Zappo
Explorer
The players do have an important role in making the game enjoyable. But still, the DM is the one who, alone, has most of the responsibility.
I like both ideas of having players run NPCs (can you still call them NPCs), and having them detail areas of the world. This, however, gives them a large power that can be misused.
Do you think it would be possible to find a way to make it harder to spoil the game than it is to improve it? For example, could the players' powers be balanced against each other, so that it is in their interest and ability to prevent one of them from making a "bad" decision?
I like both ideas of having players run NPCs (can you still call them NPCs), and having them detail areas of the world. This, however, gives them a large power that can be misused.
Do you think it would be possible to find a way to make it harder to spoil the game than it is to improve it? For example, could the players' powers be balanced against each other, so that it is in their interest and ability to prevent one of them from making a "bad" decision?