D&D 5e (sorta) Catch The Pidgin- Enc#3 Return of the Kobold Ambush aka Egg-Nog Sings the Blues- Both Parties Complete

Goonalan

Legend
Supporter
Catch The Pidgin: Psylk’s Cutters

Encounter #002: The Ancient Dragon Burial Site aka Hagrid’s Lament

It’s a Massacre.


The Adventurers (in alphabetical order).
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito.
Find and investigate the ancient dragon burial site Dicky was looking for, he might be there.
Find the lair of the kobold bandits and kill ‘em all.

For the intro to this fight then see the Genocide Squad’s playthrough up above- all of the encounters here are going to be played exactly the same for both adventuring parties.

And so…

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Psylk’s Cutters explore the map, this part of their sneaking about skill challenge, there are no enemies on the map at this point.

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Then after some good perception checks, to go with the stealth checks above, the PCs get a chance to make a few Monster Knowledge checks on some of the bad guys.

Then, as per the Genocide Squad playthrough the cut scene, Hagrid and the voice from the mirror, and then…

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Psylk’s Cutters are in place (and hidden) for when the fighting starts, and with a surprise round in the bank.

Ready?

Here we go…

Psylk, of Psylk’s Cutters fame, starts us off- and with her SUPERNOVA button already pressed.

It’s a massacre.

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The drow ranger slips out of the shadows and a moment later first one, and then the other, halfling bastard grows an arrowy appendage.

Then they both drop dead.

Psylk’s third arrow catches Hagrid, the strange looking gnome, in the arm- and triggers the little bugger’s Blur spell- this an immediate reaction after taking a hit.

She quickly realises that Hagrid is no longer a viable target, or else she realises that killing Hagrid isn’t going to be easy, and so, Psylk turns on her heel- hard right, and spies the folk in the chamber there. A bunch of shabbily dressed young men with clubs (mercenary rabble- mooks with 1d8+3 HP each), the humans gawp at the drow. There’s also a yapping, snapping drake in there with the mercenary gang/patrol.

When the ranger stops firing three of the mercenaries lie dead, the other- the last, is heavily wounded and leaning on a wall- one hand holding a fairly important part of him in.

Psylk nods.

Stepping out of the shadows just a little ahead of the drow comes Muldoon, the good-looking and often very charming, rogue. Muldoon has his bow in hand too, and an arrow nocked- a brief moment later and the last heavily wounded mercenary in the chamber is… no more. Dead.

The rogue launches a pair of arrows at the snapping drake and rolls a ‘1’ followed by a ‘2’, and so- no hits there. He curses.

And looks pissed.

Muldoon nods.

A grunt is heard in response.

While the artillery is at their work the hefty Stonk Drubbins, drunken priest of Dumathoin levers himself to the upright and then half-staggers, half-runs- yelling something loud but unintelligible as he charges into the natural caverns to the south.

The priest’s warhammer glows with a radiant light, courtesy of his divine favour- a frightened looking human mercenary looms before the dwarf and then… falls, the poor fellow’s head caved in. Dead before he hits the dirt.

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Seconds later and all four mercenaries here are dead (two of them taken out with throwing hammers- one a Crit), and the snapping drake here is making noises like a cornered cat- the small dinosaur-like beast’s upper limbs hang limp and broken. It’s really not happy to have met Stonk.

For good measure the priest yacks on the snapping mongrel.

Stonk yells back at his companions to let them know that he has everything under control here, he does this by yelling the word “Sausages!” loudly, and repeatedly. Although how this conveys… but let’s not go there.

Stonk is a very drunk and very confused individual.

Apparently.

Lunk, the gnome barbarian, grunts again- and then races straight past Muldoon heading for the other drake, in the chamber recently peppered by Psylk and Muldoon.

Lunk rages and then smashes the snapping drake twice- both big hits, but alas drake still yaps, and snaps.

Note the snapping drakes have 6d6+12 HP each, so- they can stick around.

But that’s the end of the first (surprise) turn of combat- both halfling bastards are dead- eight human mercenaries likewise, both drakes are badly wounded, and Hagrid, now all on his lonesome, is lightly wounded.

That was a pretty much the perfect opening- except maybe for Muldoon’s rolls.

We go on… the fight back.

Although…

As it turns out, for all concerned, this is a very easy encounter. You win some, you lose some.

Psylk’s bow sings- the snapping drake that Lunk is swatting wildly at suddenly grows one… then two arrows. It drops dead- the drow ranger turns back to Hagrid- she grins, the odd (and very blurry) gnome grins back, and then grows another arrow. Hagrid starts screaming.

Psylk measures her steps backwards- sinking into the cold embrace of the shadows.

Still smiling.

Leaving Muldoon front and centre- the rogue aims, and… fires.

Hagrid grows another arrow, more remarkably the gnome yet again makes his concentration check, the blur spell is still working.

Although not that well. Obviously.

Hagrid grows another arrow, and…

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Stays on his feet.

Muldoon’s smile slips.

Hagrid grabs up his crossbow and fires a bolt right back- a hit, even after Muldoon spends an Action Point to try to make it go away.

Muldoon is bloodied, but thankfully the poison on Hagrid’s crossbow bolt fails to make its mark, the rogue clutches the wound and staggers back.

Just as Hagrid, spitting threats and curses, rushes off to find somewhere to hide.

Stonk meantime smashes the drake he’s fighting repeatedly- until it’s dead, and then comes lurching back towards his comrade’s last position- hollering as he run-staggers, “I’ve got ‘er get ‘em, I’ve gone an’ got ‘em. They’re gone. Gone-gone!”

He’s a great communicator, the priest of secrets.

And then suddenly Lunk is no longer alone-

00206.jpg

A bunch more club-wielding mercenaries rush into the chamber- with another drake. Note, Stonk is also rushing back to join his friends, the dwarf is just to the south of Muldoon and Psylk.

