Black Omega
First Post
Good players can add alot to a game. Not only be entertaining themselves..now and then at each other's expense.
Being proactive or having goals, even if only short term, are cool ways of helping a GM with ideas. In my own game I have a player starting to start up a shrine. Another working to become a full samurai and trying to set up a new sake works. Another is slowly working toward teaching a few locals wizardry. Most of this has happened as a result of events in the campaign. After over six months now, I'm pretty sure all of the characters have developed a little differently than the player planned. That's a result both og the GM and how the world is run and the players reacting to this.

Being proactive or having goals, even if only short term, are cool ways of helping a GM with ideas. In my own game I have a player starting to start up a shrine. Another working to become a full samurai and trying to set up a new sake works. Another is slowly working toward teaching a few locals wizardry. Most of this has happened as a result of events in the campaign. After over six months now, I'm pretty sure all of the characters have developed a little differently than the player planned. That's a result both og the GM and how the world is run and the players reacting to this.