catsclaw227
First Post
I am thinking that we can take a cue from Bo9S about how powers are handled by "adding" levels of cleric (or wizard, etc). If you add a single cleric level, it's possible that 1/2 all other levels are added to the cleric to determine its power level. so a 26th level Pit Fiend with 1 cleric level might make it 14 level with regards to the kinds of powers it can use (and spells). I could be wrong though...FourthBear said:I do not regard adding cleric powers to a Fire Giant to be "ultra-cheesy" in any way whatsoever. It is a hundred time more elegant and less cheesy than the tortured and contrived methods that had to be used in previous editions. I simply cannot forget the various Giant high priests I've seen in 3e adventures with 3-5 levels of cleric, because every time the designer added a cleric level, saving throws, BAB and hitpoints all increased. If you want to somehow feel balance is kept, you could always lower the melee attack bonus and any remove any special melee attacks from the Fire Giant description before you added the cleric levels.