Lunk scurries forward to meet the mercenary charge and rolls, a ‘1’, followed by a ‘2’; just like Muldoon did.

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And that’s the end of the second turn.

And so…

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There are now eight human mercenaries rushing into the chamber, with two more snapping drakes in tow.

Stonk- wild-eyed, grunts a bit and then paws at the ground- all the while threatening the approaching mob with his battleaxe.

Psylk steps back out of the shadows, and then starts firing- remember she’s still got her SUPERNOVA going and so is at advantage for most things.

Moments later five more mercenaries are dead.

Muldoon lopes forward- north bound, slinging his bow over his shoulder, and grabbing out his rapier- he spots the still blurred gnome- Hagrid, hiding just around a corner, fumbling to reload its crossbow.

Muldoon stabs and… Hagrid clutches the spot, then sinks to his knees- the rogue looming over him. Hagrid looks up and, in a bloody whisper, utters the following-

“Evil Kenneth will revenge my death, yours will be much less pleasant.”

Hagrid spits blood.

Like dying villains do in films.

And then face plants the dirt. Dead.

Muldoon gets a free SUPERNOVA.

Meantime the raging Lunk is taking hits- the three remaining mercenaries are beating him with their clubs. The gnome barbarian spends an Action Point for me to re-roll a Crit form a drake- I miss the second time around.

Then, out of the dark and hollering like… well, a mad dwarf, comes Stonk.

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Seconds later and the three remaining human mercenaries are dead.

Moments more and one of the drakes is now heavily wounded.

Stonk is about his work.

There are only two drakes left in the fight.

Lunk immediately smashes the wounded beast down and then gets to work on the other- soon after, it too is heavily wounded.

That’s the end of the third turn, and this is turning out to be an absolute massacre.

Psylk steps forward a pace or two, settles herself- back to the wall, and then from very close-range fires two arrows into the last drake standing.

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It falls.

The fight is won.

Well, that didn’t last long.

Stonk gets the Lucky Fat Pidgin Amulet.

The adventurers take a well-earned rest, some of them eat a meal- then they search the ancient dragon burial site and discover- well, not a lot.

Dicky Bird has obviously been here- else why would Hagrid be wearing the Fat Pidgin’s magical amulet. There’s a chance that Dicky is still alive, the adventurers concur- and the hot money is on Evil Kenneth having something to do with it.

The extra SUPERNOVA power is for Psylk again.

Then identifying enemies, totting up XP, and rolling to see who gets the most copper pieces.

So, that’s what happened.

It’s a competition.

Like I said.

Stay safe and well you lovely people.

Cheers- Pete & Rob and goonalan.
 

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Goonalan

Legend
Supporter
Catch The Pidgin: Psylk’s Cutters

Encounter #002: The Ancient Dragon Burial Site aka Hagrid’s Lament

The Adventurers (in alphabetical order).
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito.
Find and investigate the ancient dragon burial site Dicky was looking for, Dicky might be there.
Find the lair of the kobold bandits and kill ‘em all.

ENCOUNTER #2 STATS

Bad Guys

Human Mercenary Rabble x16 (2 KP each)
Halfling Bastard x2 (10 KP each)
Snapping Drake x4 (20 KP each)
Hagrid (25 KP)

XP
Psylk 293 XP
Stonk 251 XP
Lunk 247XP
Muldoon 244 XP

Note, Lunk boosted his XP by identifying two of the enemies in this fight, not bad for a gnome that cannot write his own name. I think he rolled '20' twice.

KILLER KING/QUEEN
Psylk 12
Stonk 8
Muldoon 2
Lunk 1

KILL POINTS
Psylk 76 (8 x Human Merc + 2 x Halfling Bastard + 2 x Snapping Drake)
Stonk 34 (7 x Human Merc + 1 x Snapping Drake)
Muldoon 27 (1 x Human Merc + Hagrid)
Lunk 20 (1 x Snapping Drake)

Stay safe and well you lovely people.

Cheers- Pete & Rob and goonalan.
 

Goonalan

Legend
Supporter
Catch The Pidgin

Encounter #001 to #002

The Adventurers (in alphabetical order).

The Genocide Squad

Maggie 'O (played by Jim),
Female Half-Elf (Entertainer) Cleric of Umberlee Level 1
Sadistica Ashdaughter, Spawn of the Demon Dragon aka Sadie (played by George), Female Drow (Acolyte) Sorcerer Level 1
Thrunorus Garn aka Thugg (played by Bear), Male Half-Orc (Soldier) Barbarian Level 1
Yen Stonefinger (played by Kev), Male Lightfoot Halfling (Hermit) Monk Level 1

&

Psylk's Cutters
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

AFTER 2 ENCOUNTERS

XP

Maggie O’ 581 XP
Psylk 574 XP
Muldoon 509 XP
Stonk 507 XP
Sadie 506 XP
Yen 494 XP
Thugg 482 XP
Lunk 465 XP

KILLER KING/QUEEN
Psylk 31
Maggie 25
Yen 14
Stonk 11
Thugg 5
Lunk & Sadie 4 each
Muldoon 3

KILL POINTS
Psylk 142
Maggie 109
Yen 92
Stonk 65
Thugg 50
Muldoon 47
Sadie 24
Lunk 23

ZERO HERO
Stonk 3

Stay safe and well you lovely people.

Cheers goonalan.
 
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Goonalan

Legend
Supporter
Catch The Pidgin

ENCOUNTER #3: Return of the Kobold Ambush aka Egg Nog Sings The Blues

Here's the map of the ambush site-

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Kobold Warriors front and back, and another up on the bluff protecting Egg-Nog, the Kobold War Priest. Just the other side of the bluffs to the east are a pair of Kobold Sneaks.

