Dark Squad in Meet the Uthgardt
Session #025 You Only Die Twice.
Dark Squad (in alphabetical order, no egos here).
Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3
New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5
Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5
Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5
NPCs
Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5
Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 RIP
Buggles’ undead servitor
Gwen Female Duergar Skeleton, in full-face helm and armour
NPC hangers-on, rescued prisoners of the Orcs
Geradil the “Inconceivable”, aging trapper (Male Human)
“Screaming” Courana, lady’s maid (Female Human)
Spandwick the Magic Gnome, ex-stage mesmerist (Male Gnome)
Bel, the beautiful and lovely wife of Spandwick (Female Gnome)
This is session 25, and a double helping of marvellous with extra sprinkles on top- we went over time, and then spent another ten minutes reliving and giggling over events.
It would be fair to say that I really do look forward to my Tuesday night at the VTT.
Settle in- it’s a long ‘un.
So, the Dark Squad (sans Garumn- he’s dead) are in the land of the bad dead ancestors, a shadowy place/plane in which ‘bad = maniacal’ ex-Uthgardt chiefs get parked for their stay in the afterlife. It seems the bad dead ancestors have some things to say to the eyes in the night/Dark Squad about ongoing events vis- the Time of Ash and the fact that Ashardalon has been unleashed.
Last session, after a bit of intra-party chatter about how best to get things done, the Dark Squad investigated four barrows, bested the four ancestors within (one in each barrow) and learned, well lots of things.
Ancestor Kratchik started off by telling them-
“I am Kratchik, and I am the lore/law.
The Time of Ash approaches,
It begins when the day turns to night.
When the dead become the dying,
And souls know no rest.
Know then that Ashardalon is abroad.
The abomination- the terror dead dread dragon,
The Lord of Ash, the Lord of Destruction,
The Deceiver- the swallower of the Light.”
Then Larkoz advised them…
“I am Larkoz, the warden.
Check the ancient alchemist’s well.”
And then…
“I am Kolven, and I am forever.
Seek the witch’s tor,
In the lair of the drowned ones,
But beware the demon’s spore.
Find the time.
Return again with the star fall,
To reclaim the power.”
Finally…
“I am Spetznaz, and I am the mercenary.
When three-and-a-half bells sound,
Put one hundred crowns,
On the one with the big nose.”
Which just leaves three more barrows to be investigated, and three more bad dead ancestors to be quizzed, you’ll remember that in order for the Dark Squad to return to the land of the living (back home to Old Mare and the Uthgardt) they need to learn the secrets of all seven ancestors.
The only other way home is… well, if all of the PCs are dead. So, that’s not an option.
Still, the Dark Squad are on it- as I said above, just three more barrows/ancestors to go… how hard can it be.
Well, we’ll see about that.
Although at the end of the last session the Dark Squad had just beaten off an attack by the shambling undead- mostly goblins, skeletons and giant rats- but also the much abused Cornflakes (a white dragon wyrmling the Squad hacked apart earlier in their adventures). Which is odd- or at least several of the PCs thought so at the time.
Oh, and Ram and Vinnie were hit by lightning strikes after the fight was over, no harm done- the pair both now possess radiant rope-like tethers which connect them to a circle of light up above in the dark dome of shadow that encapsulates this strange place. They each gained an inspiration point after the lightning strikes, they’re feeling GRRRRREAT!
Oh, and Vinnie is certain that Garumn is watching over them- he heard the sound of the forge when the lightning struck him.
So, apologies for the rambling intro, but here we go, remember the above is as much for the players as it is for you dear reader.
The Dark Squad chat for a while, it’s remarkably pleasant and not at all strained- the next barrow for investigation is selected (the nearest one) and… we’re in. Within three large stone altars, all with skulls atop- two of them human. The clincher however is the third- a much more interesting cranium, with antlers- and according to Vinnie some sort of mixture (possibly) of human and… bison? Or else some other large bovine, but then, as investigations continue, Newt suddenly becomes aware that something is moving about inside his backpack.
Odd!
What could possibly be moving around in Newt’s backpack?
An orc hand suddenly claws its way out of the pack and tries to strangle the tabaxi. And then another… and then another... and then…
Just for info the guys killed twenty four orcs back at the Mountain Door in the Forge of Fury, they took the hands of the foul humanoids so that they could claim the reward for their slaughter from Lord Boskin, back at Castell Gwythyr.
