The Dungeon Masters' Foundation Mk.II


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Nightcloak said:
Well said. Leave a few cold drinks in the fridge, I’m probably next!


But if other interests are just pulling their attention away, then you will have some tough choices to make. I’d talk to everyone individually at that point and be honest; you might save the third guy if he realizes how much you would like him to stay and why. If he thinks you are just randomly “booting” people from the game, he will see you as the triggerman and leave with his friends. If he sees that his friends are leaving because they no longer have an interest in the game, but he still does want to play thanks to your interest in him, then he will see it as their decision and would be more likely to stay.

I really need to learn to say things more concise! :uhoh:

Hope all of this helps and I hope I triggered a few ideas. Best of luck, and definitely let me now if I can help more. Let us know what happens.

Well, after reading everything and pondering, I am really leaning towards this reason. I think because of their other game, these players are blowing of steam in my game and other interests are starting to pull them away. Additionally, I think the abundance of serious gaming before this campaign is possibly causing them to bring a little too much levity to the game right now as well. With the departure of the other player I mentioned, there were some heavy issues that I guess there must be some release from.

I really don't think that what they want from the game has abruptly changed, since I surveyed them before I began the campaign and again after the change in behavior happened. Then, at the very next session, the behavior continued or intensified. I think that is why I was looking at my mistake(s) as bearing the burden of responsibility for this.

I know that no one currently at the table thinks I am randomly booting people.

Thanks for the assistance again. This perspective of an objective opinion really does help me examine the facts in a new light. I can not only read what you and others write, but also what I have written and gain new insight.

DM
 

For my campaign, I've been working on the idea that Nightcloak came up with. I'm currently trying to work on the special warforged. I am looking for some help though.

For the base creature, which I have been thinking about calling a Warforged Goliath, before adding any templates to it, I want to aim for a CR of 3-5. I was thinking of it having at about 5 HD, DR 5/Adamantine, having Adamanine plating(+8 AC), the Powerful Build trait, abilities of Str 20, Dex 13, Con 18, Int 10, Wis 8, Cha 6. It would be a medium creature.

I was thinking of having it wield a weapon similar to the Goliath Great Hammer in the Races of Stone, except a large one.

What would you estimate the CR of the creature with the main stuff I just mentioned.

Any suggestions.
 
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My campaign

:D

What up fellow DMs?

There have been a few requests and besides I have nothing better to do.

So heres my awesome campaign.
We "restarted" playing D&D with the original group circa 1987-2000.
Ive played since being a wee lad, with only 2 gaps. The firtst gap was for 3 years, and then there was a 2 year gap when i sold my soul to the "Crproate Slave Masters".

Starting out we laid out our "concepts" They are as follows.
No Alignment, ii is considered each character is a "good" to various degrees. Alignment is used as a "theme" and not a sticking point.

We started at 2nd level with a 20% chance to be 3rd, and 10% chance to be 4th.
We ended up with 5 First Lvl and 1 2nd lvl character. We rolled best of 3 sets using .d6 per ability. Players chose 1 set.

We set our game in greyhawk because of past familiarity. The last campaign (94-2000) was based in Raelastra, So i se the stroy line in the Sheldomar Valley/Bissel Area.
Mid to High rennaisance for technology and late middle ages for a social concept.
there is a range based on region from late Roman empire up thorugh High rennaisance.

The players wanted:
Rapid level Advancement
Prestige Class options
A Medium Magic Campaign, meaning you dont need magic to succeed, but it helps
A contact base of NPCS. The old campaing had NPCs that usually ended up screwing you when you needed them most.
PCs would be "unique heroes" and 12th mages would not be on every corner.

here are the characters

8th level priest of Pelor, 17wis, +3 Mace with imbued spell abilites
6th Lvl Barbarian/ 2 nd Prestige Class "wolf Blooded" a special racial class the Player and I created 18 Str 17Con
6th lvl Wizard/2nd Lvl Blade Wraith -18 Int 14Str a specialty battle mage class the Player and I created
8th lvl Monk with the Vow of Poverty feat from Exhaaulted deeds..(completely out of hand)
20 Dex...with feats and crap he has a 30AC vs 1 attack around..
7th Level Elf fighter /1st level Infused PC from Dragon, 17 Str 18 Dex, Specialty archer
7th Lvl Ranger/1st lvl "Ranger Knight of Furondy" also from dragon.


Ultimately I am running the players through the first Iron Kingdoms Module, Witch fire trilogy, but have added and expanded it considerably. Currently theyr are hunting down a Sorceress that is in league with necromancers devoted to Nerull. Needless to say the climax is an epic scale "legions of undead" attack the city type deal.

last session the "heroric/retarded" players decided to "unhook or disconnect" a dimentional gate that was in the form of a linked chain....ZZzzzztt. 3 players have randomly been polymorphed into Planer Penitants. The Elven Ranger was turned into a Negative Planer UNDEAD, the pain in the ass monk was turned into a copper skinned gnome, and the elven fighter was transformed into a "beastman"

Hahahah!.... :lol: :lol: :lol: :lol: :lol:
 

Wolf70

In response to your problems.....I face many of the same....

Its really really difficult when your level of investment isnt off set by the players..
I wrote several weeks ago about my similar problems...

