Catch The Pidgin
Encounter #001: The Battle at Dunghill Hill aka The Singing Kobolds
As Smooth as Psylk’s Cutters.
The Adventurers (in alphabetical order).
Lunk (played by Pete), Male Rock Gnome (Outlander) Barbarian Level 1
Muldoon (played by Rob), Male Human (Charlatan) Rogue Level 1
Psylk (played by Rob), Female Drow (Spy) Ranger Level 1
Stonk Drubbins (played by Pete), Male Mountain Dwarf (Soldier) Cleric of Dumathoin Level 1
DEAD PCs
Waiting.
To-do list/Quests-
Find Dicky Bird aka The Fat Pidgin, and bring him home safely to Edna Gingster, keep in mind Dicky could be travelling incognito.
Find and investigate the ancient dragon burial site Dicky was looking for, he might be there.
The new rules (that count) are-
Skip it.
And then skip all the other stuff that happens- as explained, in the previous- The Genocide Squad’s, go at this encounter.
Now for Pete and Rob, and keep in mind that neither of these two sets of players know what the other has done, I’m only going to be posting these when both parties have been through the encounter.
Now to the action-
Here we all are again, or else new grist to the mill.
Javelins rain in on Parp Lowder and the adventurers huddled in the back of his cart.
Lunk, the rock gnome barbarian, must quickly burn an Action Point to get the DM to roll again, and miss this time- that would have been a Crit, and that was my first attack roll in this encounter.
A sign? A portent? We’ll see.
Other PCs are more fortunate- three or four more javelin flinging kobold mooks on the bluffs miss their targets.
Also, a screaming (“Chopper-Chop!”) kobold warrior manages to climb into the cart with the adventurers.
That’s not a great start.
Lunk however is thinking of changing his name to Unlucky.
The verbally retarded rock gnome stops a javelin the hard way- he’s wounded- and then Raging, and then straight into the action- vaulting out of the cart and attacking one of the javelin flinging mooks.
He’s burned his Minor Action- that makes him +2 To Hit on all attacks this turn.
He misses, spends his Action Point and then rolls a ‘1’.
Unlucky Lunk.
But then…
Psylk, the stick thin female drow ranger notches an arrow and then draws- having burnt her Minor and Move Actions- that’s +5 on all of her To Hits. Then she starts firing.
And when she stops…
Here’s our first picture of the action-
Sixteen kobold mooks lie dead…
I’ve numbered them- the 17th shot was at one of the kobolds with slings, and another miss. Keep in mind Psylk also burnt an Action Point in there (after her first miss). But… sixteen, that’s the record to beat- in a turn.
If you look closely at the image above, you’ll see that four kobold mooks (Type A) have survived the onslaught- one on the northern bluff, hiding behind a kobold warrior- a difficult shot, and the other three mooks to the west.
The reason the three on the west survived- Rob (who plays Psylk) had his screen zoomed too far in and didn’t spot that they were there.
So, the fight is won?
Keep reading.
Stonk Drubbins, the alcoholic mountain dwarf priest of Dumathoin stops a javelin, he’s wounded.
Muldoon, the smooth-talking human rogue, attempts to slaughter the kobold warrior that has just climbed up into the cart- his rapier dances, but he manages only to cut the armoured warrior once, even burning an Action Point to try again to connect. Another miss.
Note at this point the adventurers here have identified none of the enemies in this encounter- their rolls at the start of this encounter were low (all PCs get a Perception check and, on a success, get a chance to identify one of their attackers). Although, they have obviously worked out from Psylk’s killing spree that Kobold Type A’s- the mooks, are very easy to kill.
Muldoon gets hit by a javelin, he tries to make it go away with an Action point- but I re-roll and hit again, he’s wounded- but just a scratch.
Lunk gets hit by another javelin.
Stonk, at last, gets into action- he half-clambers half-rolls out of the cart and is straight into a stand-up fight with a kobold warrior, three attacks later (War Priest Bonus attack and an Action Point) and he connects just once. The kobold warrior stares the dwarf down, unimpressed, although now bloodied.
Two seconds later a second kobold warrior barrels down the bluff and straight into the fight with Stonk. The dwarf is quickly stabbed twice, he tries in vain to make the second hit go away with another Action Point, but I hit again.
Stonk falls.
Stonk is the bloody heart just to the north of the cart, and that’s the bastard kobold warrior that put him down.
Dead?
But it’s hard to die.
A note appears on the screen in Fantasy Grounds-
So, You Think You Are Dying Part 1.
You’re probably not.
Do you have any healing HD left to spend today?
If so spend one now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
You’re probably not.
Do you have any healing HD left to spend today?
If so spend one now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
So, Stonk lives to fight on, and he doesn’t press his SUPERNOVA button.