Here's Psylk's Cutters-
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Keep in mind this is the PCs second encounter today, and they didn't know it was happening. Some of them spent a lot of their resources in the last encounter, or else- like Muldoon above, they're still injured.

And so...

ENCOUNTER #3

Return of the Kobold Ambush


Ready for it?

Eggnog is a named bad guy- that means he has a few extra hit points, and is maybe slightly tougher.

Certainly tougher then the first boss monster you fought- Hagrid.

Named guys are also good because if you kill one, i.e. deliver the killing blow, then you can press your SUPERSWEARWORDNOVA button for free.

That's right- for free.

And just to make clear- when I say 'kill one' (a named guy) I mean kill- not knock out, or incapacitate.

Your Task: Survive, kill all of the bad guys.

Number of Enemies: Less than 10.

Kill Points: 170

XP for Success: 690 (divided by 4, buckle up kids it's going to be a long and bumpy ride).

Total possible XP: 860.

Important Information: Remember you are still looking for Dicky Pidgin here, and- the lair of the Kobolds.

ANY QUESTIONS?
 
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Goonalan

Legend
Supporter
Catch The Pidgin: The Genocide Squad

Encounter #003: Return of the Kobold Ambush aka Egg Nog Sings the Blues

Triple Supernova! Again!


The Genocide Squad (in alphabetical order).
Maggie 'O (played by Jim),
Female Half-Elf (Entertainer) Cleric of Umberlee Level 1
Sadistica Ashdaughter, Spawn of the Demon Dragon aka Sadie (played by George), Female Drow (Acolyte) Sorcerer Level 1
Thrunorus Garn aka Thugg (played by Bear), Male Half-Orc (Soldier) Barbarian Level 1
Yen Stonefinger (played by Kev), Male Lightfoot Halfling (Hermit) Monk Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin and bring him home safely to Edna Gingster. Has Dicky been captured or killed?
Find the lair of the kobold bandits and kill ‘em all.

And so, as per the Intro to the Encounter above.

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Kobolds spill out onto the track- blocking the way forward and back.

They’re kobold warriors, or else most of them are.

Standing atop a stone bluff beside the road, looking down upon you, is a strange, masked kobold with a staff. This little guy is also wearing robes.

The mask seems to be made from the skull of some long dead reptile.

The staff wielding kobold sings.

Of course he does.

Kobolds- natch!

The song is remarkably sweet, as is his voice- very like the famous gnome bard Clallyd Djones.

"I am Eggnog."

The six other kobold warriors present chorus, they're remarkably tuneful too-

"He is Eggnog."

The kobolds that are not Eggnog sway slowly side to side, throughout the song.

Eggnog sings again-

"I used to be top dog."

Chorus-

"He used to be top dog."

Eggnog sings again-

"I was a big cog, a big nob..."

The chorus, with relish- "A very big nob!"

Eggnog again-

"But then the dragon naughty word off..."

Chorus- "naughty word right off!"

Eggnog again-

"... with all of our stuff!"

Chorus, shouting- very loud.

"Bloody Heck!"

The song stops for a second, or two, the silence stretches until...

Eggnog rants-

"So now it's CHOPPER-CHOP!"

Eggnog is furious dancing from foot to foot.

The other kobolds are doing the same and chorusing with the CHOPPER-CHOP bits.

Eggnog, still furious, with the chorus echoing-

"It's CHOPPER-CHOP!"

"I said it’s CHOPPER-CHOP!"

"One more time, CHOPPER-CHOP!"

"CHOPPER-CHOP!"

"CHOP OFF THEIR HEADS!"

And with that the kobolds, at least those on the road, star jump and then rush to attack.

Again, a typical start to an encounter with kobolds- they’re known for it.

Yen, however, seems not to be a fan of the musical numbers- the halfling monk flip-flops forward, even before the song has concluded, and caves in the head of the nearest kobold warrior, and then for good measure he sticks the rough end of his staff into the mouth of the other kobold warrior present here. This poor fellow spends the rest of his life (not long now) choking-on and spitting-out his shattered teeth.

Sadie’s Acid Splash, alas, is way off target, a pair of kobold warriors skitter out of the acid rain at the very last moment. The dragon sorcerer’s follow up Fire Bolt is so high wide and handsome it fails to hit the massive stone bluff behind the kobold she was aiming at.

Sadie starts screaming like a banshee.

It’s what she does.

Egg-Nog, up on the bluff sings the Song of Chopper.

Basically, it’s the same song as at the start, or else the last Chopper-Chop bit, the effect? All the kobolds get some temporary hit points- three each, to be exact.

Then, rather unexpectedly, Egg-Nog opens his mouth and let’s out a titanic burp- ejecting a green bubble, the size of a large beach ball, in the process. The bubble drifts down towards the road and then- inevitably- POPS! It’s made of liquid acid- Maggie and Thugg sizzle a little (but not much).

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Maggie and Thugg sizzle, a little. Yen has just kicked the head off a kobold. Super fun!

Thugg Rages, and then scrambles up the western bluff and straight into the kobold warrior that guards Egg-Nog up there, the half-orc barbarian is singing his battle song (which I will get him to write down so I can bring it to you- Lennon & McCartney move over).

Alas Thugg isn’t all that, the kobold warrior on the bluff easily keeps the raging half-orc at bay.

Then… all sneaky like, a kobold sneak darts from its hiding spot behind the one of the bluffs to the east and… kills Sadie.

Well, maybe not kill, but certainly its attack is enough to reduce the shrieking sorcerer to zero hit points, which- of course- causes a note to appear on screen.

So, You Think You Are Dying Part 1

You're probably not.

Do you have any healing HD left to spend today?

If so spend one now.

The kindly DM will remove any untoward status'- like ko'd and prone, and...

