This occurred to me on another thread:
Novels are often about a world-changing event. RPGs are often about preventing a world-changing event. Discuss.
The idea is that in a novel, it is often about something really significant. This is often the case also in RPGs. However, if you want to continue after the event, a world-changing one presents a lot of problems for a RPG, so if you do one, it normally ends the campaign.
Cheers!
Novels are often about a world-changing event. RPGs are often about preventing a world-changing event. Discuss.
The idea is that in a novel, it is often about something really significant. This is often the case also in RPGs. However, if you want to continue after the event, a world-changing one presents a lot of problems for a RPG, so if you do one, it normally ends the campaign.
Cheers!