D&D 5E The Debate of "Canon" in D&D 5E


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Zardnaar

Legend
Yes. Any changes to Golarion are based on players following hard railroad adventure paths. It assumes they will not choose a different outcome, or fail to stop the bad guys.

Not that railriaded that's the old TSR Dragon Lance.

It just assumed you get the good ending. Obviously you can't please everyone.
 


Zardnaar

Legend
True, and that's why I cited Dragonlance first.


Indeed. Which is fundamentally contrary to the idea that player choice matters. They can't fail, and they can't decide for themselves what constitutes a good ending.
They can in the home game, but the difference is maybe they were the ones who changed things and not the TSR metaplot movers and shakers.
 




Zardnaar

Legend
It doesn't matter if the changes are good or bad. The point is, THE PLAYERS CAN'T INFLUNCE IT.

They may as well watch a movie or read a book for all the players' choices matter.

Some people like metaplot. I don't mind it as long as it's no to severe and is consistent.

I'm not opposed to frozen in time either.

I don't like big stupid wolds shaking events.
 
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