You fight on!

Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.

FURTHER NOTE- IN CAPITALS.

YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.

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The sneaky bastard!

Sadie comes back (after spending her healing HD) and she’s pissed- she therefore spends her SUPERNOVA, and so now has advantage for everything, and she’s hard to hit (all attackers disadvantage to hit)- and much harder to kill (resist: all and regen 1HP/turn).

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Sadie’s looking a little healthier.

Just a note, I’m only reporting the hits here- there has been a lot of attacking and missing from the kobold warriors, keep in mind with their Frenzied Attack power they get two attacks each.

Then Maggie O’ gets into action, her warhammer sings- and she presses the SUPERNOVA button too. The priestess of the Sea Bitch is, alas, left cursing- she attacks, and she hits, but- not often and not hard enough.

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Maggie gets swingy, but the kobolds resists.

There are no mooks here, this is a proper fight.

The first turn of combat is done- one kobold warrior (6d6 + 6 HP each, so- fairly tough) lies dead. Sadie has a headache… we go on.

Yen keeps beating on the kobold warrior he’s fighting, leaving it critically wounded.

Sadie, seeing Yen’s plight, decides to help the halfling monk out- or else she slams a Fire Bolt into the rear of the kobold Yen has mortally wounded, and steals his kill.

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Nice work Sadie.

A second (Crit) Fire Bolt leaves the kobold warrior that Maggie O’ is fighting teetering on the edge of life/death (down to 1 HP).

But that’s all the sorceress has got.

Thugg, still facing off against the kobold warrior on the bluff, rolls a ‘2’ and ‘3’ for his attacks.

We move on.

Swiftly.

He’s still singing his song.

His battle anthem.

It’s not working.

Maggie O’ gets stabbed by the kobold warrior before her, the one that is barely hanging on to life- some justice there.

But justice is fleeting- it appears.

Maggie smashes the aforementioned kobold warrior’s head in, and then moves on to assail the next in line.

And that, believe it or not, is all there is to report- it seems everyone’s dice are borked this turn.

Two kobold warriors lay dead.

Oh, and the two kobold sneaky bastards? They’ve snuck off. Bastards!

Turn three…

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Yen is running up that hill…

Yen now freed up- with no enemies near the monk, leaps the fence and runs around the side/rear of the bluff- and then races up the path there, the easy way up to the top.

The halfling monk crashes into the kobold warrior that Thugg has been ineffectively waving his greataxe at, wounding it- but not a lot.

The kobold warrior is still very much in the fight.

Note- Yen has cleverly positioned himself between the now wounded kobold warrior and Egg-Nog.

Sadie keeps blasting- two more Fire Bolts hit the kobold warrior that Maggie has already wounded (one of them a Crit- again) and yet the kobold survives the ordeal, just…

Egg-Nog, threatened, scampers back-a-way- and gets a quarterstaff in the side of the head from Yen for his troubles.

The snarling kobold war priest spews and burps a noxious cloud at the monk (Poison Spray) but the halfling is too tough (after spending an Action Point to save again- success).

Thugg gets slashed by the kobold warrior he’s still sparring with.

The half-orc has had enough, two big hits later and the pesky kobold warrior is now sans legs.

Thugg rushes on and buries his greataxe into Egg-Nog, a big hit, and now the kobold war priest is critically wounded too.

And screaming in terror.

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Thugg, just about to stick his greataxe into Egg-Nog.

Maggie O’ gets stabbed again.

The Genocide Squad (except for Yen) are taking hits.

The two kobold sneaks get back into the fight- creeping out from behind their respective bluffs to attack Sadie again- more remarkably (both attacks have advantage) the kobold’s fail to make their mark.

Sadie is on the SUPERNOVA remember.

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Egg-Nog doesn’t look well.

Maggie smashes another kobold warrior down, and then turns her ire to one of the sneaky bastards- her hammer describes a furious arc, and… it dies too.

2009.jpg

Maggie smashes down one of the sneaky bastards.

The last kobold warrior on the road also takes a big hit.

And that’s the end of the third turn of combat.

Turn four…

Yen runs past the gurning Thugg, who is just about to deliver the killing blow… and smashes Egg-Nog down. The halfling monk doesn’t stop running- doing a complete circuit of Thugg (and Egg-Nog’s fallen body) he rushes for the edge of the bluff and…

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Yen, lovely kill steal there.

Leaps- flying feet/foot first and smashes into the last kobold warrior still standing. Moments later- after a second attack, the last kobold warrior falls.

Note, Yen pressed the SUPERNOVA button (for free) when he killed Egg-Nog.

Triple Supernova achieved. Again.

That was a glorious kill steal-combo (Egg-Nog sniped from Thugg, the last kobold warrior stolen from Maggie/Sadie).

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Yen jumps onto a kobold warrior. Best foot (& Action Point- staff) forward/first, as the old saying goes.

For good measure, Yen grabs out a dart and like a young (svelte/halfling) Jocky Wilson lets it fly- straight into the chest of the last kobold standing- the other bastard sneak.

The terrified kobold turns to run.

It doesn’t get far.

Sadie’s last Fire Bolt (for a while) explodes the little critter’s head.

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The fight is won.

The Genocide Squad dust themselves down, search the bodies- discover a little coin but more significantly- Egg-Nog was wearing an onyx (crudely) carved dragon pendant, it’s not magical but it looks to be valuable.

Also, it has a symbol of Orcus scratched into it, as identified by Sadie.

The kobolds are in on it- the cult thing.

The Genocide Squad head back to Kirkgate, after a brief rest.

Next time.

Stay safe and well you lovely people.

Cheers- The Genocide Squad and goonalan.
 

Goonalan

Legend
Supporter
Catch The Pidgin: The Genocide Squad

Encounter #003: Return of the Kobold Ambush aka Egg Nog Sings the Blues

Triple Supernova! Again!