The lack of "serious gaming" may be cyclical. I took a break in one of my other campaigns for now 3 months because the Players were questioning every combat encounter and monster. My current d20 campaign got a little off track, but I applied several points that the my fellow DM suggested...

I think ultimately open the next session explaining what the game means to you, be very positive and supportive. NOT CRITCAL. Suprisingly some of theses players will/may come forward admitting "yeah we have been jerks". Make sure that the game still reflects the concept that the players have. UNFORTUATELY I have found that I need to accept some of this poor behavior because my players are not as HARDCORE as me and 2 of the other players. Sad, but your expectations may be too high?..

Hand out this easy survey...
 

Morbog of Ghetto D said:
In response to your problems.....I face many of the same....

Its really really difficult when your level of investment isnt off set by the players..
I wrote several weeks ago about my similar problems...

The lack of "serious gaming" may be cyclical. I took a break in one of my other campaigns for now 3 months because the Players were questioning every combat encounter and monster. My current d20 campaign got a little off track, but I applied several points that the my fellow DM suggested...

I think ultimately open the next session explaining what the game means to you, be very positive and supportive. NOT CRITCAL. Suprisingly some of theses players will/may come forward admitting "yeah we have been jerks". Make sure that the game still reflects the concept that the players have. UNFORTUATELY I have found that I need to accept some of this poor behavior because my players are not as HARDCORE as me and 2 of the other players. Sad, but your expectations may be too high?..

Hand out this easy survey...

Thanks Morbog. I gave you advice when you were having problems, but now face a similar situation and I appreciate your assistance with mine.

As I said, we have already had this conversation within the last two sessions and they did say basically, "Yeah, it is getting out of hand. We love the game, so don't change a thing. We will cut out the stupid stuff."

Thanks again everyone. I am actually getting some good stuff here.

DM
 

themind said:
For my campaign, I've been working on the idea that Nightcloak came up with.

For some strange reason, I feel responsible for the contorted faces of PCs I will never meet...

If I had a conscious, I might call this strange feeling guilt. ;)

I'm currently trying to work on the special warforged. I am looking for some help though.

For the base creature, which I have been thinking about calling a Warforged Goliath, before adding any templates to it, I want to aim for a CR of 3-5. I was thinking of it having at about 5 HD, DR 5/Adamantine, having Adamanine plating(+8 AC), the Powerful Build trait, abilities of Str 20, Dex 13, Con 18, Int 10, Wis 8, Cha 6. It would be a medium creature.

I was thinking of having it wield a weapon similar to the Goliath Great Hammer in the Races of Stone, except a large one.

What would you estimate the CR of the creature with the main stuff I just mentioned.

I’d be glad to help, but I honestly don’t know the details of a Goliath? Is that also in the Races of Stone? A little help with that then I’ll be ready to roll.

*Opens the Eberron CS, the Monster’s Handbook, and a cold beverage*
 

Yeah, they are in the Races of Stone. But I'm not really using the race for anything just taking some ideas.

The Powerful Build allows the creature to act as one size larger for the purposes of zsize modifiers for things like grapple and trip attacks. Also allows him to use LArge weapons without problem.

The Great Hammer is an Exotic weapon that does 1d12 damage medium sized and 3d6 damge large sized. It also has x4 Crit.

Imagine this towering Warforged with a demonic look weilding this big hammer. With the Knockback feat, just imagine the carnage. Hehehe

I don't know how to estimate the CR of a creature from scratch, but I would like those abilites. With those abilities, what would the CR be?
 

Ahhhhh... I see. I really need to update ye ole' library soon. I have been focusing on 3rd party material a lot lately.

Anywho

Base creature = Warfaorged
Starting stats based on "elite numbers" in the SRD for creatures with player classes: 15, 14, 13, 12, 10, 8 or detailed for our Goliath is Str 15, Dex 13, Con 14, Int 12, Wis 10, Cha 8.
Racial modifiers for warforged applied: Str 15, Dex 13, Con 16, Int 12, Wis 8, Cha 6.
[CR 1/2 befor levels]

3 levels of Fighter = 3 HD + 2 feats for character level + 2 feats for fighter levels
Feat, First level Character: Adamantine Body (+8 AC, replaces +2 starting AC bonus) and DR 2/Adamantine +3 feats on Improved Damage Reduction brings the DR to 5/Adamantine +1 feat on Exotic Weapon Proficiency (goliath Great Hammer)

[CR 3 = 1/2 + 3 levels rounded down]

Advance to large size=
Str +8 Dex –2 Con +4 Natural Armor +2 AC/Attack –1 plus the rest off the fun that goes into large creatures. Cost is CR+1 per SRD
[CR: 4 = 3 advanced +1 for increased size]


How's this little guy?


Goliath Warforged v1.0
Str 23 , Dex 11, Con 20, Int 12, Wis 8, Cha 6.
Armor Class: 19 (+10 Natural , -1 size)
HD: 3d10+15
To Hit: +8 (+3 level, +6 strength, -1 size)
Special: Weapon Prof (Big Ass Axe) and DR 5/Adamantine
Fort: +8, Ref: +1, Wil: -1
*26 skill points as you see fit, none higher than 6 ranks*
CR: 4
 

Ok that works.

Although, I was thinking of the base creature before adding templates of levels but it works nontheless. I'll just add more levels and I should be set.

Thanks.
 

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