Dark Squad in the Secrets of Saltmarsh
Session#123: [Sigh]-[PoP!].
Dark Squad (in alphabetical order, no egos here).
Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8
Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8
NewTricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8
Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1
Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8
DEADPCs
Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 RIP
NPCs
Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) RETIRED
Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 RIP*
Tarbin Tul (played by goonalan) Male Human Bard RETIRED
Ubmo (played by Goonalan) Supreme Being Lvl 1 EXPLODED
Ubdug (played by Goonalan) Supreme Being Lvl 2 (When we remember)
*Trappedin the Land of the Bad Dead Ancestors.
Servants/Familiars
Gerald (Bat/Giant Bat) servant/mount of New Tricks
Owly (Owl) Vinnie’s familiar
The Dark Squad’s to-do list-
- An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10thFlamerule.
- The smuggler's ship will be turning up sometime between the 14thand 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”
- Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) &Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetery).
- Nightshade is in the Deep Dreadwood- except she's not there anymore, but a big red dragon is?
- Blackedge and the Goblin Stair?
- To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.
- To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.
This is session 123, and a long time coming- we've been away, not prison time, just away from FGU & the Dark Squad, in truth I had run out of stuff to play on Fantasy Grounds, and work... work was a bit busy.
But, here we are again- we played last night (23rd) but this session is from all the way back in October last year, I couldn't write it up previously because- I had no time (work) at first, and then I forgot what happened at the end, so I had to wait until we were all back together.
Explanation over.
Dark Squad Assemble!
Although this may be brief, I'm going to be jumping over the puddles.
Alas, as it turns out- this missive is far from brief.
Last session we were playing some weird version of Universally (University) Challenged, hosted by Cortex, a very jolly Mind Flayer-and with all the questions being about the Dark Squad's adventures so far.
Well, when I say 'the Dark Squad's adventures so far', not just the Dark Squad as it happens.
As it turns out there were previous iterations of the Dark Squad, or at least adventuring parties with similar sounding names, and all on the same (or very similar) quest(s).
Confused?
Good.
And so the questions go on and there are lots of them, all of them about the Dark Squad (see above) and their adventures, all the way to the present.
But before we get to the end...
But who's that, bottom right- the 4th member of 'Darkvision'.
That's right- it's Fellowyn Silverstream, it seems the confused (and confusing) bathrobe wearing mage is on the spin cycle.
Fellowyn (played by George) is having to field a lot of questions, which is unfortunate because I'd not briefed George that this was happening, the big lad copes remarkably well with the tirade from the other players.
But keep in mind that Fellowyn is deaf (when he wants to be), confused (all of the time) and generally makes little or no sense (almost always).
More questions from Cortex follow.
For quite a while. Oh look- four Fellowyns. He really is on the spin cycle.
Quite a while.
And then, a while longer still...
That's two separate screens (left and right) in the shot above.
It seems there have been quite a few iterations of the Dark Squad, and they're all in the quiz.
The sound, at times, of the multifarious adventurers- buzzing in and answering unheard questions is... well, reality warping about sums it up.
But the Dark Squad are winning the quiz when the questions catch up to the present.
However, the chorus of noise that the Dark Squad is hearing- as all of the teams in the quiz attempt to talk at once, well...
Reality blurs a while, and then Mandelbrot's into somewhere else.
Somewhere very else.
It is warm.
It is close.
It is wet.
And dark.
The air is vegetable, and sweet funk.
The Dark Squad are stood on what seem to be giant lilly pads, the steaming liquid beneath the pads swims with imagined (perhaps) shapes and shadows. On writhing tenti-pods, evenly distributed, are ten or so bulbous blinking eyeballs. They all sway as if to an equally steamy and sensuous unsung song.
A giant eyeball- front and center- blinks once and then whispers in to the mind's of the various members of the Dark Squad.
It has a story to tell (and apologies but it goes on a while)-
I am the Watcher in the Void.
I am [Sigh] [POP!]
I was here at the beginning.
I will be here at the end.
I am the Watcher in the Void.
I am [Sigh] [POP!]
I have been watching.
I have been watching from the beginning.
Harken unto me, for I have seen that of which I speak.
I am witness.
Listen and learn.
