Dire Human
First Post
9/11: You know what no one would expect? A murr invoker. But, strangely, that's what I had the most ideas about today!
Cunning Wrath
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Wrath class feature
Benefit: When you use your armor of wrath power, you may slide the target instead of pushing it.
Frightening Malediction
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Malediction class feature
Benefit: When you use your maledictor’s doom power, you may push the target whenever you hit with a psychic or thunder attack as well.
Shameful Rebuke
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Preservation class feature
Benefit: When you hit with an attack against the triggering enemy of your preserver’s rebuke power, that enemy takes a -2 penalty to attack rolls until the end of your next turn.
9/13: I missed a day! However, the good news is that I'm posting an extra-large set of options today.
At the Mouth of Madness, Warlock Attack 25
Your target teeters on the edge of insanity, and the strain causes it to begin to act erratically, attacking itself in an attempt to fight away the maddening thoughts.
Daily * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 1d10 + Constitution modifier psychic damage, and the target makes a basic attack against itself with a +2 power bonus to the attack roll.
Sustain Minor: When you sustain this power, you can repeat the attack against the target. If you miss, you can no longer sustain the power.
Cautious Tactics
Heroic Tier
Prerequisite: Murr, warlord
Benefit: Whenever you would slide an ally or allow an ally to shift, that ally can slide or shift 1 additional square, as long as the ally doesn’t end the slide or shift adjacent to an enemy.
Croaking Word
Heroic Tier
Prerequisite: Murr, bard, majestic word power
Benefit: When you use your majestic word power on a dying ally, that ally can spend 2 healing surges instead of 1.
Heal The Mind
Heroic Tier
Prerequisite: Murr, cleric, healing word power
Benefit: Targets of your healing word power gain a +2 power bonus to Will until the end of your next turn.
Stubborn Spirit
Heroic Tier
Prerequisite: Murr, shaman
Benefit: You gain a +2 feat bonus to the damage threshold to destroy your spirit companion with a melee or ranged attack.
9/14: And with this, the Deep Pact is officially up to Level 30! I still have plenty of work to do with it, however, what with rebalancing the powers and creating feats, but for the most part I'll be focusing on getting 1 feat for every Murr/Class combination from here on out. Consider the Deep Pact complete!
At Last Taken by Madness, Warlock Attack 29
Exhausted by the influence of your deep visions, your foe’s mind finally snaps, for a time lashing out at anything and everything in a fit of panic.
Daily * Arcane, Fear, Implement, Psychic, Reliable
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 5d8 + Constitution modifier psychic damage, and the target is taken by madness (save ends). While taken by madness, the target treats all creatures as enemies, including for the purpose of opportunity attacks, and must make every attack and opportunity attack possible.
Ghosts of the Drowned, Warlock Attack 29
The spirits of those who succumbed to a watery grave flow forth, eager to add another to their grisly ranks.
Daily * Arcane, Cold, Implement, Psychic
Standard Action, Close burst 2
Target: Each enemy in the burst
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier cold and psychic damage.
Effect: The burst creates a zone of drowning spirits that lasts until the end your next turn. When you move, the zone moves with you, remaining centered on you. Enemies within the zone are drowning (save ends). While drowning, the target takes ongoing 5 cold and psychic damage.
First Failed Saving Throw: The target takes ongoing 10 cold and psychic damage, even outside of the zone (save ends).
Second Failed Saving Throw: The target takes ongoing 15 cold and psychic damage and falls unconscious, even outside of the zone (save ends both).
Sustain Standard: The zone persists.
Creature of the Mire
Heroic Tier
Prerequisite: Murr, warden
Benefit:You gain swampwalk. In addition, you gain a +2 bonus to saving throws against poison and acid.
Leaping Form
Heroic Tier
Prerequisites: Murr, druid, wild shape power
Effect: While you are in beast form, you gain a +1 bonus to speed and a +5 racial bonus to Athletics checks to jump.
9/17: It's Saturday night! Let's catch up on some feats so that it can be time to party!
Infernal Machines
Heroic Tier
Prerequisite: Murr or tiefling, artificer
Benefit: You gain a +2 bonus to damage rolls with artificer and artificer paragon path powers.
Practiced Leap
Heroic Tier
Prerequisite: Murr, monk or rogue
Benefit: Whenever a power would allow you to move or shift, you may instead jump an equal number of squares without making an Athletics check. If you choose to jump in place of shifting, you do not provoke opportunity attacks for the duration of the jump.
Mental Guardian
Paragon Tier
Prerequisite: Murr, ardent
Benefit: Whenever you grant a bonus to defenses to your allies, that bonus increases by 1.
