Ye old "wizards are overpowered" arguments again?
A lot of these always seem to assume wizards level 15 or above with
just the right spell. Or abuse of charm person which, in 5E just makes the caster a friendly acquaintance not complete mind control. It also specifies that the target knows they were charmed, most people wouldn't be too happy about having their mind manipulated.
There have been a few times when spells are overpowered in games I played in ToA
Acerak put our cleric behind a wall of force which of course nobody could counter because it takes a disintegrate spell to take down and at 9th level we didn't have access.. In another case our warlock managed to banish a demon that had been summoned before the encounter turned into a TPK.
But I have never seen in all of my 5E games a wizard completely dominating the game. Sometimes they do cool things. Sometimes the rogue, fighter or monk do cool things. There are a handful of spells I've sort-of nerfed*, but overall I've run and played games up to 20th level. Wizards can be very effective but they tend to be glass cannons that wouldn't be particularly useful without supporting PCs. Even then, they never steal the show. That wizard casts teleportation circle to get somewhere? Cool. But the only reason we had a sigil to our target was because the DM gave it to us. The only reason we had to go halfway across the continent instead of down the street was because the DM knew we had teleportation circle.
If magic is getting a free pass while skills are worthless that's on the DM, not the system. It's up to the DM to ensure that everyone that wants it has a chance to share the spotlight, in my experience the players that want to hog the spotlight has little to do with them being a wizard.
*For example banishment doesn't send an extraplanar creature back home unless it was just summoned or you are near a gate between worlds. But that's as much thematic world-building as anything.