Ao created the multiverse, and within the sphere of existence that he had created- worlds formed, but slowly, and for aeons they drifted upon the Sea of Night.
The worlds contained no life, but they were coveted by powerful beings who arose from the Elemental Chaos that boils beyond the arc of existence.
The chaos birthed the creatures that are known today as the primordials.
The beautiful goddesses of light and dark, Selûne and Shar, were formed from the ocean of silvery liquid left over from the realm's creation, the same substance that would later became the Astral Sea, that which joins all of the many spheres of existence.
The primordials were ignorant of this development- the birth of light and dark, content they were to explore and to bring chaos to their new gained domain.
Selune & Shar defended the new worlds that Ao had created from the primordials, naturally as the primordials were beings of entropy and destruction.
Thus began the Dawn War, during which time many other gods were created from the residue of the conflict, or else summoned (or drawn) from other dimensions to help (or else hinder) the native gods of Realmspace
Later, during the time known as the Blue Age, a race of sea creatures were living on Abeir-Toril in the planet's single vast ocean.
These were the precursors to 'the people', or as they become known to all others- the Elves.
The Blue Age came to an end when a primordial known as Dendar the Night Serpent sought to best all of the gods, and his kin alike. The Night Serpent swallowed the sun, giving way to the Shadow Epoch.
And for aeons yet great battles raged during this time, between the primordials and the Elder Gods.
The war turned in the gods' favour when a single primordial changed sides and assisted the Elder Gods in slaying, imprisoning, or else driving away the remaining primordials.
And for a while peace reigned.
The primordials were killed or else contained, all save one- Ubtao the Deceiver, who turned against his kin and whispered their secrets to the Elder Gods, for this act Ub, as he became known, was given license to roam the world of Toril forever more.
But nothing lasts...
During the Days of Thunder the amphibious creator race was waging a losing war against the Titans, the sons and daughters of the chaotic primordial beings-the spawn they left behind.
Desperate, the creator race summoned several primordials to aid them in the fight, while their actions also caused other primordials to escape their imprisonment.
The creator gods quickly attacked their ancient foes, and the primordials and their offspring (who became known as the Dawn Titans were eventually defeated), a few even slaughtered, in a cataclysmic period known as the Tearfall.
During the fighting, Ao himself intervened when the primordial Asgorath the World Shaper hurled an ice moon at Abeir-Toril, wanting to destroy the world she couldn't claim as her own.
Ao therefore sundered the world in two, twin worlds called Abeir and Toril.
He granted the primordials control of the world of Abeir and the Elder Gods control of the origin world, Toril
Ao decreed that all primordials should abandon Toril and move to Abeir, and mostly this came to pass.
Mostly, I say... for there remained a handful of primordials still on Toril, although all but one of these languished in ancient magical prisons.
There is yet one true primordial that remains free on Toril.
Ub, who was formerly known as Ubtao.
But Ub, right from the beginning, was not like the other primordials.
He was weak you see, while his kin were very, very strong- and that was his edge.
He had to learn, at first he had to learn to hide, to stay away from danger, to survive.
He learnt quickly.
He survived.
By deceiving, by telling stories- as you no doubt have come to learn.
It would be fair to say that Ub was worth watching from the very start.
You are the 192nd iteration of the story that Ub seeks to tell.
The Seekers in the Shadows were your ancient predecessors, enamored with the weapons that Ub had made for them- they took up his cause... or else their cause, for they believed that Ub sought to help them.
You visited with them in their Dragon Barrow.
I saw you there.
The Seekers in the Shadows, signed the Pact of the Flame- to fight and kill the fire-breathing dragons who coveted their woodland kingdoms.
Ub saw his opportunity, and so your story began.
That was 38,412 yearsago.
I know this- I marked it on my calendar.
And so...what are you for?
What is any of this for?
Dendar, the Night Serpent ,will return, the Time of Shadow is coming.
But Ub's desire to save your world is but part of this story.
You work your task, and yet how much of what you have already wrought do you truly understand.
You must see this to conclusion.
You started it after all, you let him out.
Ub has deceived you, as he deceived all of the others that came before you.
Ub is your only hope.
Toril's only hope.
It therefore follows that you are Toril's only hope.
