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The DM/GM as a player

Summer-Knight925

First Post
I don't mean the DM/GM having a character in the game, but rather playing WITH the players, like today I was sitting around and did a short little rifts game where the players (In arizona) decided 'lets go looking for the arizona iced tea factory' and so they did...I did not make an adventure or anything like that whatsoever, the players did this on their own and I went with it, I never had so much fun GMing, like...seriously it was one of the funniest things I've ever done.

Does anyone else do this? the ultimate mitfu where the players are in just as much control as the GM? Where you build right there based on what they ask? Almost like constantly countering everything the players do but with fun and good spirits?

I may be a broken record with questions, but I'd like to know.
 

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Well, I DO understand this question.

Yes, it is a lot of fun to let the players lead and the DM folllow, though I am not sure I like the word 'countering'. Maybe 'reacting to' is better.

But yes, freeform session s are a lot of gfun. One reason face to face gaming is always my favorite, no matter how much online stuff I do.
 

We used to play a homebrewed, very rules light, pastiche of a game where we took turns DMing every 10-15 minutes. Everyone had a character, and essentially the DM just strung together ideas that the other PCs responded to, free-form. We drew rough maps of the action just so we could re-use fun locales, but that was it. It was the perfect game for playing in the car on the way to shopping at the big-city game stores 100 miles from our small town.
 

This is actually a perfect example of classic sandbox-style play, which is my preferred playstyle; the pcs are in a world and decide where to go and what to do (although I do try to dangle hooks that lead to interesting adventures all over).

"Make it up as you go along" is a fantastic type of gming, if the gm can sustain it.
 


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