Told you, it’s harder to die.
As we will find out.
Read on…
Lunk manages to hold off/dodge the Frenzied Attacks (that’s one of their powers) of the kobold warrior that’s now threatening the barbarian gnome.
Psylk dodges a sling stone, Muldoon doesn’t- not even after burning another Action Point, the rogue is now critically wounded.
Well, that was the first turn.
Sixteen kobold mooks lie dead- Psylk killed them all. Stonk is blowing hard, Lunk is wounded and Muldoon critically so.
Ready?
Here we go again.
Remember Stonk Drubbins, by the cart- being set upon by a pair of kobold warriors.
Here he is.
Stonk gets stabbed again.
He burns an Action Point to make it go away.
I re-roll a… Crit.
Stonk is down.
Again.
Stonk is all heart. Again.
You’ll note Muldoon, in the image above, is also looking a bit peaky.
But then, a miracle.
A note appears on the screen of Fantasy Grounds-
So, You Think You Are Dying Part 2.
You’re probably not you know, read on-
Do you have any healing potions about your person?
If so at the last moment you grab one out and... swig it down.
Do it.
Do it now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
At least longer than last time.
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
You’re probably not you know, read on-
Do you have any healing potions about your person?
If so at the last moment you grab one out and... swig it down.
Do it.
Do it now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
At least longer than last time.
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
But what’s this- Stonk has a potion of healing in his pack, all PCs start with one, and so…
Stonk, roars his barbaric yawp and while a little staggered by his latest wound, he fights on…
Blimey, that was close.
Stonk is adamant- he’s not spending his SUPERNOVA power in the very first fight.
No way!
The raging Lunk meanwhile burns his Minor and Move Actions (+5) and keeps on swinging at the kobold warrior before him, he hits twice- both biggish hits (just over twenty damage in total) and… the now heavily wounded kobold warrior snarls and then comes on again.
Psylk, back on the cart gets into action with her shortsword, and even with all of her bonuses (no Move + no Minor = +5, again) she only manages to wound one of the kobold warrior’s menacing Stonk.
A third kobold warrior climbs into the cart with the PCs at this point.
Muldoon only manages to land a hit with an Action Point, but with his extra Sneak Attack damage… Nope, the now heavily wounded kobold warrior fights on too.
Psylk and Muldoon were initially trying to rescue Stonk.
Stonk is of the opinion that he doesn’t need rescuing.
A kobold mook comes racing down the bluff and straight into-
Stonk.
Javelin first.
YES!
Stonk survives.
The surly hiccupping dwarf smashes his warhammer into the new kobold mook arrival, the one that just stabbed him.
The mook’s head is caved in.
The warhammer almost slips from the staggering dwarf’s grip- it circles, as Stonk circles, and then crunches into one of the two kobold warriors in the fight.
Somehow the poor bastard survives (on 1 hit point) holding a large portion of his head on/in.
Stonk has one Action Point left- he spends it.
THUNK!
Note Stonk has also burnt his Minor and Move Actions- he’s +5 on all of these hits.
The critically wounded kobold warrior sags and deflates- dead.
Stonk smashes again- while flapping wildly and trying to remain on his feet, and the second kobold warrior takes a clump in the mush too.
Not enough.
The now Frenzied (it recharged) kobold warrior slides it’s shortsword into Stonk’s gut- Stonk is out of Action Points, and…
Stonk lives- he’s on one hit point.
Not for long, the kobold warrior’s second swing is also a hit.
OH NO!
STONK IS DEAD!
Nope, this isn’t the same picture- I promise.
But what’s this…
A note?
On Fantasy Grounds?
But. That’s…
So, You Think You Are Dying Part 3.
You’re probably not you know, although at this point
You’re probs not surprised about this, now read on-
Do you have any skills or powers that your PC possesses that would
(if you had the actions left to spend them) heal you right now.
If so at the last moment you manage to gable the spell,
or else activate the wotnot, and....
Do it.
Do it now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
At least longer than last time.
Do you see how tough you are?
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
You’re probably not you know, although at this point
You’re probs not surprised about this, now read on-
Do you have any skills or powers that your PC possesses that would
(if you had the actions left to spend them) heal you right now.
If so at the last moment you manage to gable the spell,
or else activate the wotnot, and....
Do it.
Do it now.
The kindly DM will remove any untoward statuses- like ko'd and prone, and...
You fight on!
Note, one last thing- you can press the Supernova button now, if you like.
You don't have to, but it could keep you alive for longer... maybe.
At least longer than last time.
Do you see how tough you are?
FURTHER NOTE- IN CAPITALS.