A storm is coming.
The Time of Ash is coming.
A time of death and shadow.
There are many prophecies, with many names and many endings...
They may yet all prove to be true.
Dendar the Night Serpent comes.
I am the Watcher in the Void.
I am [Sigh] [POP!]
I was here at the beginning.
I will be here at the end.
I am the Watcher in the Void.
I am [Sigh] [POP!]
I will take one question from each of you.
Save from the one whom I now serve.
Lord Newt the Magnificent I will answer thrice.
Then, I will send you back.
So, that's a lot of exposition, but you know- I was scrabbling, and anyway- thought I'd just get it all out there.
Most of the above is self-explanatory, or else... well, you can make sense of it.
It maybe worth reminding you that Randall the Black (see Session 76) stated that he worshipped a Great Old One called- Zypop.
Zypop is [Sigh]-[PoP!].
Natch!
So, there follows a lot of making sense of things- the players chat a good long while, and then we are on to the PCs questions for [Sigh]-[PoP!], they have one question each- except for Newt, of course.
The Warlock also has a new best buddy, it seems.
Q&A in the order asked (which is the bit that I needed to refresh my brain about last night, thanks chaps).
Vinnie asks- “What is Ub's goal?”
[Sigh]-[PoP!] answers (paraphrased and précised)- “To save Toril, and in the process to escape his primordial heritage and become a God.”
That's nice- more chatter, and then-
Newt asks- “Who or what is Ashardalon, and what is his role in this story?”
[Sigh]-[PoP!] answers (paraphrased and précised)- “Ashardalon is Dendar the Night Serpent- the greatest of Wyrms. Dendar's role is to instigate the Time of Ash/Shadow.”
Then after a little by-play between [Sigh]-[PoP!] and Newt, the floating eye explains some more- “Ub told many lies to many people- some of his stories took on lives of their own. The Elves fear the coming of Ashardalon, they swore an oath- the Pact of Flame to defend the lands and their people. Ub, the Deceiver, instigated this effort. The Elves were the first folk he deceived.”
And so Newt asks his second question- “How can we kill (or just stop) Ub?”
The story just got switched around pretty quickly there.
Although, this is Newt talking, so... he has a lot of hate to go around.
He wants to kill most everybody, remember.
[Sigh]-[PoP!] answers (paraphrased and précised)- “You could end Ub's plan easily- just fail at your allotted task, cease pursuing Ub's goals. The 191 previous versions of this tale have all ended in failure. Only by failing can you succeed in thwarting Ub.”
A lot of mithering, and a fair bit of swearing follows.
The Dark Squad are grumbling.
Note, I allowed each of the players five minutes in isolation to come up with their question, or in Newt's case- questions, and without discussion so no-one knew what their colleagues was going to ask. Then, when they were all ready, we rolled a dice to get a running order- any alterations to questions (because someone else had already asked something very similar) had to be done in real time.
After answering the previous question the next player had only twenty or so seconds to start asking their question, added a bit more pep to it.
Then Newt's last question- “How has it come to pass that you, great[Sigh]-[PoP!], wish to serve me?”
To make clear [Sigh]-[PoP!] has also been messaging Newt using the whisper function on Fantasy Grounds Unity, basically [Sigh]-[PoP!] has offered, as stated above,- 'to serve Newt.'
That old chestnut.
Again.
As Admiral Akbar is so fond of saying.
“It's a Trap!”
Newt, of course, has already agreed to accept [Sigh]-[PoP!]'s help.
He now has three masters- Belphegor (remember him), Humphrey Far-Fer-Nar and now [Sigh]-[PoP!].
That's nice.
Cosy.
[Sigh]-[PoP!] answers (paraphrased and précised)- but to be honest it's not really worth paraphrasing, basically Newt is going to go supernova-according to the great eyeball-thing, he is going to be an all powerful being and [Sigh]-[PoP!] just wants to get his name on the members list early doors.
Newt loves it.
And believes every word of it.
He's a giggling/preening loon by the time the flattery draws to a close.
That's four of the Dark Squad's six questions asked.
Here comes the practical fellow.
At last (nearly).
Ramshambow asks- “Where are the four missing Maze Buttons, right now?”