The Adventurers (in alphabetical order).
Maggie 'O (played by Jim),
Female Half-Elf (Entertainer) Cleric of Umberlee Level 1
Sadistica Ashdaughter, Spawn of the Demon Dragon aka Sadie (played by George), Female Drow (Acolyte) Sorcerer Level 1
Thrunorus Garn aka Thugg (played by Bear), Male Half-Orc (Soldier) Barbarian Level 1
Yen Stonefinger (played by Kev), Male Lightfoot Halfling (Hermit) Monk Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin and bring him home safely to Edna Gingster. Has Dicky been captured or killed?
Find the lair of the kobold bandits and kill ‘em all.

ENCOUNTER #3 STATS

Bad Guys

Kobold Sneak x2 (10 KP each)
Kobold Warrior x6 (20 KP each)
Egg-Nog, Kobold War Priest (30 KP)

XP
Yen 242 XP
Maggie O’ & Sadie 222 XP each
Thugg 192 XP

Sadie picked up an extra 10 XP for identifying an enemy, and another 10 XP for knowing that the ram’s skull scratched into Egg-Nog’s black onyx dragon pendant is a symbol used by Orcus cultists, she seems to be good at this ‘knowledge’ stuff.

KILLER KING/QUEEN
Maggie & Yen 3 each
Sadie 2
Thugg 1

KILL POINTS
Yen 70 (2 x Kobold Warrior + Egg-Nog, Kobold War Priest)
Maggie 50 (1 x Kobold Sneak + 2 x Kobold Warrior)
Sadie 30 (1 x Kobold Sneak + 1 x Kobold Warrior)
Thugg 20 (1 x Kobold Warrior)

ZERO HERO
Sadie 1

Stay safe and well you lovely people.

Cheers- The Genocide Squad and goonalan.
 
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Goonalan

Legend
Supporter
Catch The Pidgin: Psylk’s Cutters

Encounter #003: Return of the Kobold Ambush aka Egg Nog Sings the Blues

Aceeeeeeed!

The Adventurers (in alphabetical order).
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin and bring him home safely to Edna Gingster. Has Dicky been captured or killed?
Find the lair of the kobold bandits and kill ‘em all.

For the intro to this fight then see the Genocide Squad’s playthrough up above- all of the encounters here are going to be played exactly the same for both adventuring parties.

And so…

00300.jpg

Here we go again, only with the other mob.

Egg-Nog and the rest of the kobolds stop singing, and remarkably a couple of the kobold warriors get initiative- alas neither of them can make their attacks stick- no hits, but Psylk is in melee combat already and facing off against two enemies.

She’s also just pressed her SUPERNOVA button- so, power extreme.

Psylk stabs hard, and repeatedly, having drawn her shortsword and dagger- her second attack is a Crit, and the first kobold warrior is down and dead. The other kobold warrior here is left only lightly wounded by the drow’s frenzied attack.

00302.jpg

Psylk makes a kill.

Keep in mind the kobold warriors have 6d6+6 HP each, rolled randomly by Fantasy Grounds.

Muldoon skewers the wounded kobold warrior with his rapier, and with a little extra sneak, but it’s still not enough to kill it.

At which point a kobold sneak scurries from its hiding place behind one of the eastern bluffs and sticks its dagger in Muldoon’s gut, the rogue screams, swears and staggers- and survives (but only just).

00303.jpg

Muldoon survives, but he’s down to 2 HP already.

The second kobold sneak attempts to repeat the trick only with Stonk Gubbins, however the sturdy drunken dwarven priest somehow manages to avoid the kobold’s (with advantage) attack.

Stonk, seeing Muldoon hissing and gasping- clutching at the bloody wound in his gut, fires a Healing Word into the rogue.

That’s nice.

Then, for good measure, the priest of secrets (Dumathoin) smashes his warhammer into the chest of the kobold sneak that just attempted to stab him up.

The poor creature expires moments later trying to suck air into collapsed lungs- its ribcage shattered and broken.

The staggering dwarven priest thrusts his warhammer into the chest of another of the kobold warriors.

The kobold immediately stabs back and now Stonk is bleeding too.

“Yer bug’r!”

Stonk hiccups.

Lunk does a little dance of his own- his Rage dance, the gibbering rock gnome slams his battleaxe into one of the wounded kobold warriors, leaving it screaming and critically wounded (on 1 HP).

00304.jpg

Two kobolds down but Stonk, and particularly Muldoon, are hurting.

Alas Lunk’s follow up attack is high wide and handsome, leaving him open to a riposte- Lunk gets stabbed right back too.

Everyone except Psylk is taking hits- but she’s rocking a SUPERNOVA.

Meantime, up on the bluff, Egg-Nog sings the Song of Chopper- and all of the kobolds (including Egg-Nog) get some temporary hit points (but only 3 of them each).

Alas the kobold war priest’s follow up Poison Spray spell is way off target.

And that’s the end of the first turn of combat- two kobolds deceased, a sneak and a warrior.

Ding! Ding! Round Two.

Muldoon has to spend an Action Point to make a hit from a kobold warrior go away (reroll = miss) the rogue stays on his feet.

Psylk is still facing off against a kobold warrior- shortsword and dagger in hand, the ranger stabs and slashes repeatedly, and again her second hit is a Crit.

The second kobold warrior falls (there are six of them).

The ranger now has space and time to work- she sheathes her blades and grabs out her bow.

Seconds later and the last kobold sneak is also sprawling, an arrow embedded in its face, its dying.

That’s both of the kobold sneaks dead already.

Moments later and yet another of the kobold warriors takes a hit.

00305.jpg

Psylk in action.

Muldoon too, now also sans enemies, reaches for his bow- and then fires- a Crit, the kobold warrior that Psylk just wounded drops dead.