Right now Newt, Buggles and Ramshambow have each got eight of the lopped-off appendages in their backpacks.
Oh naughty word!
Ten orc hands (crawling claws) come alive- four scuttle out of Newt’s pack, three each from Buggles’ and Ram’s- clawing, punching and scratching their way out.
We’re into it proper.
And I’ll not do a blow by blow account of the action because… well, they’re just crawling claws- three hit points each, hardly a menace, although…
Buggles gets punched in the face, a Crit- 8 damage, he’s not happy, Ram gets clawed- as does Newt- repeatedly, blimey that was a lot more threat than I expected.
Newt gets clawed again- he’s bloodied, already, and caterwauling and meowling.
Then Buggles gets clawed some more.
Daktari grabs a dagger out and starts stabbing and killing orc hands, he’s the go to guy in a crisis- it seems, in the opening turn all of the other PCs miss their attacks, except Newt who blasts a single crawling claw dead.
Then however the Dark Squad get into gear.
Buggles rolls a Crit, remember this, a crawling claw is stabbed and destroyed.
Then Vinnie turns around and sees that there’s a strange looking stocky humanoid with a skull head complete with antlers, the kind of thing you’re bound to notice- it’s the fifth ancestor. The creature stares at Vinnie (and uses his glare-type attack) but the druid shrugs off the weird feeling and begins again his endless chatter.
“You see before yew Monsieur Ancestor, the eternal struggle n’est pas…” With a flourish the druid steps aside to reveal Newt. The tabaxi, at this point in the fight, has five crawling claws attached to various parts of his body. He is screeching in fury and seemingly engaged in a choreographed dance routine somewhat akin to a break-dancing whirling dervish.
Newt's health bar is plunging fast.
The rest of the Dark Squad have now slaughtered the crawling claws that were attacking them, and are now trying to clear the appendages from Newt.
Which is harder than you think- disadvantage to attacks because the enemies are on Newt, and in his clothing.
The druid goes on, “We call zis performance piece ‘Non-consensual Heavy Petting’, zee how Newt mirrors the struggle of the individual within zee dystopian fractured societee in which we exist, zee his wild cavorting, ze cat-man embodies truth, n’est pas?”
MEOWWWW! HSSSSSSTTTT! Etc.
Vinnie rolls a ‘19’ on his performance check as he continues to curate, and at the same time MC, the production- actually, it’s just Newt taking a beating.
“Is dis theatre- I have heard of zis! It iz very good. I like da action. I am Golcanz by the way, pleased to be greeting you.” Golcanz, the ancient ancestor, is entranced by the performance.
And so it goes for a short while longer, Vinnie narrating “… a metaphor for zer troubling notion- the dew-al-i-tee of man, n’est pas!” That kind of thing. While Daktari, Buggles and Ram meantime continue to try to get the orc appendages off their friend Newt, but at the same time to not get in the way of the spectacle- the show must go on. Newt, obviously, also attempts to get the crawling claws off himself, but he’s much less adept than his friends, and they’re not great either.
Dice rolls are mostly low, except for my guys…
In short order Newt gets Critted again, he’s almost unconscious… and then he is- unconscious, that is- after another punch in the face Crit.
[Non-consensual heavy petting opening night performance 250 XP]
Seconds later Ram, Buggles and Daktari swing into action and slaughter the remaining crawling claws- which are much easier to hit now that they are no longer attached to a thrashing Newt.
[Crawling claws and ancestor bested 440 XP]
“A voila!” Vinnie cures Newt who, party to the performance, comes alive with a tumble roll and flashing pyrotechnics (prestidigitation) display, and then rolls a consolidated ‘24’ on his performance check.
Ram grabs up a trio of the now inert orc hands and juggles them- performance check- ‘20’, while Buggles trills along on his flute.
[Finale 250 XP]
The crowd (Golcanz) goes wild. “I luv zis- zo honest, zer kitty-kat iz zo dedicated to his art. Magnificent!”
A short chat later and the Dark Squad have what they need-
“I am Golcanz and I am forgotten.
