Kid Socrates
First Post
While reading Crothian's thread/poll about giving his second level characters 30,000 gp, I saw a fair amount of replies from people stating that then their players would find themselves the targets of all the bandits and thieves in the area, and they they'd be lucky to get back to town to spend it, or things of that nature.
Now I know the importance of keeping things seeming realistic, so forth, so on, but this almost seems cruel -- not needlessly cruel, but maybe a little too rough. I've done battles/scenarios where items get lost/taken away, and it adds motivation for the character to get it back, but giving players something with the sole intention of taking it all back through means that they can't control seems a little rough, to me.
Is this something DMs often do? What's the benefit to it? Trying my best not to sound judgmental -- I just don't see the point in it.
Now I know the importance of keeping things seeming realistic, so forth, so on, but this almost seems cruel -- not needlessly cruel, but maybe a little too rough. I've done battles/scenarios where items get lost/taken away, and it adds motivation for the character to get it back, but giving players something with the sole intention of taking it all back through means that they can't control seems a little rough, to me.
Is this something DMs often do? What's the benefit to it? Trying my best not to sound judgmental -- I just don't see the point in it.