Some stuff from my table....
Here are some excerpts from my welcome packet that I give to each player when they decide to play at my table.
Gaming Style.
First and foremost D&D is a game, it is a game of make believe people and monsters - over simplified, it is like playing pretend when we were kids except there are some rules. To play the game right we need someone who is willing to act as a referee of sorts – in my game that person is me.
Gregory’s Game Master Theory.
We all have many and varied ideas as to what is fun, some like combat, some like politics, some like role-playing, investigation, and even romance. I view it as my job as the GM to find out what the players like and make it happen in game. I make it my goal to de-conflict and balance any divergence of an individual character's ideas, alignments, powers, abilities and goals with those of the party, if they differ greatly. I will make the party composition and its continued collective effort and focus on/towards common goal(s) believable. It is important to me that it is possible for each individual character to express his different beliefs and or play his architype within the party framework without resorting to in-party fightingor jeleousy. There will be an in game reason for them to stay focused and cooperative.
I want to have the best game possible and for that I need the best players and their ideas. I view my campaign like any other I have run, as a collaboration of our group’s ideas and not solely mine.
****BIG NOTE HERE****WHile I care what my players want in terms of game direction there are going to be some times when you'll have to just trust me and drive on with a scene or secenario/encounter.
I want a game that expresses a joint vision of the game master and the player's desires. With that in mind it is my vision for the players to develop their characters with the maximum latitude possible but within the agreed upon framework of our collaborated story. I will make the challenges, facilitate the characters goals and will ask for their thoughts when developing plots or seeds.
I want the characters to participate in the world that they live in, to have goals and dreams of their own and to actively work towards them. By working toward their goals the players, through their characters will in turn influence the direction and overall tone of the game. (AND my guys have chosen an evil game at this point, which is fine by me) The NPC’s in the game world will react too the players actions and act according to their own beliefs.
I see my players eventually becoming leaders of armies, participating in and maybe even winning great battles. I see them as grand adventurers exploring and taming the uncharted parts of the world. As the game progresses, I see them establishing cites of their own, managing resources, construction, making laws and enforcing them, protecting (or expoiting them as is currently tht case) the citizenry and claiming further lands in their own names.
Once the characters establish freeholds and such they can make new lower level characters to live in the areas that they themselves have conquered. I think that this will fill a hole in the D&D game because the players will have inside information and an attachment to their home, race and nation. They will be the sons, daughters and protégée’s of the original group and will interact with and assist their elders accomplishing dangerous missions and I will then alternate game sessions between the two (or more) sets of characters. I want the game to progress to epic level if possible
Mechanics.
We all sat down at “session zero” and discussed what variant rules if any we would use…what books were and were not acceptable and such so that there was a commonality of purpose and agreement upon a standard.
I pretty much allow almost anything that is D20 in my game…at least at first…if it doesn’t work out after a trial period we find a fix for the change.
Character Creation.
I have a very liberal view of character generation. I think that players tend to put more effort into a character and more work into the background and development if they have the maximum latitude in creation. You are free to come up with almost any type of character within the following guidelines:
Ability scores can be generated using any methods including none at all, that’s right, I let them just choose their stats. They can use a dice or point buy method if they want. Ironically, since I don’t “witness” rolls (I figure its their fun if cheating is a component of that then have at it) those who simply choose or make up their stats based upon a concept they have in mind tend to have more realistic scores than the ones who insist that they roll. I’d say that those saying they rolled (the one’s with multiple 18’s and no negative mod’s) are probably just saying it because it makes them feel better about power gaming, while the choosers make up something that will withstand the scrutiny of their peers knowing they just made them up.
I also want everyone to know up front before you take any skills or feats that if a skill, feat, classes, weapons etc., if it is in a D&D or D20 product you are free to take it. This includes equipment, too. However, please let me know the particulars before you try to use it in game.
Table Conventions.
Rule 1: I will roll all DM rolls in full view of the group in the spirit of fairness. I say this because while I take no pleasure in killing a PC I will not change the outcome of variables to save one either.
Rules Discussions.
While I understand the role of the game master as an arbitrator and interpreter of the sacred rules, I do not consider myself the absolute authority on game mechanics. I welcome your questions, input and even your opposing view or interpretation and will gladly discuss the philosophy of roll playing and D&D anytime. However, during play, I will use the following method: You can make a challenge at any time, however, you only have 1 minute to make your case (i.e., SHOW ME). When the time is up I will make a ruling and it will stand for the session. Information provided outside this window will not be considered and the ruling will have to stand. While debating the philosophy of the game mechanic is thrilling for me and I love to hash out the theories involved in the rules, in game this is just not the case. You want to do that come over or call anytime and we can give one another an earful but in game…well, let’s play.