Emerikol
Legend
As expected, I get nothing but snarky reactions to my attempt to explain why people have an emotional attachment to D&D and that is why they fight for D&D to resemble the game they love.
Tony you have to be blind to think 4e did not massive change the game. Every single class took on the AEDU structure which alone makes the game MASSIVELY different even if nothing else changed. You can like those changes and some do but you can't deny they are major differences.
Someone asked why we fought for D&D to not continue going down the path of design that 4e represented. You can want different and that is fine. We just disagree on what D&D should be. I could argue that games using your design considerations exist out there. Massively narrative games are all over the place.
D&D for many of us was a good game until 4e. If they misfired on their design considerations then I'm glad they did because for years I enjoyed that game and many others did too. It was fun. 4e was many things but it was not fun for me.
Tony you have to be blind to think 4e did not massive change the game. Every single class took on the AEDU structure which alone makes the game MASSIVELY different even if nothing else changed. You can like those changes and some do but you can't deny they are major differences.
Someone asked why we fought for D&D to not continue going down the path of design that 4e represented. You can want different and that is fine. We just disagree on what D&D should be. I could argue that games using your design considerations exist out there. Massively narrative games are all over the place.
D&D for many of us was a good game until 4e. If they misfired on their design considerations then I'm glad they did because for years I enjoyed that game and many others did too. It was fun. 4e was many things but it was not fun for me.