The answer you seek [Golcanz looks directly at Buggles] is at the bottom of the Goblin’s stair/stare.”
“Tank you.” Golcanz fades from existence, and the Dark Squad giggle for a little while longer- see fighting and RP at the same time, it can be done.
[More riddles from the bad dead ancestors 250 XP]
Then a little break for a chat, also much needed healing- potions and spells (Buggles and Newt both took a beating), and… a wash and brush up, let me explain- Newt is unhappy having had the crawling claws creep all over him, he uses his prestidigitation to give himself a bit of hair/fur pampering. Daktari looks on longingly as the tabaxi does so, and then quietly asks Newt whether he could do anything with his hair- it is unruly and he thinks it is holding him back.
Newt tries a few styles on the Uthgardt barbarian, again all prestidigitation enhanced, and Daktari is soon after overjoyed- “I look like a god!” The Uthgardt settles on a perm/ringlet/mullet mix- nice!
[Newt- thrall of a fiery fiend, and hair stylist 100 XP]
Then back out of the barrow and into the shadowy twisted and dark demi-plane, or whatever this place is, the forever home of the bad dead ancestors.
That was easy.
Too soon.
Rushing out of the shadows that define the border of the locale come a dozen or more intruders- all intent on doing the adventurers harm.
The dead are here again.
Skeletons, goblins and a pair of shambling hobgoblins… but they’re all easily put down- the Dark Squad don’t break a sweat, particularly when Vinnie lays down a vast swathe of spike growth and then orders his comrades to retreat a little in to the barrow.
The mostly mindless undead shamble into the terror and spike filled terrain and are very mostly torn to shreds, although the PCs also take the time to shoot a few of the emerging enemies.
Fourteen of the former victims of the Dark Squad are dispatched (again) in about ten seconds- two turns.
[More of the Dark Squad’s dead 255 XP]
And as with the last fight- the lightning strikes, and this time nobody is attempting to dodge the flash and thunder. All five N/PCs are tethered to the glorious light above, which has also expanded a little.
Note when the lightning strikes each PC ‘connected’ gets another inspiration point, they can have up to a maximum of three inspiration points each. They can use their inspiration points to do… well, whatever they can convince the GM to allow. Mostly they use them for healing, the DM rules that the PCs can spend a point to use a healing HD (like a healing surge), and if they use one of their own then they can have a second healing HD for free.
[Lightning strikes 100 XP]
I’m a generous fellow, or else you’d think so… keep reading.
Just a note the mostly shambling dead that are attacking here have been identified by the Dark Squad- they’re the folk that they killed as they were working their way through the Sunless Citadel. Or else they’re weaker undead versions of the same, for my fellow DMs a short explanation- take monster, add undead traits, reduce AC, reduce HP (a lot- goblins approx. 3 HP each, hobgoblins about 7 HP each, skeletons maybe 6 HP each). Then halve the creature’s damage output, and while they continue to wield a variety of weapons all damage inflicted is actually necrotic, because that’s the flavour.
Last bit- the CR of all of these decrepit creatures has been reduced by two places, so CR 1 becomes CR ¼, obviously to a minimum of CR 0. The PCs gotsta get paid (their XP).
Note the players figured all (most) of this out by the end of the session, so- no secrets revealed here.
These guys are minions, mooks, call them what you will- they’re fodder.
However, the dead creatures that have names… like Cornflakes (last session) they’re a little less crippled. Likewise the guys figured this out too by the end of the session, the named guys are also a little more switched on- smarter, and more tactically aware (less mindless, which of course is impossible, you either are or you aren’t- mindless, but you get me).
There’s barely ten seconds between the destruction of the first wave and the onset of the second wave- here they come again, and there are plenty of them- over twenty more of the Dark Squad’s victims.
But the only way that the bad guys can get to the adventurers still hanging in the barrow is through the spike growth terrain, and so its another massacre- and the players during what follows are very keen to commiserate with me.
Actually some of them were just plain laughing like drains, as I (your usually incredibly tolerant DM) huffed and puffed as my bad guys died in their droves.
But, this is the long game- keep watching, keep reading.
A bugbear (about 14 HP) and a bunch more hobgoblins, and goblins, all fail to get to the guys and rush to their deaths.
