The Dungeon Masters' Foundation


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I can still use links. But I have to type out the code. At WotC, I can just click the button, enter what word I want for the link, paste the address in, and voila: link. It just saves a little time is all.
 



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Experience:
Back in the 80's: lotsa basic/expert, a little AD&D 1E, some Gamma World 1e
Recent: Ran a homebrew 3.x campaign from Feb 2001 until Dec 2004, ran basic/expert again from July 2004 to Dec 2004

Future: starting a 1e AD&D Greyhawk (pre-wars even) campaign in a littel over a week, and will be running that for thr forseeable future. I am unlilkely ever to DM plain 3.5 again, but would be glad to run any of the following d20 systemsL Conan, Excalibur, Darwin's World, New Argonauts, or Sidewinder: Recoiled. Also, my 1e game is likely to morph into Hackmaster at some point, and I'd probably be down with C&C, once I get a gander at it.
 


Mmmm. Sidewinder Recoiled -- what a great game.

For reference, posting problems should be asked in the Meta forum (way down at the bottom.) That's the forum to check if you have any technical problems or want to know what's really going on around here.

If you folk plan to use this for House Rules material (as LilMissKittyn suggests), then House Rules is the perfect place for the thread. I understand that you'd like to use one thread as sort of a catch-all for rules, advice and DM creations; which have you found you've concentrated on at the WotC boards? That'll decide what forum the thread settles in.
 

LilMissKittyn said:
And now for my first naive question:
What's the best way to work transient PC's into a campaign? (People that can't play all the time, but still want to be able to play).

This is a tough one. If you are planning a campaign and you know some of the PCs will be transient, then you can try to incorporate that into the campaign.

Stage the campaign in a city where transient PCs are able to join and leave easily without breaking the suspension of disbelief.

Or stage it in a limited geographic area where the PCs hardly ever get further than a day's journey from town.

If this is an established campaign and you know that a PC will be transient for a short term period, than move the current adventure into a locale such as the two above.

If this is an established campaign and you have players that have developed scheduling issues, then you can leave their characters onstage, but in the background. The PC doesn't do anything unless the player is there. The drawback to this is that the PC isn't fighting, casting spells, using skills, etc. Depending on the group, this could seriously affect the dynamics of the party and will change the challenges they can cope with.

Another alternative would be to allow another player to play the PC. I suggest only doing this if everyone is comfortable with it. I have seen some people become petulant because they don't think another player did a very good job playing their PC.

In my campaign, if I know the player can't make the session, and the group is someplace convenient to leave the PC behind for a short time, I choose that. Otherwise, the PC is onstage and inactive. I have no problems running groups with different experience levels so if the player isn't there, the PC isn't gaining experience.

I had one campaign where the paladin's player had scheduling issues for a while. Since we generally do not like to play other people's PCs, the paladin spent some sessions watching the horses until the party got back to town. Then the paladin ended up doing some work for the church until the player could return to the game on a regular basis. He was a bit lower level than the rest of the group, but we did a little story background for what he was busy with and I let the player do some writeups to close a little bit of the experience gap. He never caught up, but he did fine overall through the campaign.
 

LilMissKittyn said:
It said in the first post that we're basically a discussion group for any DMs who wish to join. Basicallly, we're just trying to stay together, which is why we set up our own group here. If we offend anyone by doing so, we can most likely move elsewhere. As far as similar organizations on the site, I'm sure that the group members will find the other organizations and join them (it being Christmas Eve, I haven't had the chance to navigate the boards yet). Like I said, if we are unwelcome here, I'm sure we can find somewhere else to reside.
We're not trying to outbest anyone, and we're not trying to prove anything. We moved from the WoTC boards in somewhat of a hurry because we rejected someone from the council who was not fit for the position (I won't say anything more, out of respect for the regulations). I repeat: we just want to stay together in a place where we can run the foundation as we believe it should be operated. We're not trying to offend anyone.

If I do not speak for the group in this, please let me know.

Oh, it's not a problem. The biggest reason I asked to join up is because I like giving new players/DMs advice. If they are more comfortable asking in this thread rather than starting a thread of their own, then that's wonderful.

Of course, I also like giving old players/DMs advice if they ask for it. And I sometimes want to ask for advice myself. I've only got 24 years of experience and I haven't figured everything out.

As you look around through the different forums, I think you will see many, many threads that cover certain aspects of what the DMF is trying to achieve. Those will range from General Discussion, D&D Rules, and House Rules. Then you will find a lot of material in the Rogues Gallery. That is just a small sampling of EN World.

It's not that you aren't welcome. Far from it actually. But many of us tend to think of EN World as a community that overlaps many of the DMF's goals.
 

BardStephenFox said:
Or stage it in a limited geographic area where the PCs hardly ever get further than a day's journey from town.

Another alternative would be to allow another player to play the PC. I suggest only doing this if everyone is comfortable with it. I have seen some people become petulant because they don't think another player did a very good job playing their PC.

I had one campaign where the paladin's player had scheduling issues for a while. Since we generally do not like to play other people's PCs, the paladin spent some sessions watching the horses until the party got back to town. Then the paladin ended up doing some work for the church until the player could return to the game on a regular basis. He was a bit lower level than the rest of the group, but we did a little story background for what he was busy with and I let the player do some writeups to close a little bit of the experience gap. He never caught up, but he did fine overall through the campaign.

These are the three I have some questions about. Frankly, the players in this group have some issues about gaming and wouldn't be comfortable with limitations. So the first setting is out.

As for letting someone run a character....I don't know. I wouldn't dare trust anyone in that group with a character of mine, nor do I think they would trust each other. So that's out too, but it's a good idea.

And the third one is out because they get grouchy about differing levels characters (from the stories I've heard).

So, I guess my real question is, what do you do with transient characters in a mistrustful and irresponsible group? :p
 

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