts and runs, and goes dashing off back into the Witch Woods, the bandit veteran however toughs it out and slices Daktari some more (including another Crit), the barbarian is breathing hard- down from seventy to about ten hit points.
Vinnie gets to Newt with a Cure Wounds, the tabaxi opens his eyes- “Are theyyyyy dead yet?”, he asks the Druid- who shakes his head in reply.
Moments later the rogues drop their bows, now that Daktari has moved forward and cleared the exit, and grab out their blades and leap into the melee…
It doesn’t last for much longer- Buggles decapitates a bandit, the last remaining thug tries to flee the scene but in an act of revenge is blasted in the back by a yowling and delighted Newt- the thug dies.
The veteran however is a much tougher proposition, and with good armour, a big bag of hit points and three attacks- it takes everything the Dark Squad has got with the trio of warriors (Daktari, Buggles & Ram) constantly harrying, Newt blasting and Vinnie Calling more Lightning.
Eventually the cursing brute is slain, Buggles applying the killing blow- and with yet another critical hit.
And… the fight is over.
[Bandits dead 1450 XP]
In retrospect I should have waded in with the bandits while the PCs were beset by the wights, but… I’m such a nice guy, ask Stu (playing Buggles) I bit his head off sometime during the above fracas.
Sorry (again) Stu.
Then calm… and the Dark Squad, after a cursory look around, head back into the crypt and take a breather for a short while, this after checking that the place is definitely deserted- no more enemies. A short rest is taken, and the exhausted barbarian and near-death experience Newt take a while to recover their composure, and their senses.
The area is searched, the crypt is a crypt- there’s not much else to tell- or else nothing of interest apart from a few treasures are found. It looks like the wights had been locked away for a while- centuries, perhaps. The bandit’s lair encompasses a pair of caverns full of the usual debris of a life lived in the wilds, and as thieves. Lots of stolen goods, a little gold and silver here and there and a slew of other portable, and possibly valuable, things.
The Bandit's Lair, or is it the Witch's Tor- it could be both.
However, there are few clues as to who the bandits actually are, the bodies of the fallen are examined- they look like toughs and/or thugs, hired hands- mercenaries. Which chimes in with the fact that some of the dead guy’s personal effects indicate that they had travelled to the Saltmarsh region from Luskan, and Neverwinter.
The Dark Squad are, of course, suspicious- and keen to report their findings to the proper authorities.
[Bandit investigations 250 XP]
However they are as of yet not convinced that they have found the Witch’s Tor mentioned in the prophecy. So, back outside, and then a short climb to the top of the hill (or tor), but- there’s nothing there, just a grassy/rocky plateau looking down over Witch Wood.
The Dark Squad can even see the lights of Lowden in the distance.
A lot of searching about takes place, but there’s really nothing on the hilltop to see, this (probably) isn’t the Witch’s Tor.
Although, there’s a beautiful moment when the adventurers stop to see if there are any shooting stars to be seen in the darkening sky. Just for info the Witch’s Tor prophecy mentions a ‘star fall’. Remarkably a shooting star flashes by, but that’s just because Gwen was looking to wish upon one, and she rolled a ‘20’.
[Gwen (& Buggles, it is implied) wish upon a shooting star 200 XP]
But it is getting late, early evening (nearly 8 PM), and the Dark Squad have a two or so hour trek, they reckon, back down the hill- through Witch Wood and to the nearest point of light on the map- Lowden.
And so it goes, and the journey is easy all the way, the sights and sounds of Witch Wood are normal- natural, nothing untoward happens, all the way to Lowden. The Dark Squad arrive at the large village just in time to get a drink, and after the flash of a platinum piece, a bath at a fine inn called the Tufted Duck.
From the Witch Wood to Lowden.
All is well with the world, and the PCs sleep soundly in their rather fine rooms, waited on- hand and foot, all for the price of one gold piece for the night. Vinnie warns the guys ahead of time not to flash too much money around, as he said-
“Take it easy mez amis wiz zer treasure, we ‘ave already destabilised the economy of Ashby.”
Just to remind you the PCs spent the best part of a couple of hundred GP in the village of Ashby in maybe two or three hours, and bought nothing much- save the hearts and minds of the good folk there.
The next day, suitably rested and after a full breakfast, the gang get directions from Reg Pikeshaft, proprietor of the Tufted Duck, to the local Watchhouse. Once there they eventually meet with the Lowden’s Watch Captain, Barbara Lighthouse, or as she becomes known to the Squad- “Babs”.
[Lowden and the Tufted Duck 250 XP]
Babs is a tough as nails, middle-aged, no-nonsense woman- and clearly knows her job and the region well. The Dark Squad report the events in Witch Wood, and also the bandit attack on the road. Babs is very grateful, she further warns the adventurers of sightings not just of bandits, but also of goblins on the move in the locale. Babs further promises to send a couple of ranger-types to the crypt/bandit’s lair in Witch Wood, if only to confirm the Dark Squad’s story.
Lastly, she promises to send a report of the Dark Squad’s activities, and anything else her people find out from the abandoned lair, to Elias Fireborn- the head of the watch in Saltmarsh. Elias, she states, is as keen as she is to ensure that the region stays safe. She further promises to send a copy of her report to Vinnie (who does most of the talking for the Dark Squad- as always) at Farhill Mine. The Dark Squad have made a friend, and someone with a little authority, that could be useful.
[Reporting to the authorities 300 XP]
Then… to Farhill, and so nearly four hours later, and footsore, the Dark Squad are back to the mine, and then after a little more shopping, and after also checking in with the Slaggs (and Halibert Shambles) the team are called into a ‘proper’ meeting with Manistrad Copperlocks and her factotum/shadow, Golf Kindle.
The PCs know this is a serious meeting because they are for the first time allowed past the guards and into the mine proper, it seems Manistrad has a real job for them… a paid job.
Blimey, this must be important, the Dark Squad are allowed through the door marked "Staff Only"
But we’ll get to that in the second part of this write up, keep in mind there was only forty or so minutes of the session left at this point. So, not much more to follow, but it’s a new adventure and so… well, it requires a separate update just to keep things neat and tidy.
See you in a bit.
Cheers the Dark Squad and goonalan.
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