A shadow (approx. 11 HP) drifts forward, cringing- remember the area is also bathed in Vinnie’s daylight spell- cast on his shillelagh, the flying enemy is spotlighted and shot down by Buggles with a Crit. Dead.
That’s the wood elf’s second Crit.
Then Ballsack (about 30 HP), the dead bugbear crazy arrives, and after looking around and seeing the swathe of fallen he pointedly stays out of the spike growth area and starts flinging javelins, aiming into the dark interior of the barrow in which the coward PCs muster.
You heard me- coward PCs.
Meantime more goblins fall, also a pair of skeletons are sundered by the spike growth.
Then comes Durn (about 15 HP), the former hobgoblin boss appears from the shadow wall surrounding the land of the bad dead ancestors, he grunts and shouts his threats and then is also swiftly ripped apart as he attempts to charge through the spike growth. Although he nearly made it to the Dark Squad.
Closer.
Newt with a pair of Belphegor’s fiery blasts (including a high damage roll Crit) and Buggles with his bow conspire to shoot down the javelin flinging Ballsack.
Rip and Fang (approx. 8 HP each), the bugbear boss’ (former) giant rat companions are likewise torn to pieces by the violent terrain.
Spike growth!
And just to say I checked Vincenzo’s spells before I put this area together, he didn’t have the spell learned- he changed it in session, just before the Dark Squad headed out to the land of the bad dead ancestors.
The lucky bastard.
A metric ton more goblins expire… and the fight is soon over, maybe four turns to play through.
[Another wave of the dead enemies 630 XP]
Oh and I'd love to show you the pictures- but nothing, but I forgive the players, it got a little tense- particularly later on in the session.
Then lightning strikes, again- and another inspiration point for all, but the Dark Squad hold station- waiting, watching.
Huddled in their burrow… sorry, barrow.
But the fight really is over, there are no more enemies for them to watch tear themselves apart trying to get at our heroes.
Victory, the Dark Squad go on.
After a little more healing- Newt and Daktari both took a single hit from missile firing/chucking bad folk, the only wounds for the PCs in the entire fight
Newt also uses his rod of the pact keeper to recover one of his warlock powers.
Then on… into the second to last barrow, within are canopic jars (and similar) a swathe of scattered gold coins- although all of the currency seems to be covered in mould (dangerous mould Vinnie confirms- “leave it be, mes amis”). While over the far side of the chamber is a skeleton sat on a stone chair, maybe- a throne.
The sixth bad dead ancestor waits to be bested.
The Dark Squad nose around a little, very cautious- waiting for the ancestor to appear.
The ancestor however is already present- he’s the skeleton on the throne, and every now and then he takes a moment to move his head slightly to settle his stare on another member of the Dark Squad. The ancestor’s glare leaves Ram frightened, the rogue yelps a little and then starts backing away- towards the exit, “he looked at me… it’s here… it’s come for us…” Nice work.
But Vinnie is unmoved- and he’s the only one to spot the skeleton move, and so he starts up the chatter, and then as part of his presentation- after spotting the gold on the floor, he offers the skeletal ancestor some more gold- spilling coins from his purse.
“Zis iz fur yew. Zer tribute for zer great ancestor.”
But his guidance enhanced persuasion is v. low, the ancestor snarls and goes to get up.
“I am LATGUN! Time to die foolish mortals!”
Latgun, also available for children's parties.
He doesn’t get far.
Buggles (readied action) fires an arrow into Latgun’s face, with a Crit, and just about bloodies the bad bastard in an instant.
That’s three Crits for Buggles.
Then, because the wood elf also has initiative- he does it again, and another Crit and another massive bag of damage.
Four Crits.
There is whooping, and unashamed giggling- it belittles me, they should be ashamed of themselves.
Bloody hell- this ancestor is a restated mummy, he can’t go down having only managed to use his dreadful glare a few times.
But he can…
Newt covers the barrow with flame- a fireball, and manages to singe himself slightly as he does so- as the blast fills the chamber and then some, he was fortunate that all of the other PCs were out the way.
The ancestor, known briefly as Latgun, and vulnerable to fire, is blown apart.
[Yet another dead ancestor bested- the sixth so far 700 XP]
But not for long, and then he’s back…
“Well, that did not go vell!”