Three down- three left.

Muldoon is not done.

There are just two kobold warriors left in the road, one of them sprouts an arrow, and then moments later- yet another, and this one’s a Crit too, somehow it manages to survive the ordeal.

Muldoon’s dice are on fire.

Stonk hammers at the newly wounded kobold warrior, leaving it critically wounded.

The warriors however fight back- Lunk must burn an Action Point (reroll = miss) to avoid another shortsword hit.

The rock gnome barbarian gibbers in a frenzy (not the power- he’s just very annoyed)- he smashes the bastard down that just tried to stab him, and then slashes furiously at the last kobold warrior on the road, moments later it falls to his axe.

Five out of six kobold warriors are dead, it’s another massacre.

The road is clear- Lunk therefore attempts to scramble up the bluff to get to Egg-Nog, but he’s mostly out of actions, and so is only just started on his climb.

Egg-Nog, atop the bluff, orders the kobold warrior up there with him to climb down and get into the fight with the adventurers, it salutes and obeys. The warrior scrambles down the bluff and then swings heartily at Psylk, missing repeatedly

Moments later back atop the bluff the kobold war priest, burps and spews his acid breathe over Stonk and Lunk- the pair survive the ordeal, but Stonk is on the brink.

“Yer bug’r!”

Stonk captions his pain.

00306.jpg

Psylk has still not taken a hit. The kobolds however are paying with their lives.

00307.jpg

Another Poison Spray goes off-course, Psylk is unaffected.

And that’s the end of turn two- with only two kobolds left in the fight- a fresh kobold warrior and a likewise uninjured, and still furiously ranting, Egg-Nog up on top of the bluff.

Psylk dodges back and away from the kobold warrior menacing her- and then sinks two arrows into the now screaming little creature. It survives.

Muldoon also has his bow at the ready, the smooth-talking rogue has however another target in mind- he fires an arrow into Egg-Nog up on the bluff. The kobold war priest screams and snaps foul insults back in yapping draconic.

Stonk meantime scurries over to the last kobold warrior and starts swinging, two big hits with his warhammer and the critter is now heavily wounded.

Lunk joins the action, alas the rock gnome is already out of Action Points (he burned one re-rolling his ‘1’ initiative at the start of the fight, and several more avoiding hits- or else getting me to reroll and miss) he scores a monster hit on the last kobold warrior, but… it’s still not enough.

00308.jpg

Egg-Nog is shouting insults down every chance he can, and threatening the PCs with CHOPPER-CHOP!

The ranting Egg-Nog flings an Acid Splash at Lunk and Stonk, the pair scurry out of harm’s way, Stonk only surviving thanks to a well spent Action Point.

That however is the end of the third turn of action.

Still just two kobolds left in the fight, although the warrior in the road is critically wounded already.

Psylk nods at Muldoon- her eyes drift to the last staggering kobold warrior, the rogue smirks by way of replay. The drow ranger stows her bow and leaps up the bluff in three swinging (brachiating) strides. A second later and her bow is unslung, and… breath in- an arrow thuds into the chest of a now spluttering, and wide-eyed, Egg-Nog.

Egg-Nog lives however, and Psylk is all out of actions.

Back down below, Muldoon- as good as his word (or else smirk) stows his bow, grabs out his rapier and skewers the last kobold warrior standing- dead, the rogue makes for the bluff, and quickly climbs his way to the top.

Just Egg-Nog to deal with.

00309.jpg

Egg-Nog goes quiet, and then thinks about running.

Stonk and Lunk- now bereft of enemies to kill, follow their companions up the bluff- the pair summit (the bluff is only ten feet high so, ‘summit’ may be stretching it) and fling whatever they have to hand at the now retreating Egg-Nog.

Stonk’s throwing hammer catches the kobold war priest a glancing blow.

Egg-Nog tries one last shot, the kobold war priest flings an Acid Splash at Stonk and Muldoon- who both, coincidently, burned their last Action Points on the turn previous.

00310.jpg

There is screaming- both PCs fail their saves, and so… they’re dying- or else, a note appears on the screen on Fantasy Grounds, it says-


So, You Think You Are Dying Part 1

You're probably not.

Do you have any healing HD left to spend today?

If so spend one now.

The kindly DM will remove any untoward status'- like ko'd and prone, and...

You fight on!

Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.

FURTHER NOTE- IN CAPITALS.

YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.

And both PCs have a Healing HD left to spend, and so…

At the last moment, as Stonk and Muldoon stagger- almost step back off the bluff, they feel a new and sudden burst of energy, and… they’re back in the fight.

Neither of the pair are inclined to press the SUPERNOVA button- this fight is almost won.

That was the end of the fourth turn of action.

Here’s the fifth.

It lasts a little longer than you’d think.

Psylk keeps firing, but somehow (advantage and +5) only manages to land one hit, Egg-Nog however is now critically wounded (into the last 25% of his HP).

Muldoon grabs out a bow and gets a shot off, and another hit- but Egg-Nog is still alive and running.

Stonk takes aim, which mainly involves staggering and lurching left and right, wetting a finger- holding it in the air, and the flinging his throwing hammer underarm. It’s not an Olympic sport.

The throwing hammer heads skyward.

CRUNK- SNAP.

What goes up must come down, the throwing hammer smashes into the back of Egg-Nog’s skull, snapping his neck like a twig.

The fight is over.

The fight is won.

The adventurers take a well-earned rest, some of them eat a meal- then they head on back to Kirkgate after searching the bodies and discovering the onyx dragon pendant with a symbol of Orcus scratched in it- valuable, and pointing to the fact that the kobolds are in with the cultists here. The PCs also spend a moment or two identifying the dead bad guys.

Stay safe and well you lovely people.

Cheers- Pete & Rob and goonalan.
 