YOU CAN DO THE ABOVE JUST ONCE IN AN ENCOUNTER-
IF YOU ARE REDUCED TO 0 HP OR BELOW AGAIN, GO TO THE NEXT STAGE.
A… miracle!
Stonk is a priest, he has a Cure Wounds spell, and he’s not used any of his spells because… well, you’d probably have to ask Pete about that. I think he might have been raging (Pete, not Stonk- Stonk doesn’t have Rage, Pete does).
STONK LIVES!
And as Stonk said at the time.
“Come on, I’ll tek tha lot o’ yer!”
Very deep.
You’ll note in the last image above that another one of the kobold warriors has climbed into the cart with the adventurers, and that’s Lunk- still in a fight with a kobold warrior, those three mooks nearby have been throwing javelins at him (and missing).
The three are however just about to reinforce their colleague.
Lucky Lunk.
Lunk gets hit by a strange-looking clay ball/shot, which hurts where it hits but then suddenly bursts into flame (a flame shot), somehow the nimble gnome avoids all of the burny stuff.
Psylk, moments later- manages to avoid a similar fate, thanks only to an Action Point.
The kobold warrior in the cart swings wildly at a critically wounded Muldoon, and then at Psylk- but they’re both misses.
The second turn of combat is, at last, over.
Seventeen (out of twenty) of the kobold mooks are dead, as is one of the four kobold warriors, the kobolds with the slings are both still in action.
Lunk, at last, gets into the swing of things, the gnome manoeuvres to slash at one of the incoming kobold mooks (with +2, burning his Minor Action). He cuts the mook in two with his battleaxe, and grunts excitedly for a while.
He cuts down another mook as it too arrives to the fight, but that’s the end of the slaughter, the gnome is still facing off against a kobold warrior.
Psylk meantime critically wounds the last kobold warrior in the cart with her and Muldoon, it lives still- on just one hit point, but not for long- an Action Point, and a Crit- it’s decapitated.
The drow, without a flicker of emotion- sheathes her blade and quickly switches to her bow, she’s still ideally positioned- with Muldoon, in the back of the cart. She fires at the nearest slinger- high and wide.
Muldoon follows the ranger’s example, seconds later and his shortbow sings- the kobold warrior menacing Stonk grows an arrow, it’s now heavily wounded, and then after an Action Point- Muldoon’s last one. The kobold warrior is dead, the rogue’s second arrow through its throat.
Muldoon aims and fires again.
The nearest kobold slinger, positioned still on the northern bluff, takes an arrow in the gut, it survives- but is now heavily wounded. It staggers away- but not fast enough.
A grunting, grumbling Stonk Grubbins makes it up the slope, just, and then from behind beans the slingy bastard kobold dead.
That done, and wheezing terribly, the drunken priest sits down heavily- heaves and spews over himself, and then slip-slides off the bluff.
That’s style.
Meantime Lunk gets stabbed by the kobold warrior that he’s failing, repeatedly, to kill.
Lucky Lunk is still raging. It’s the only thing keeping him alive (or else on his feet- it’s hard to die).
That’s the end of the third turn of the combat.
There’s only one of each flavour of kobold left- one mook, one of the guys with the slings (and strange bullets/shots) and- the warrior, very badly wounded, still battling Un/Lucky Lunk.
Here’s the end.
Lunk cuts the last kobold mook in two, and then spins and buries his battleaxe into the last- now critically wounded, kobold warrior.
Lunk has no Action Points left to spend.
Lunk grunts.
Expressing his acute disappointment.
Psylk leaps off the back of the cart, her shortsword whirls out of its sheathe and into her hand. She rushes past Lunk, slices, and then… runs on.
Behind the drow the last kobold warrior concertinas and collapses onto Lunk, although the gnome quickly shrugs the dead creature aside.
Psylk runs on- straight towards the last kobold standing- actually, fleeing, the uninjured slinger. Her blade lancing down and into its scaled back, and then (Action Point) again.
The last kobold falls.
The fight is won.
Only just four turns to put an end to 26 kobold bandits. Not bad, not as quick as the last lot.
But keep in mind this was just the intro- the easy first encounter.
I enjoyed it, immensely.
Pete, at one point- the second death of Stonk Drubbins, was laughing so hard that he fell off his chair and headfirst into his PC/camera, and hard enough to bloody his own nose.
Psylk, played by Rob, won D&D this evening.
But Stonk Drubbins won our hearts.
Then all the rest of the stuff that comes after an encounter- an extra SUPERNOVA power for Psylk, identifying enemies, totting up XP, and rolling to see who gets the most copper pieces. Note, there were also some silver and a few (very few) electrum pieces to be had. Riches indeed.
So, that’s what happened.
It’s a competition.
Like I said.
Stay safe and well you lovely people.
Cheers- Pete & Rob and goonalan.