Weiley31
Legend
See when I got into DND, it was during 3.0/3.5 so a lot of my ideas and stuff happen in the Forgotten Realms. Which would be alot of stuff that I do like because of that's when I got into dnd by reading splat books and so forth during that edition. Plus my first ever PC DND game was Neverwinter Nights 1 (as I had missed out on Icewind Dale/Baldur's Gate/Planescape: Torment, but pretty much knew those via PDF bullet points basically. So its what I use because of all that.I'm really curious, is this just the canon you like, or the canon you actually use when you play?
If it's the latter, how do you actually use it? Does it effect the adventures you use or create? How do you communicate this canon to the players? Or is it more an invisible background just influencing how you run your game?
As for the other half of the question, it's a combination of an Invisible Background with influences and effects upon adventures. Like I said before: The Silence of Lolth/Drow Schism is happening all at once, so any PC good drow, or non-Underdark Drow, are assumed to be part of the Schism that is happening during the Silence. Or said pc Drow meet any good Drow NPC, said good Drow NPC will usually be a Seladrine Drow. So events, of City of the Spider Queen, is a bit of a result of that and Orcus's death during the 2nd Age. The 4E Dawn War is the legit explanation used for explaining how all the Forgotten Realm gods came to be, such as the birth of Bahamut and Tiamat via Io's death. Because I like how it feels the most "comprehensive" explanation for all that stuff and for explaining why some of the gods don't like each other.
So one reason Lolth isn't fond of the Raven Queen, is due to the fact that Corelleon gave the Raven Queen the Portfolio of Fate since she sided with him during a squabble between him and Lolth.
As for communicating this to players, well if an adventure is dealing with the fall out of the Drow Schism, then the PCs will see/hear it through various means. A npcs might be saying something about "How do we know if we can trust these so called "Seladrine Drow?" I thought all Drow were...ya know, scary or something?"
Or a Seladrine Drow NPC guide could mention to the party right before entering a village up ahead "So I'm sure your somewhat aware of my people's......reputation. There could be trouble as a result of that, but we'll show them. In due time they'll learn that not all Drow are alike. But I would still advise you to er on caution if there is such turmoil met."
Stuff can get mentioned, quests could be/have certain aspects, and sometimes, the PCs may encounter not kosher stuff as results of these things.
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