Goonalan

Legend
Supporter
Catch The Pidgin: Psylk’s Cutters

Encounter #003: Return of the Kobold Ambush aka Egg Nog Sings the Blues


Aceeeeeeeeeeeeeed!

The Adventurers (in alphabetical order).
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito.
Find the lair of the kobold bandits and kill ‘em all.

ENCOUNTER #3 STATS

Bad Guys

Kobold Sneak x2 (10 KP each)
Kobold Warrior x6 (20 KP each)
Egg-Nog, Kobold War Priest (30 KP)

XP
Lunk 232 XP
Psylk 222 XP
Muldoon & Stonk 212 XP each

Note, Lunk did it again- he boosted his XP by identifying one of the enemies in this fight (Egg-Nog, the only one that needed identifying), and he identified the symbol of Orcus found scratched into the bottom of the onyx dragon pendant. That's 20 XP, right there- and the win.

KILLER KING/QUEEN
Psylk 3
Lunk, Muldoon & Stonk 2 each

KILL POINTS
Psylk 50 (1 x Kobold Sneak + 2 x Kobold Warrior)
Stonk 40 (1 x Kobold Sneak + Egg-Nog)
Lunk & Muldoon 40 (2 x Kobold Warrior) each

ZERO HERO
Muldoon & Stonk 1 each

Stay safe and well you lovely people.

Cheers- Pete & Rob and goonalan.
 

Goonalan

Legend
Supporter
Catch The Pidgin

Encounter #003: Return of the Kobold Ambush aka Egg Nog Sings the Blues

The Adventurers (in alphabetical order).

The Genocide Squad

Maggie 'O (played by Jim),
Female Half-Elf (Entertainer) Cleric of Umberlee Level 1
Sadistica Ashdaughter, Spawn of the Demon Dragon aka Sadie (played by George), Female Drow (Acolyte) Sorcerer Level 1
Thrunorus Garn aka Thugg (played by Bear), Male Half-Orc (Soldier) Barbarian Level 1
Yen Stonefinger (played by Kev), Male Lightfoot Halfling (Hermit) Monk Level 1

&

Psylk's Cutters
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito.
Find the lair of the kobold bandits and kill ‘em all.

ENCOUNTER #3 STATS COMBINED

Bad Guys

Kobold Sneak x2 (10 KP each)
Kobold Warrior x6 (20 KP each)
Egg-Nog, Kobold War Priest (30 KP)

XP
Yen 242 XP
Lunk 232 XP
Maggie, Psylk & Sadie 222 XP each
Muldoon & Stonk 212 XP each
Thugg 192 XP

KILLER KING/QUEEN
Maggie, Psylk & Yen 3 each
Lunk, Muldoon. Sadie & Stonk 2 each
Thugg 1

KILL POINTS
Yen 70 (2 x Kobold Warrior + Egg-Nog, Kobold War Priest)
Maggie & Psylk 50 (1 x Kobold Sneak + 2 x Kobold Warrior) each
Stonk 40 (1 x Kobold Sneak + Egg-Nog)
Lunk & Muldoon 40 (2 x Kobold Warrior) each
Sadie 30 (1 x Kobold Sneak + 1 x Kobold Warrior)
Thugg 20 (1 x Kobold Warrior)

ZERO HERO
Muldoon & Stonk 1 each

Stay safe and well you lovely people.

Cheers goonalan.
 

Goonalan

Legend
Supporter
Catch The Pidgin

Kirkgate Interlude #2

The Adventurers (in alphabetical order).

The Genocide Squad

Maggie 'O (played by Jim),
Female Half-Elf (Entertainer) Cleric of Umberlee Level 1
Sadistica Ashdaughter, Spawn of the Demon Dragon aka Sadie (played by George), Female Drow (Acolyte) Sorcerer Level 1
Thrunorus Garn aka Thugg (played by Bear), Male Half-Orc (Soldier) Barbarian Level 1
Yen Stonefinger (played by Kev), Male Lightfoot Halfling (Hermit) Monk Level 1

&

Psylk's Cutters
Lunk (played by Pete),
Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1

DEAD PCs
Waiting.

To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin and bring him home safely to Edna Gingster. Has Dicky been captured or killed?
Find the lair of the kobold bandits and kill ‘em all.

003a00.jpg

And so, to Kirkgate, again…

And it’s already mid-afternoon, for both parties when they get here- point of fact Psylk’s Cutters are running an hour behind the Genocide Squad at this point.

So, a meal at the Inn and a chat about what comes next, and then a very brief visit to Lord Crumble’s Manor to get paid for the few kobold tails they have collected so far, from the fallen, they get 1gp each for these.

003a02.jpg

Jefron is in the market for a mirror.

Then, well- remember the very fancy and ancient mirror that the PCs saw in the Ancient Dragon Burial site- Evil Kenneth used it to communicate with Hagrid there. Thugg grabbed this for the Genocide Squad, and Muldoon for Psylk’s Cutters. Thugg sells the mirror to Jefron Puddleduck, the local Sage (every small village has one) for the princely sum of 100 shiny gold pieces.

He was so proud of himself at the time. Here’s the conversation…

“My, my- that’s a beautiful piece of work- a few chips and bangs here and there but, it’s ancient- perhaps even, it couldn’t be… is it Netherese? I’ll give you 100gp for it my good chap?”

Thugg nods and holds out his hand.

Thugg gotsta gets paid.

Negotiations complete.

Psylk’s Cutters?

They identified the mirror first off, spent two hours horse-trading (some of them- Muldoon & Psyk) for the best price, with Puddleduck, as above, and WH Smythe (the local retailer) and… I can’t remember the exact total, but they got nearly twice as much as Thugg, 190-something gold pieces.

003a01.jpg

WH Smythe buys a mirror from Psylk’s Cutters.

