Zappo
Explorer
This thread was inspired by reapersaurus here.
The way RPGs are structured, the DM bears the vast majority of the responsibility for a good game. Imagine a game where the DM is constantly railroading, or lacks good plot ideas, or can't act the NPCs, or uses metagame info, or plainly sucks (or is just having a bad day). If the players are good, the game might come out a bit better than a total disaster, but it will still be a bad game overall.
The DM has to be good, or the game won't work, and the players can't really do much to help him.
Can the burden of creating a good game be distributed more equally? Can the players be given more power to improve the game without also having more power to ruin it?
It would take a reworking of a few key concepts of RPing, but maybe, just maybe, it can be done.
The way RPGs are structured, the DM bears the vast majority of the responsibility for a good game. Imagine a game where the DM is constantly railroading, or lacks good plot ideas, or can't act the NPCs, or uses metagame info, or plainly sucks (or is just having a bad day). If the players are good, the game might come out a bit better than a total disaster, but it will still be a bad game overall.
The DM has to be good, or the game won't work, and the players can't really do much to help him.
Can the burden of creating a good game be distributed more equally? Can the players be given more power to improve the game without also having more power to ruin it?
It would take a reworking of a few key concepts of RPing, but maybe, just maybe, it can be done.