FourthBear said:The important thing to remember is what a monster level doesn't mean. It's doesn't mean in any way that the monster has equivalent abilities to a PC of a certain level. It means that it would make for a challenging opponent (whether the context is combat, social or whatever). A monster that has had class levels added is under no constraints to have to take the appropriate level of gear. In fact, I don't think it would be very good design for it to gain all of the various non-class specific abilities in the class description. If you generate a Fire Giant cleric, why should that cleric be automatically superior in combat to the other Fire Giants, as it would be in 4e? The presumption is that the stats for a Fire Giant represent the training and experience and hereditary ability common to Fire Giants. A Fire Giant cleric would presumably get that (or even possibly less) and the clerical training. I would suggest that the preferred suggestion in most cases is to add level appropriate class abilities and not to add unwanted items or increases in stats.
And if 4e lets us 'swap out' Fire Giant levels for cleric levels, cool. If its solution is some sort of ultra-cheesy 'give it sorta kinda clerical powers' ala the hobgoblin pseudo-casters in MMV, not cool.