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The DM did IMPURE things to my PC!

If it helps, your Dm is nowhere near bad as one I had when it co0ms to screwing with PC's. I do not want to derail this thread but will relay the story if noone minds.
 

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Damn. OK, firstly, you got boned in a big way by your party and the DM.

Secondly, I don't care how good a GM is, allowing PCs to play Chaos worshippers in the Warhammer World is a recipie for disaster. Especially Tzeentch, the Changer of The Ways. I mean, this is a God who's divine scrolls in all likelihood change every 0.0000000001 seconds, or say "Turquoise Bicycle Shoe Fins Actualize Radishes Greenly" (thanks OotS).

Thirdly, the hell with 'em. Become a Slayer in shame about what happened, and kamikaze at the worst possible moment. Then find a new group, what they did was unforgivable.
 

Dead, now that you know your DM's opinion on how he wants his game run, I think the first question you need to ask yourself is if you actually want to play in that game anymore. (If the answer is yes, then you need to decide whether it is with your current character or a different one.)

As for myself, based on what I read here, I would certainly find a new DM, and quite likely an entirely new gaming group. I suspect most people reading this thread are the sort that put a lot of effort into a character's personality, background, and worldview. Events naturally shape characters, so you almost never end up with the personality you first envisioned. DM's are supposed to challenge players, but what he did crossed the line of what is appropriate. "Violation" is not an exaggeration of what happened to your player, and you are not overreacting.
 

To all who want to complain and bitch about the way 'DEAD' was treated, mabey you just like a simple hack and slash!!! Keep playing your simple games and leave the best Dms' to do their jobs. And thats kepping the players guessing.

Well, I wouln't call my game hack and slash, but it is a little heavy on combat. :) Of course, I run combat heavy stories/adventures.

I like to mess with player's heads in one of two ways:
1. Play Paranoia :D
2. Use cursed magic items.

For number 1 I like a clasic game with some straight thrown in for good measuer. For number two, I like to keep cursed magic items to a bear minimum, so the players get lulled into a false sense of security. :D

Your biggest mistake wasn't, as far as I can tell, changing the PCs alignment, it was doing it without style. The idea, as it states in my new holy book (Paranoia XP) on page 94, "Don't torture the players--just mess with their minds." Really, if you're going to mess with a Player Character on that kind of level you have to do in such a way that the Player enjoys it. Yes, the DM needs to enjoy the game too, but the DM needs to enjoy the game with the players, not at the expense of the players.

I once had a dungeon where, in an earlier encounter, the party had fought a rust monster. Instead of leting the monk handle it, the heavly armed (and armored) fighter and barbarian pushed their way up front (they knew it was a rust monster) and fought it themselves. Well, wouldn't you know it, the rust monster got both their armor and their weapons. They were able to make due with some back-up weapons and some armor they found in the dungeon, but it wasn't as good as the ones they lost.

Untill they fought the Frost Dragon. After that fight, the fighter picked-up an adamanium breastplate that was much better than the armor he lost to the rust monster. He put it on, and it molded to his body. Remembering that magic items often, if not always, re-sized themselves, he thought nothing of it.

Then he couldn't get it off. Well, not to worry, he'll handle it later. Well, later came and he was going into his first major combat wearing his new armor and, wouldn't you know it, it turned him invisible. Hey, maybe this armor is a keeper after all!

Then it started, in the middle of combat, shouting "death to all chaotic creatures!" and directing him to kill certian creatures first. Then it started to win arguments. Not good. So He tried to get it off really hard this time. No good, it was glued to his body with sovereign glue. He got it taken off a couple of sessions later by gnome wizard's aprentice who couldn't find any universal solovent so had to do it the hard way with an antimagic field and a crowbar. It delt some tempary constitution damage and he had a nasty scab on his body from loosing a few layers of his skin.

Through all of this, he had complete control of his character. He got to play the reactions, the horror, the pain. He remembers that and it's talked about more than the battle with the Frost Dragon that gave him the armor in the first place. He had if for a few sessions, but only last couple or so was it a problem.

Oh, and if he had complained to me about it or posted a message about it here saying he felt it was wrong, I would have talked it over with him and found an even quicker solution than the one I used.

Style, use it or lose it.
 

Bagpuss said:
Wow in that situation I would have prefered it if the other PC's just killed my character in his sleep. Then at least I could start a new character that fitted with the group better. As it is I'ld just get the character killed, and roll up a new one more suited to the campaign and other PC's.

Or I'd get the character killed and say sayonara to that group.
 

Dms reply

What can I say to all this feed back? Well it's educational and totally mind blowing. I certainly will look at the other players and my gaming structure in the future.

My love of Warhammer has led me astray, But so have the other players. The half orge is a totally chaotic character but so is the player. Years of beatings and sturn talkings to have not changed the player. AS DEAD knows!!!!!!! Our lovely human will not lift a finger in combat and the Elf just, well, what does he do??? Oh well, I try to cater for all the players, mix the game to make them all happy.
We are good friends and have many a session laughing so hard at the antics of one another. So It's not about getting RID of the me or other players.
But you'll need some histroy on this champaign to understand why I did what I did.
The champaign started with the good old characters heading down the same old story line (with some twists and turns) All going well for some time. One day I approched one of my players to see if they would play a chaotic character. From there I built into the story line the changer of ways Tzeencth. Slowly trying to convert the players to the DARK side. (players choice) One by one over many sessions without any indication to the other players they converted. All except one 'DEAD'. Normally the entire group is receptive to a change of direction, yes not this drastic but I thought it would work. Over the following sessions when the other players were converted and 'DEAD' wasn't, was the hardest I have ever run a game, But I saw this as a challange and re-wrote the entire story line and champaign to make it fit. Sometimes it worked sometimes it didn't, but learn as you go. The interesting thing is how hard the character 'DEAD' has taken an attempt of holy conversion. To all who want to know how it happened, here it is. The elf found the Unholy book of Tzeencth, which gave the reader a learnt skill if read, but at a cost. Tzeencth is the changer of ways, thus when the book was given to 'DEAD' to read (and he was engrosed in the book as it gave him a thieving skill) he was actually reading the mystical writings of Tzeencth. 'DEAD' was given a willpower save to resist the subliminal messages bombarding mind. Ah, he failed. Thus he was convered to a new belief, a new God
Question-- how many of you have been destroyed, mind affected, stupidified or effected from a failed save.
With this in place the character should have embraced the effect and risen to the challenge of playing it out. However 'DEAD' complained as soon as it happened.
An infliction of the mind is a common thing in Warhammer. Just read the insanity rules and you'll know what I'm talking about. so I thought this shouldn't be a problem for the best player in my group to deal with. Ha I was wrong.

