I can almost certainly say I want to get involved. I don't get nearly enough game time for satiate me as it is. As far as interesting stories, I think as the current game I'm DMing gets under way (only had the first session, which was fairly good) I will have some proper stories to tell.
Here's some info on the campaign I'm running (infrequenly

) right now:
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First session of mine saw the PCs depart from Waterdeep on a privateer ship 11 days prior to the start of the campaign (for various reasons). The party is as follows:
1 Thayan wizard
1 Thayan fighter (they're cousins)
1 Sun elf wizard
1 Human rogue
With an undecided player joining later on (he missed the first session because of RL stuff so I'm merely going to introduce him later on).
The characters were all created with 4d6 reroll 1s. They're fairly powerful PCs, so I'm going to make it particularly hard on them
As they were sailing along on the ship near the Nelanther Isles, another ship (presumably a pirate ship) overtook them and they started a back and forth catapult exchange. The "pirate" ship was manned by kobolds. Eventually they boarded the ship and slew the kobolds fairly handily (as was intended). Then the captain came out. They had a fairly annoying battle with him (everyone kept missing, it took ages) and eventually grappled and tied him up. I had been counting on them killing him, but I rolled with it. He was a level one rogue with the voidmind template from the MMIII. They questioned him and learned essentially nothing, though they now think that some sort of parasite was living in this chap's skull (because the illithids in control of the rogue eventually stopped being amused with the completely weird lines of questioning and just severed the link with the rogue (which I described as his expression going blank and green goo running out his nostrils and the holes in his head, followed by a glob of it rolling out of his mouth (which the PCs now think is the *creature* XD)). They also found a note apparently written by this pirate captain(in illithid). It had some sort of vague command for him to gather an army to march on the capital of Amn (though what they don't know is that it's a plot by the illithid hosts to trick the PCs into sending Amn's army into an ambush). So, they decided in the spirit of reward they'd go with the pirate ship (which was Amnian) to Amn and see if they can get a reward (they were originally bound to Calimshan, as the privateer ship also does cargo, and I worked out things for them to do had they gone either way (had they not Comprehended Languages on the note, they likely would have gone to Calimshan)). Anyway, since I'm sure Amn has no love of Thayans (and they are visibly Thayans, they made no attempt to hide it) and for sure no love of wizards either, the local populace is likely to assume that Izeer (the pirate captain) is the Thayan wizard's slave (which can go a number of ways, depending on what they do). I needed to write this down anyway for the site I'm putting up, duelroom.net (duelroom being the name of our IRC channel) where we're going to keep campaign logs and the like.
Basically, if they disguise Izeer they'll not be bothered and will eventually meet up with either the local Captain of the guard or one of official types of the city which will send Amn's army marching into a death trap and the PCs off to find an interesting NPC I've made, named Molordane. He's a human male cleric of Lolth (hehe, kidnapped at a yound age and engineered to as an experiment/plot to take Amn and see if humans could readily be corrupted at a young age). I've given him Evil as one of his domains, and he has Profane Lifeleech, Corpsecrafter and Hardened Flesh as feats from Libris Mortis (he'll have desecrate and quite a few undead summoned when the PCs meet him, which I'm going to tie into further plots after the next session).
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