“I am Latgun, I am terror- vell, I fort I waz.
The hands are within one thousand teeth.”
And with that the sixth bad dead ancestor is gone.
[More bad dead ancestor jibber-jabber 250 XP]
Easy! Easy! Easy!
Note this time the Dark Squad are much more cautious- they congregate in/at the entrance/exit of the barrow- weapons out, watching to see who is coming...
And the dead, of course, are coming, again…
More goblins (about ten), a clutch of giant rats- all suitably mangled and decrepit looking, but also in the surge a few more named creatures- Guthash, the six foot diseased rat mother; Grenl- the goblin witch doctor; Kulket- the giant frog and animal companion of… the Dead Outcast.
A little more of a challenge.
The Dark Squad on spotting the new dead enemies swiftly head back into their hidey-hole, alas not quickly enough- Daktari and Gwen (Buggles’ skeleton companion) are both caught in the dead Outcast’s (necrotic flavoured- twisting strands of shadow vegetation) entangle spell.
That said the barbarian, seconds later, tears himself free and follows his new friends into the barrow.
Vinnie, the bastard, conjures another spike growth in the area, which is also difficult terrain because of the entangle spell- it’s a mess out there. Gwen, throughout all that follows, is very mostly just stood about ten feet outside of the barrow- within the nasty vegetable terrain, calmly (she’s undead) shooting stuff with her bow.
Buggles shoots- Crits, and kills Guthash- the massive rat.
That’s his fifth Crit this evening.
The goblins and rats keep on coming, some of the former content to get close enough to take pot shots at Gwen. These are mostly taken down swiftly by the Dark Squad artillery back in the barrow.
Kulket, the dead Outsider’s giant frog leaps over much of the spike growth (he lands just before the entrance to the barrow) but is then cut to pieces by Ram who dodges forward and at the beast with his twin blades.
However at this point things have gone quiet outside- enemy-wise, and yet the Outsider can still be heard, moaning and taunting the Dark Squad, and so the PCs are stuck in the barrow- with a spike growth spell in place just before the entrance.
And the recently returned bad dead guys are still outside, but out of sight- the Outsider, and the hidden goblin witch doctor- Grenl, and they’re staying where they are.
Eventually Newt climbs his way up and out of the barrow, the tabaxi is hit by the Outsider’s produce (necrotic) flame spell during his clamber, however the cat man spots his attacker and fiery blasts him straight back. The dead evil druid is left critically wounded.
Seconds later the tabaxi gets rushed, and then hit by a (necrotic) thunderwave- only it’s an appallingly small amount of damage.
Buggles, likewise attempts to clamber up and out of the barrow- it doesn’t go so well, even after he spends an inspiration point- the wood elf inadvertently steps into the spike growth (for maximum damage). However moments later he climb free of the spot and fires his longbow at the Outcast.
It’s a Crit.
Of course it is.
The dead Outcast is… well, he’s dead, again.
That’s Buggles’ sixth Crit of the evening.
Moments later Grenl, the goblin witch doctor, is spotted- and then blasted into oblivion by Newt.
Victory!
The dead are… bugger, dead.
[More returned dead destroyed 490 XP]
Only not for long.
Lightning strikes- every PC gets another inspiration point.
Yeah, got that, let’s get on.
Inside the barrow Ram is working at one of the walls- he figures it can’t be more than a couple of feet thick- he wants to make an opening, a window- or a firing station, or else an emergency exit should it become necessary.
But he’s really not built for this kind of activity, he’s struggling- and none of his comrades are interested in helping him.
Vincenzo remains concentrating on his spike growth spell, Daktari is guarding the barrow entrance when Buggles and then Newt, still outside and up on top of the barrow, call out.
“Kobolds!”
The pair on the roof begin firing at the newly revealed enemies, the aforementioned kobolds, but then there’s a skeleton- and then a fast moving orc- who is shot down at the very last instant, he nearly got to the wood elf.
Then the mangled remains of a once living giant spider crawls down from atop a stunted tree- Newt has seen enough, the tabaxi scarpers back into the barrow, swinging down safely into the dark subterranean chamber.
The decrepit giant spider continues on and crawls past a very well hidden Buggles, and then it too climbs into the barrow.
