I don't feel like messing with quote tags, so I'll reply to Neonchameleon here.
2e Monks: Complete Book of Priests.
As I understand it that monk is a caster who can use fists to fight. That's not a monk. It's a caster. None of the stuff that makes the monk other than a fighter. No wire fu at all or monk disciplines.
That's even more of a fail trying to be a monk than needing to be level six to handle poisons without poisoning yourself is for a "poisoner" or being a "shapeshifter" and being unable to shapeshift for the first four levels.
When 4e does a concept, it almost always does it well (Necromancer, Binder, oAssassin I'm looking at you). You can shapeshift from
Level 1 as a PHB2 druid. And aren't then the D part of CoDzilla, putting fighters to shame with your raw power and your animal companion. (Unless you're going for a world-specific book in Eberron and the Changeling to Warshaper). It took a while to get a decent poisoner but when it did it the Executioner poisons well and works from level 1, rather than from a prestige class.
As for warlord, refluff a cleric with bless, prayer, and the rest. Boom. Instant warlord.
Um... no. Spellcaster. Who has to pray for an hour a day.
You'd have done much,
much better to claim the bard.
And it seriously took us 2 years to get a lightly armored spear fighter.
Are you cherry picking my post? The lightly armoured spear fighter is good out of the PHB. And I said this. The prerequisite for Rain of Blows being a monstrous power is Dex 15 and wielding a light blade, spear, or flail. Dex 15 at level 3 is almost high enough to encourage light armour - certainly enough to make it viable. At Paragon you add Silverstep as an encounter power.
The lightly armoured spear fighter was not only viable from the PHB, it was one of the builds they nerfed - you simply lack the system mastery to make it work. It's also swarming the CharOp boards these days for other reasons to the point that I consider saying it's missing to be weird.
As for the ocean god, where is my cleric who can use ice or water powers? I see the power system shoehorning in holy lasers, but I don't see any ice powers I can use while also healing people.
And yet you're happy claiming a warlord is a cleric. Double standards. If you want to be able to use icy powers and to heal, there are several ways including multiclass feats - Shaman being one obvious one.
Oh, and that gnome feat was good back in the day before they hit it with the nerf stick.
No it wasn't. It hasn't been hit by a nerf stick ever as far as I know. It looked good back in the day, but the objections I've raised applied back then other than that they improved the expertise feats to make it comparatively even worse.
I also fail to see how 4e's skill system is noticably better than 3.5s. 4es DCs seriously scale with your PC's level, so you never actually get better at anything. Second, skill challenges. I need say no more.
And now you misunderstand the 4e skill system (which, to be fair, a few of the writers for Dragon magazine also have). Difficulties scale with level of challenge which normally scales with level of party. The difficulty to jump a gap for instance is an absolute number. As should any given feat under the same conditions be. (The difficulty to pick a lock is meant to be based on the level of the
lock, not that of the PC - it's simply that normally when you want to pick a lock it's in an area of about your level).
As for skill challenges, they are a DM tool. And work that way. When they fail is when people just say "I roll diplomacy". In my experience, skill challenges actually work pretty well
as long as you don't mention to the PCs that's what you are doing behind the screen.
As for the 3.5 skill system, that was grounds for massive incompetence. Because the skills existed and you never got better at most of them they pointed out where you sucked and what it wasn't worth you attempting to do. And then it made the fighter pretty incompetent (the 4e one isn't
that skilled - but when he has at least a rising baseline competence from experience, and can take climb, jump, and swim with the same skill choice he's a lot more versatile)