Mark
CreativeMountainGames.com
There are many different ways to play the game, so let's not allow this to devolve into a "I'm right, you're wrong" thread, please. I'm simply curious as to how many variations come up in the way various groups play the game based on how much input a DM has in molding that style of play or type of game.
Some DMs run campaigns where evil is not an option for players. Some games are run mostly by committee, where a campaign world is chosen by the group and the DM acts more as arbitor only, never leading the group toward adventures but only detailing what happens after they decide what to do. In some groups the DM determines what third party material might be allowed while other groups do so collectively.
All of that said, what are your feelings about what should remain completely in the province of the DM to determine?
Some DMs run campaigns where evil is not an option for players. Some games are run mostly by committee, where a campaign world is chosen by the group and the DM acts more as arbitor only, never leading the group toward adventures but only detailing what happens after they decide what to do. In some groups the DM determines what third party material might be allowed while other groups do so collectively.
All of that said, what are your feelings about what should remain completely in the province of the DM to determine?