The Dungeon Masters' Foundation Mk.II

themind said:
Ok that works.

Although, I was thinking of the base creature before adding templates of levels but it works nontheless. I'll just add more levels and I should be set.

Thanks.

The levels were just a "recipe" so to speak just to make it easier to build him up and get close to the desired specs. Now that he is finished, I'd treat him as a creature onto himself no different as one pulled from the MM and just go from there. I'd be happy to go for v1.1 if it would help.

I’m sure I can get some mileage out of these bad boys too… :]
 

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If you want go right ahead. I'll see how bad*** this thing will be with the specs you came up with.

Why does it feel so good to imagine destroying your PC's? Or to at least put the fear of God into them.
 

Because it's payback of sorts for that carefully crafted town you worked on for three days, and the PC's, in a fit of pique, burned it to the ground. It's for all the times that they ruined a perfectly good adventure, the one you spent 1 or 2 weeks painstakingly planning all the encounters, coming up with clever tactics for the villains so you could give them a proper challenge, and they come up with a way to circumvent it all and still accomplish the mission.

Yeah, I know that the game is not meant to be DM vs. PC. But sometimes, just sometimes, it feels good to indulge in that guilty little pleasure by taking the PC's to the brink of oblivion and making them sweat.
 

Currently, I'm preparing to run a custom campaign set in Eberron.
My 3 players have created Gestalt Characters from the UA, beginning at 10th level. They are a fighter/druid, a rogue/monk, and I believe a fighter/artificer. I'm going to scale the first four Eberron adventures (The Forgotten Forge from the ECS, Shadows of the Last War, Whispers of the Vampire's Blade, and Grasp of the Emerald Claw) to match the PC's levels.

Ok? So far so good.

The problem is that they want to continue past 20th level and into the Epic Levels, and I'm not entirely sure just how to handle that. This is going to be a high-level campaign, obviously, but I'm not sure if advancing Gestalt Characters into the Epic Levels is going to work, so any advice or ideas are appreciated.

Another question that I have: Have any of you tinkered around with the idea of advancing your PC's past 20th level without utilizing the Epic Level Handbook (ala The Black Company Campaign Setting)?
 

AS with many games, the higher level you become, the less significant ganing a level is.I woulsn't worry about it too much. Past level 24 or 25 or so, level ganing becomes almost insignificant other than feats gained and skills improved. Saves and BAB occasionally go up but its minor and the HP ganined is quite small to a 2*th level character.
 


Check this

Ok this is what I have for a Fiendish creation

Fiendish Warforged Goliath, Level 10 Fighter
Large Construct(Living Construct, Extraplanar)
Hit Dice: 10d10+50(109 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 20 (-1 size, +2 natural, +8 armor, +1 Dex), touch 10, flat-footed 19
Base Attack/Grapple: +10/+21
Attack: Greathammer +17 melee (3d6+12/x4)
Full Attack: Greathammer +17/+12 (3d6+12/x4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Smite Good 1/day
Special Qulaities: DR 5/magic and adamantine, Darkvision 60 ft., SR 15, fire and cold resistance 10, Living Construct traits
Saves: Fort +12, Ref +4, Will +2
Abilities: Str 24, Dex 12, Con 20, Int 12, Wis 8, Cha 6
Skills: Climb +20, Intimidate +11, Jump +20
Feats: Adamantine Body, Improved Damage Reduction x3, Exoctic Weapon Proficiency(Greathammer), Weapon Focus(Great Hammer), Weapon Specialization(Greathammer), Power Attack, Improved Bull Rush, Knockback
Environment: Underground
Organization: Solitary, pair
Challenge Rating: 13
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancment: By character class
Level Adjustment: --

So, what do you think. I'll probably make a Draconic, Half- Fiend, and Half Dragon one as well.
 

It is finished...

Well, it finally happened. I found out that I was losing two of my players due to the problems I have posted here. So, I did the unthinkable and informed my group that the current gaming group as it stands is no longer viable for me. Basically, though the advice I have given and received, I discovered that I was no longer getting what I wanted out of the game and neither was just about anybody else.

I have decided that the single most important factor in starting a gaming group or adding members to an existing one is communicating what you as a DM are looking for in the game and letting prospective players know that you want players who are looking for the same thing(s) from the game. If you don't want to play the same game, then don't try to play together.

This may not be true to everybody, depending on their circumsances, but having gamed for about 23 years, I am way too set in my ways to change the basic style of game I enjoy (though it has developed over time, thank goodness). I also enjoy running the game. At this point in my life, this decision seems right for me. I am choosing the game I want to play and trusting that there are players out there who want it too. If not... I haven taken a hiatus before.

I want to game as a stress reliever, not a stress inducer.

DM
 

themind said:
Ok this is what I have for a Fiendish creation

Fiendish Warforged Goliath, Level 10 Fighter
Large Construct(Living Construct, Extraplanar)
Hit Dice: 10d10+50(109 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 20 (-1 size, +2 natural, +8 armor, +1 Dex), touch 10, flat-footed 19
Base Attack/Grapple: +10/+21
Attack: Greathammer +17 melee (3d6+12/x4)
Full Attack: Greathammer +17/+12 (3d6+12/x4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Smite Good 1/day
Special Qulaities: DR 5/magic and adamantine, Darkvision 60 ft., SR 15, fire and cold resistance 10, Living Construct traits
Saves: Fort +12, Ref +4, Will +2
Abilities: Str 24, Dex 12, Con 20, Int 12, Wis 8, Cha 6
Skills: Climb +20, Intimidate +11, Jump +20
Feats: Adamantine Body, Improved Damage Reduction x3, Exoctic Weapon Proficiency(Greathammer), Weapon Focus(Great Hammer), Weapon Specialization(Greathammer), Power Attack, Improved Bull Rush, Knockback
Environment: Underground
Organization: Solitary, pair
Challenge Rating: 13
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancment: By character class
Level Adjustment: --

So, what do you think. I'll probably make a Draconic, Half- Fiend, and Half Dragon one as well.
How would this thing breed to get half-anything?
 


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