Tell me, what sort of being is a 3E Fire Giant with no class levels? And why are there no humans with no class levels? (My players want to know why they can't play such beings.)Lizard said:It's cheesy because:
a)If you play a fire giant cleric, you won't be built that way. At all. Ditto any other monster race.
Whatever the answer to this question, I now ask: where is the rule that says there can't also be such beings who have (let's say) Cleric spells as if it were a cleric of half its hit dice, for a (I'll guestimate here) +2 CR.
Presumably it can be given an ECL as per the guidelines in Savage Species.Lizard said:b)Players might well want to know how they can get 'just the cool powers' like the faux-cleric they just fought.
My guess is that after you add your Cross-Training feat or your caster levels, you look at the new numbers and abilities and work out a level from that.Lizard said:c)It's hard to work out interactions between pseudo-caster powers and adding class levels, which we know WILL be possible in 4e.
Assuming that I CR the monster properly (or, in 4e, work out its level) this looks like effective design. If it's cheap and lazy, so much the better.Lizard said:d)It's a cheap, lazy, shortcut to design. It's saying, "Well, wizards do what...cast fireballs, right? So we'll give this hobgoblin a few extra hit dice and say he can cast a 5d6 fireball 3/day, and, uh, let's see, mage armor 1/day, on himself. Presto! Hobgoblin wizard!"
I don't understand why the NPC build rules have to correspond in any way to the PC build rules, nor why either has to correspond to any actual ingame process that a creature goes through between being born and dying.
Is this meant to be a good thing about 3E?(Based on my work on Mongoose's monster book, thinking up a cool (IMHO) monster takes about 1/4th as long as statting it out 3x style. Or is that the point?)