“Oh bugger!” Is the collective feeling of those within.
But Ram is on hand again to swiftly cut the arachnid down.
Outside a pair of kobolds are staying out of sight and using their slings to take pot shots at Gwen, she’s taking hits.
Then suddenly Buggles is on the move, this after being spotted- by what looks to Yusdrayal, the ex-kobold queen- who fires off a ray of (necrotic) frost at the wood elf, seconds later kobold slingers start up aiming for the wood elf too. He’s definitely been spotted.
Incoming! Note Gwen, calm as a cucumber stood within the spike growth just shooting the dead down.
Then a second giant spider crawls around the side of the barrow, hidden by the slope it sneaks sideways and like its dead comrade- inside, but Daktari with a readied action and an inspiration point manages to cut it down.
Buggles has seen enough, he too scrapers all the way back to the entrance to the barrow, but then (hubris?) decides to hold station.
Orcs come rushing in, more fodder for the frontal assault- but the spike growth is more than sufficient to shred them.
Gwen is, of course, firing back at her kobold attackers- and having great success.
Then out of the shadows ahead emerges the ravaged remains of the owlbear (sans beak, claws and plenty of other stuff the Dark Squad took for decoration) it snorts rushes forward and rips into the fighter/rogue. Buggles is bloodied and beyond in an instant, maybe down to about 8 HP.
The wood elf cuts hard at the beast and then swiftly gets the hell out of dodge, scampering over-under the lintel and swinging back into the safety of the barrow.
“Bear… huh-huh-huh… Owl…”, the badly wounded wood elf gasps and then points vaguely back towards the entrance to the tomb.
That’s all of the Dark Squad back in the bunker, and now the skeletons outside are no longer attempting to ford the spike growth area, they’re standing front and center and firing arrows into the barrow opening.
Somehow safe is beginning to feel a little more like trapped.
The Dark Squad meantime are dodging into the entrance to the bunker to fire off whatever they have in the way of missile weapons- it’s mostly Newt that is accounting for the enemies with his fiery blasts.
Although now even the kobolds are trying to climb up, over and in to the bunker… it’s only Daktari stabbing with his spear that is keeping them at bay.
Time for the tin-opener.
Suddenly the interior of the bunker gets an airing, the owlbear rips out a swathe of the wall- the area that Ram was digging at earlier.
The massive undead monstrosity has much greater success with the project.
Bear-Owl! The red square is the breach...
Gwen, meantime, is still shooting and killing kobolds.
Ram rushes forward and stabs the decrepit owlbear with Deadend (undead bane, sorta) and ends it- but that just makes it easier for the waiting enemies behind it in the shadow.
The first orc rushes over the deflating owlbear and in to the barrow, then the second, then the third… and so it goes.
Ram cuts one down- Buggles another (with his seventh Crit of the night), and then another falls to the wood elf- with a… Crit (eight).
But it’s getting frantic.
Daktari is dodging between the door and the breach, Ram and Buggles defending the latter. Vinnie is maintaining his concentration on the spike growth spell, and switching between dodging and throwing produce flames spells at anything that gets too close.
Newt is now crouched down behind the ancestor’s stone throne, bobbing up every now and then to fire very close quarter fiery blasts.
Yusdrayal, the kobold queen is spotted and blasted out of existence by the tabaxi, and just as she was going to unleash her (necrotic) burning hands into the barrow.
And then suddenly, very suddenly, as Gwen takes down the last kobold.
The attack is at last spent.
[More dead for the Dark Squad 810 XP]
There’s a lot of nervous giggling.
Lightning strikes, yet again, everyone gets an inspiration point- note the PCs have been spending these as they go on for healing- as a free action, particularly Buggles and Newt.
Also at this point Newt and Vinnie have exactly zero healing HD between them, they a few have potions (maybe)- and probably a few spells (for Vinnie).
They’re all breathing hard in the barrow- but they’re not coming out, I know this because I was patiently sat there waiting for them to do so.
There’s a lot of “I thought I was [naughty word] but then that giant spider just crawled right past me”, Buggles is still gulping air- “You should have just killed it.” Ram states, shaking his head. Or else the players are doing something similar.
But they’re not coming out… just not coming out, so I’m going to have to go back in there and get them.
