(Psi)SeveredHead
Adventurer
MerricB said:This occurred to me on another thread:
Novels are often about a world-changing event. RPGs are often about preventing a world-changing event. Discuss.
The idea is that in a novel, it is often about something really significant. This is often the case also in RPGs. However, if you want to continue after the event, a world-changing one presents a lot of problems for a RPG, so if you do one, it normally ends the campaign.
Cheers!
The novelist doesn't have to take into account how changing the world will affect the "players". He already knows, since the "players" are characters in his novel.
World-shattering events are, IMO, bad enough. Comic book companies have run into the same problem countless times. Fans tell them "they want something new" but everything new gets shot down because the fans are actually conservative in how much change they want to see.
Worse, however, are world-shattering events when you have Chosen of Mystra to save the world, rather than the heroes.