green slime
First Post
I think the DM should be adjusting the difficulty of the encounters to accomodate the unwillingness of the Druid to join melee so this choice isn't forced upon him the character, at every battle. That isn't to say it shouldn't occur. But knowing this, set up more fights that make the game enjoyable for all the party.
I've seen clerics hestitate to get near a battle because they know they'll go down if the AoO connects, Inspite of their companions needing aide. That is why well-prepared characters carry wands of CSW, to avoid the AoO...
Unprepped Clerics with little or no spells left go down fast in melee. I shudder to think what is going to happen to a Druid.
Sure, the mighty Dire bear is a real horror. With an AC that blind kobold could hit. It can really tear things up. You need to choose carefully about when the ability is going to get used.
If you want to solve this problem, perhaps allowing the players to give some more advice to the Druid, during his turn, than you would otherwise allow. He may just be uncertain as to his character's abilities.
I've seen clerics hestitate to get near a battle because they know they'll go down if the AoO connects, Inspite of their companions needing aide. That is why well-prepared characters carry wands of CSW, to avoid the AoO...
Unprepped Clerics with little or no spells left go down fast in melee. I shudder to think what is going to happen to a Druid.
Sure, the mighty Dire bear is a real horror. With an AC that blind kobold could hit. It can really tear things up. You need to choose carefully about when the ability is going to get used.
If you want to solve this problem, perhaps allowing the players to give some more advice to the Druid, during his turn, than you would otherwise allow. He may just be uncertain as to his character's abilities.