Old Yarrack, the Orog commander at the Mountain Door rushes out of the shadow and into the breach- he’s a mess, and wearing his long johns, Garumn stole his platemail remember.
But the guys are ready- Buggles slices and… it’s a Crit (number nine) but the Orog is a tough bugger (with 40+ HP). Vinnie is producing flame, Newt Belphegor flavoured blasts, while Ram and Daktari’s blades are biting.
By the time Old Yarrack falls there are another five orcs in the barrow with the PCs, this is getting bad…
Buggles gets hit by an greataxe- a Crit, serves the bastard elf right, he’s back to being heavily wounded, and then he’s hit again- another Orc greataxe and the wood elf is on 4 HP. Ram is also taking hits, and moments later he too is bloodied.
Then an orc gets to Vinnie and buries its (necrotic flavoured) greataxe into the druid.
Ram cuts a pair of orcs down, but there are more charging in through the breach- Vinnie gets hit again (and yet another Crit) and now the druid is also critically wounded.
Daktari rushes in to the furore and rages- two orcs fall, both cut in two, the barbarian has a little more room to manoeuvre and now has his greatsword in hand.
“I am Daktari! I am Uthgardt! I am Sky Pony!” Only now it sounds much less friendly.
Orcs! Orcs! And more- ORCS!
The orcs are falling, the Dark Squad rally- the way is clear, and then as suddenly- it’s not.
Great Ulfe the ogre steps into the breach (and the big bugger has 60-ish HP).
Vinnie drops the spike growth, he needs to be in action- the druid becomes Vincen Bear. Ram steps in and stabs the dead ogre repeatedly, as does Buggles- also repeatedly, and then again with an action surge.
They’re throwing everything at the enemy.
Newt is still blasting- keeping the orcs away from Vincen Bear.
Note, I threw something like nineteen orcs into the barrow in maybe five turns, as well as the other creatures listed here in this wave.
The orcs are coming in both entrances now.
Vincen Bear surges up onto his hind legs, rocks forward and then slams, and then bites the face of Ulfe, the Ogre- at bloody last- is dead again.
The raging ursine claws yet another orc down.
But there are still three orc enemies in the barrow- all with greataxes, and Vinnie Bear is taking hits, and is swiftly down to being bloodied.
Daktari still raging employs his reckless attack and cuts another pair of orcs down.
But.. more orcs come rushing, and Vinnie Bear is still taking hits.
Then… a dire wolf, one of Ulfe’s former hounds rushes in and fails to savage Ram.
Gwen wounds an orc with her rapier, and gets a cheer.
That’s a signifier by the way, if they’re cheering when Gwen hits you know they’re in trouble.
Buggles takes another hit.
Note, the wood elf has been spending inspiration points between times to stay alive.
Ram cuts down the dire wolf. Phew!
Buggles sucks up more healing and then guts a pair of orcs.
Newt blasts another- dead.
But… they’re still coming for the Dark Squad- and still from both entrances.
Vincen Bear claws another orc dead.
Daktari guts another two.
And for a second the barrow is empty of enemies.
Just a second.
As another orc rushes into the breach and buries its greataxe into Vincen Bear.
Then the second dire wolf follows on and fails to savage Daktari- Gwen wounds the beast, more cheering- Ram finishes it off with a Crit, and then with his off hand stabs the last enemy standing- an orc, in the throat.
It sinks to its knees and then topples into the pile of bodies that litter the floor, that spill out of both entrances, and that swathe the ground hereabouts.
The battle, for now, is won.
[The final dead assault 1010 XP]
That however my friends is the end of the session.
Nine Crits in the session for Buggles, that’s nice…
The Dark Squad have one more barrow to explore, and one more secret to gather from a bad dead ancestor, and then… at last, they can go home.
The players spent a good ten minutes whooping about events after the curtain fell, it seems we all enjoyed this one.
To the wire.
At the end of it all Buggles was on maybe 10 HP, Ram somewhere in the neighbourhood, same for Vincen Bear- Newt was a bit better off but he’s out of surges (as is Vinnie) and more or less everything else. Daktari and Gwen, remarkably the pair are only just about bloodied.
Just one more… one more… that’s all.
Stay safe and well you lovely people.
Cheers the Dark Squad and goonalan.