[Sigh]-[PoP!] answers (paraphrased and précised)- “Two are with the Duergar, seek them at the bottom of the Goblin's Stair. One is in the bilges of the Empress of the Sea, the last was taken by the one who calls himself Ashardalon and can only be recovered when all the rest are gathered.”
Well, that's a big relief.
At last the Dark Squad have got some directions.
Here's a thing, and it happened again last night, I mention the Goblin Stair a lot- I mean every 2-3 sessions (by design) I bring it up.
I remind the Dark Squad.
Jim (playing Vinnie and Daktari) said this last night- while we were recapping the events described above (it was all a very long time ago). He said- “That'll explain why Paul (that's me) has been going on about the Goblin Stair all the time for the last year and a half.”
The follow up question, again from Jim, being- “Why haven't we been to the Goblin Stair?”
I could explode.
I have been trying to get the Dark Squad to go to the Goblin's Stair (they found out where this place is back in their first few sessions in the Saltmarsh region), since...
Session 25 the Dark Squad learned the prophecy-
“Iam Golcanz and I am forgotten.
The answer you seek [Golcanz looks directly at Buggles] is at the bottom of the Goblin’s stair/stare.”
Once they arrived in the Saltmarsh region the Squad started working for the Dwarves in Farhill mine, during their underground/Underdark exploration they met a Stone Giant Mystic Hgraam, he directed them to... the Goblin Stair. That was in Session 40.
In session 45, while settling into their new house, and environs, in Saltmarsh the Dark Squad were advised by several folk there that there was adventure to be had at... the Goblin Stair.
In session 47a one of the points of order at the first Saltmarsh Town Council meeting was about... yep, right again.
In session 48 the Dark Squad were attacked by a gang of Hobgoblins, which the DM confirmed were likely, from...
In session 50a The Falcon attempts to hire the Dark Squad to take care of the Goblin problem by invading the...
I kid you not, and on it goes.
I brought up the Goblin menace every chance I could.
For over a year.
I even attacked the PCs again with a gang of Goblin wolf riders, whose tracks the Squad followed for a while- they headed in the direction of the murder house and then on to...
So, as it turns out there's something for the Dark Squad at the bottom of the Goblin's Stair.
Who would have funking believed it.
The Goblin's Stair, numerous folk have explained to the Squad is the multilevel (hence stair) lair of the Goblin King.
It's number 5 on the PCs list of things to do- it has been on the list since session 40-something.
The PCs even found a gnome that had been a prisoner of the Goblin King, he told them where the lair is and how to get in... that was all a very long time ago.
But I'm not bitter.
Not bitter at all.
AT ALL!
Moving on.
I said- “MOVING ON!”
To the last question for [Sigh]-[PoP!]
Fellowyn asks- “What can we do to break the cycle?”
And although that's a lot like one of Newt's questions- how can we stop Ub?
[Sigh]-[PoP!] has a better answer, because I am a kind-hearted soul.
[Sigh]-[PoP!] answers (paraphrased and précised)- “Succeed where all before you have failed. Or, destroy Ub and Dendar both (if you want to have a future). Or, usurp Ub's rise to divinity. Or else, find a different way to bring this story to an end.”
Then seconds later, with a last blink of the great eye, and... the Dark Squad are gone.
Or else.
Back in the Mere of the Dead Men.
Here's the thing- they can't see the Tomb of Rambles Shambles Bowspirit, they seem to be somewhere else, also...
“Help...”
There's someone else here, several someone's in fact- lost in the mist and mirk.
And all calling forlornly for help.
The Dark Squad follow the sound, and then the tracks- four foot wide slithering mucus filled trails in the slick mud- Snails?
Very big snails?
So it proves.
A gang of Lizardfolk, and their Giant Snail beasts of burden, are heading through the mire- the rear two snails are carrying rusted iron cages, both portable prisons are packed with wailing humans.
A job for... the Dark Squad.
That's Vinnie's Spike Growth on the left (in the image above) and one of Newt's terribly nasty area of effect spells on the right.
The session ends as it's all about to really kick off.
More of this kind of thing next time.
Stay safe and well you lovely people.
Cheers the Dark Squad and goonalan.
We're back!