Neonchameleon
Legend
Sure. Not everyone is good at everything. There are three columns: Combat, Exploration, Interaction. Fighters rank high in the Combat column, but lower in the other two. A high level fighter could get some social and buffs, and that's in addition to his "Kill you 11 ways to Sunday" abilities. Meanwhile the Bard is a Master of the Interaction column doing things with words and guile few fighters could dream of. He also can't fight his way out of a paper bag.
We call that "Balance Across Columns". Unless your Mythic Fighter is supposed to excel at all three. If so, there is another word for it that begins with "M" but it ain't Mythic.
The biggest problem is that the above is simply not true at high levels unless you allow mythic fighters or take the 2e gatling-dart-weaponmasters as working as intended. If you can't get to the enemy you are poor in the combat column and historically fighters are the slowest people on the battlefield - and have no way of preventing physical obstructions neutralising them. A fighter is poor at the Social and Exploration tiers - which is one problem. But the pressing problem with fighters is that as magic gets more potent and ubiquitous, they get overtaken at the combat column as well. Kill You 11 Ways To Sunday doesn't work if the fighter can't see what he's trying to kill or catch up with them.
Edit: I was being a little hyperbolic with the Dragon in the Anti Magic Field. The point is that dragons make no sense without magic. Neither do giants. Nor, as pmerton pointed out, do trolls. The idea that fighters have to stick to the laws of real world physics when common monsters do not and in ways that common monsters do not is something I just don't get. Especially when short of being a complete one-shot killer this makes the class non-viable at high level.
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