Then, after a massive-ish restock.

Note, at this point Psylk’s Cutters have realized that carrying extra missile weapons, any variety- almost, is just a good thing. When you’ve just killed a bad guy, and you are out of movement, then having a missile weapon to swap out to, to continue the killing spree (potentially), is a very good thing. Particularly as not having something to hand to throw is basically forgoing a free attack. Not a good idea.

Psylk’s Cutters therefore load up with missile weapons, they have also been robbing these from their enemies.

The Genocide Squad? Not so much.

At this point Maggie has a crossbow with a big bag of bolts- she’s worked it out. Yen and Thugg have maybe three missiles each- darts and javelins respectively, and Sadie- I think the only weapon she possesses is a dagger. Just one. She uses it to cut up her pudding.

So, lots of topping up of equipment, although none of the PCs have enough money to buy a Healing Potion as of yet.

Although most of them have still got one- not Stonk though, he spent his in the first encounter. Healing Potions are good because they can keep you alive. I appreciate that’s an obvious thing to say but, more so with these rules.

Note prices in Kirkgate are +25% of PH but can be bartered down to regular PH prices, but at present- with the kobold bandits attacking merchant’s carts and stock not getting through, Kirkgate prices are +50% of PH prices, and can be bartered down to 125%.

If the PCs see off the kobold threat, then prices will drop- as indicated above.

Then, on we go…

An evening in The Old Gatehouse Inn, and after a bit of chatter about the village the PCs know that the best person to ask about the location of the kobold bandit’s lair is… Fionulla, the elven ranger type that both parties encountered (but briefly) in the Inn on their last visit.

Note, Fionulla fled the party in the previous encounter- she seemed upset, Sadie (Genocide Squad) followed her out of Kirkgate and into the nearby woods. The Genocide Squad have their suspicions about Fionulla. Psylk’s Cutters pretty much ignored her.

So, Fionulla is back in the Inn tonight.

The adventurers ask questions of the ranger, who apologizes for her previous behavior, and… it’s obvious however that Fionulla is suspicious of the PCs, and so they have to spend some time convincing the elven ranger of their story.

They are searching for their missing friend- the Fat Pidgin, Dicky Bird.

But then one of the adventurers (in both groups) mentions the magic word- Maggie (Genocide Squad) and Psylk (Psylk’s Cutters). The magic word is ‘cult’, and now Fionulla is onside- “meet me at midnight, in the cemetery- the Church of Chauntea, I will tell all that I know. Until then, keep what you know a secret- we will talk later.”

003a05.jpg
The Church of Chauntea, there's no map- or any other pictures, it’s just a meeting.

And then later, at midnight in the cemetery, Fionulla explains further-

"I am a ranger, and by birth a resident of the forest- I am not a resident of Kirkgate, although I try to help the people here. They are good folk."

"I was tasked by my people- I am a wood elf, to keep the lands hereabouts, and the creatures that dwell here, safe and well, to see that the balance is maintained."

"But I have failed- there is a cult of some sort at work in this place, whisper it- but perhaps even in this village. I am not certain, but... I have my suspicions.

"The cultists- a trio of little folk, they lead a band of hired thugs; they lair somewhere to the east. They travel away, and often- to nearby towns, to recruit- I think, they're numbers are growing."

"I was wary of you, when you first arrived- it seemed to me that you were friends with one of the little folk, perhaps he too was a cultist. At least, that's what I thought- but I have heard that you have roused the villagers to action against the kobolds."

"That's a good start."

"But that's not the worry, the cultists have been kidnapping folk, travellers on the roads, locals from outlying farms- the dirty work divided between the cultists themselves and a tribe of kobolds that lairs a little to the north."

"That's right, I know where the kobolds lair."

"I have my reasons for hating these foul little beasts- I wish to make them pay, the cultists and the kobolds- both."

"My reason for hating these evildoers... I cannot say, or else I can say, but only when we get to a cut-scene later on... if you/I survive."

"I will show you the way to the kobold's lair, the cave they live in is fed by a stream- it is difficult to navigate in places but- it's a secret way into the lair."

"Once inside we slaughter them, save the ones that may have information- I have a... friend, he was... taken- I need to find him before... before... it's too late. I suspect the worse... I fear that our enemies are cruel and terrible, they kidnap and kill without regard."

"I... I have nothing to offer, except my service- and my life. Will you help me?"

"We had best plan to arrive at the lair in the daylight hours, the kobolds are mainly nocturnal- they send few patrols out, if any, during the day. We can get to the lair without being spotted ahead of time."

"I have only been through the stream once, so I do not know the layout of the lair. You will not be able to carry a torch through the stream- it is too low in places."

"Although, once inside- those of you not blessed with darkvision will (perhaps) need to carry a light. Don't worry overly about warning the kobolds with your light- it is my intention to slaughter all of them and rescue any prisoners that they keep."

"When do we leave- it is an easy journey but four hours of walking to get there?"

Oh, and make sure you have all of your stuff together because this is your first dungeon- don't leave Kirkgate without it, whatever 'it' is. This bit from the kindly DM.

Or else that’s the copy and paste from the game.

The adventurers obviously put Fionulla right about the cultists- the elf was talking about Hagrid and his followers, well, they’re all dead (or fled) already. Threat negated.

And that’s just about it, save to say that both groups of adventurers spend half the next morning buying ‘last minute’ or else ‘just remembered’ equipment et al, before heading off with Fionulla- to the kobold’s lair.

Something to keep in mind.

At present it is (when you leave Kirkgate)-

DAY 1, 10 AM-ish.

The portal opens, according to Evil Kenneth, at-

DAY 10, Midnight.

So, be aware.

Stay safe and well you lovely people.

Cheers- the players (various) and goonalan.
 

Split the Hoard


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