So in closing, I have learnt many things from this and you all.
My thanks.
PS Sorry about the grammer and spelling but you should taste my cooking!!!!!!!!
Rimple
 

Rimple Serf said:
'DEAD' was given a willpower save to resist the subliminal messages bombarding mind. Ah, he failed. Thus he was convered to a new belief, a new God
Question-- how many of you have been destroyed, mind affected, stupidified or effected from a failed save.

This is the first I've heard of getting a "Will Power save" so I'm guessing you did it behind the screen. But save or no save, such a powerful effect on a PC - that changes his whole character concept and makes him become a puppet of Chaos in order to satisfy the other backstabbing characters - is just unfair to the player. Yes, sometimes players fail their saves and get charmed by that vampire (or whatever) and turn against their fellow PCs but this is done in collaboration with the DM. Making a save for a player behind your screen on whether or not he utterly and wholly drops his personality and worships Tzentch because the *other players* have been getting their sick pleasure trying to corrupt him is a totally different situation to the normal fail/succeed-on-your-Will-Save-situation. No, my *failed save* was the culmination of many sessions of conspiratorial play against my PC on the part of the other players AND YOUR WILLINGNESS TO ACCOMODATE THEM WITHOUT A THOUGHT TO WHAT MY WISHES WERE!

Rimple Serf said:
With this in place the character should have embraced the effect and risen to the challenge of playing it out. However 'DEAD' complained as soon as it happened.
An infliction of the mind is a common thing in Warhammer. Just read the insanity rules and you'll know what I'm talking about. so I thought this shouldn't be a problem for the best player in my group to deal with. Ha I was wrong.

If this was a simple situation of failing your save and being driven insane, then, yes, of course I'd rise to the challenge. For example, if the PCs entered a chamber and viewed some despicable horror and everyone had to make Will saves or suffer some insanity (depression, homocidal mania, etc.) then this would be different. Why? Because the adversary here is the mutual enemy (the NPC villain or monster) and the newly insane player happily takes on the role of being insane/charmed/etc. because he knows it is only short term and his fellow players will do everything in their power to get him out of the fix. Who was the adversary in my case? The other players! Did the other players try to save me from my altered state? Of course not! They induced the divinly powerful charm that ensorcelled me! They got what they wanted! It was only after I complained so much that you reluctantly let me return to "normal". But my character isn't wholly normal -- he is forever scared from the event. He hates Chaos so much and his very mind, body and soul was violated (spiritually raped) by it!

Rimple Serf said:
PS Sorry about the grammer and spelling but you should taste my cooking!!!!!!!!

You spell "Campaign" like so. Not Chamaign.

Or do you mean "Champagne"? That beverage that goes so well with your cooking!!!!!!!! :p
 

CountPopeula said:
I am starting to believe that problem is player/player conflicts. If your only problem is that you can't see your character adventuring with them, then make a new character. If you are, as I suspect, feeling victimized by the other players and transferring blame to the DM, then you should probably speak to them about it and not play with them anymore. To be even more brutally honest, that might have been the other players' intent to begin with.

Player 1 (Half-Ogre Fighter) = His level of maturity is very low and he enjoys playing characters who do deceptive, annoying things to fellow PCs (like putting warpstone in their packs)

Player 2 (Human Priest) = I *think* she wanted to play something different so, in conjuction with the DM, created a character that schemes against fellow PCs.

Player 3 (Elf Wizard) = Likes behind the scenes schemes, too. His the one who lay the spell trap that ensorcelled me!!!!!!!!!!!

Player 4 (Dwarf Rogue [that's me!]) = do not like behind the scenes schemes. I enjoy team activity and the comradary of a heroic band. We have small note pads at the gaming table. During a session, the others are furiously flinging these at the DM (laden with notes on their latest behind the scenes scheme!). Paper flies like theres an endless supply of forests! But what about me? Me little notepad sits by my side untouched.

These players are my dearest friends. They don't want me to stop playing with them.

I also DM for them in my game. They are fine. No schemes and backstabbing against other PCs.

Schemes and backstabbing vs. other PCs may be OK in some peoples games (Vampire?) but it should be made clear by the DM that that's the type of campaign he's running.
 
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Vocenoctum said:
You're the newest player in this (messed up) group? The DM is only partly at fault. The other players have decided to mess with you for whatever reason. (You're probably too serious or just an easy target. :) The DM is responding to Majority Rule.

I'm not the newest player. We've all been playing together for pretty much the same time. Maybe you're right about the "easy target" thing, though. By nature, I'm a quiet person and perhaps the DM (wrongly) thought I'd take this lying down. ;)
 

Sandain said:
If it helps, your Dm is nowhere near bad as one I had when it co0ms to screwing with PC's. I do not want to derail this thread but will relay the story if noone minds.

Please tell. :uhoh:
 

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