Cunning Wrath
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Wrath class feature
Benefit: When you use your armor of wrath power, you may slide the target instead of pushing it.
Frightening Malediction
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Malediction class feature
Benefit: When you use your maledictor’s doom power, you may push the target whenever you hit with a psychic or thunder attack as well.
Shameful Rebuke
Heroic Tier
Prerequisite: Murr, invoker, Covenant of Preservation class feature
Benefit: When you hit with an attack against the triggering enemy of your preserver’s rebuke power, that enemy takes a -2 penalty to attack rolls until the end of your next turn.
9/13: I missed a day! However, the good news is that I'm posting an extra-large set of options today.
At the Mouth of Madness, Warlock Attack 25
Your target teeters on the edge of insanity, and the strain causes it to begin to act erratically, attacking itself in an attempt to fight away the maddening thoughts.
Daily * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 1d10 + Constitution modifier psychic damage, and the target makes a basic attack against itself with a +2 power bonus to the attack roll.
Sustain Minor: When you sustain this power, you can repeat the attack against the target. If you miss, you can no longer sustain the power.
Cautious Tactics
Heroic Tier
Prerequisite: Murr, warlord
Benefit: Whenever you would slide an ally or allow an ally to shift, that ally can slide or shift 1 additional square, as long as the ally doesn’t end the slide or shift adjacent to an enemy.
Croaking Word
Heroic Tier
Prerequisite: Murr, bard, majestic word power
Benefit: When you use your majestic word power on a dying ally, that ally can spend 2 healing surges instead of 1.
Heal The Mind
Heroic Tier
Prerequisite: Murr, cleric, healing word power
Benefit: Targets of your healing word power gain a +2 power bonus to Will until the end of your next turn.
Stubborn Spirit
Heroic Tier
Prerequisite: Murr, shaman
Benefit: You gain a +2 feat bonus to the damage threshold to destroy your spirit companion with a melee or ranged attack.
9/14: And with this, the Deep Pact is officially up to Level 30! I still have plenty of work to do with it, however, what with rebalancing the powers and creating feats, but for the most part I'll be focusing on getting 1 feat for every Murr/Class combination from here on out. Consider the Deep Pact complete!
At Last Taken by Madness, Warlock Attack 29
Exhausted by the influence of your deep visions, your foe’s mind finally snaps, for a time lashing out at anything and everything in a fit of panic.
Daily * Arcane, Fear, Implement, Psychic, Reliable
Standard Action, Ranged 10
Target: One creature
Attack: Constitution vs. Will
Hit: 5d8 + Constitution modifier psychic damage, and the target is taken by madness (save ends). While taken by madness, the target treats all creatures as enemies, including for the purpose of opportunity attacks, and must make every attack and opportunity attack possible.
Ghosts of the Drowned, Warlock Attack 29
The spirits of those who succumbed to a watery grave flow forth, eager to add another to their grisly ranks.
Daily * Arcane, Cold, Implement, Psychic
Standard Action, Close burst 2
Target: Each enemy in the burst
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier cold and psychic damage.
Effect: The burst creates a zone of drowning spirits that lasts until the end your next turn. When you move, the zone moves with you, remaining centered on you. Enemies within the zone are drowning (save ends). While drowning, the target takes ongoing 5 cold and psychic damage.
First Failed Saving Throw: The target takes ongoing 10 cold and psychic damage, even outside of the zone (save ends).
Second Failed Saving Throw: The target takes ongoing 15 cold and psychic damage and falls unconscious, even outside of the zone (save ends both).
Sustain Standard: The zone persists.
Creature of the Mire
Heroic Tier
Prerequisite: Murr, warden
Benefit:You gain swampwalk. In addition, you gain a +2 bonus to saving throws against poison and acid.
Leaping Form
Heroic Tier
Prerequisites: Murr, druid, wild shape power
Effect: While you are in beast form, you gain a +1 bonus to speed and a +5 racial bonus to Athletics checks to jump.
9/17: It's Saturday night! Let's catch up on some feats so that it can be time to party!
Infernal Machines
Heroic Tier
Prerequisite: Murr or tiefling, artificer
Benefit: You gain a +2 bonus to damage rolls with artificer and artificer paragon path powers.
Practiced Leap
Heroic Tier
Prerequisite: Murr, monk or rogue
Benefit: Whenever a power would allow you to move or shift, you may instead jump an equal number of squares without making an Athletics check. If you choose to jump in place of shifting, you do not provoke opportunity attacks for the duration of the jump.
Mental Guardian
Paragon Tier
Prerequisite: Murr, ardent
Benefit: Whenever you grant a bonus to defenses to your allies, that bonus increases by 1.
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