Mordmorgan the Mad said:
Dyne: Any plans for humans and hobbitses?
I'm working on Hobbits. I'm not completely certain what to change on them, but they will at least get some kinda bonuses on Listen and Spot, as well as maybe a few other tweaks. I'll basically read through The Hobbit and the Lord of the Rings and take notes on things about Hobbits from the books that should be emulated in the game. I don't know if there is anything to change about Humans.
Dwarves will probably change some more, to the point that they may become LA +1. But, as is, I don't think they're good enough for an LA +1. Also, Elves don't die of old age, so that might adjust their LA even further. If I give them any magical abilities, their LA will go up more. As they stand, though, they're LA +1.
@BoD:
Don't hate.
The things I am posting for Races is according to the D&D Core Mechanics. This whole thing is still in the works. I may change the mechanics to the point that the Races will have to be redone because they no longer apply.
By-the-way, isn't D20 copyrighted? So, if I wanted to publish a D20 System game, I would run into copyright problems? Would I instead have to make it D100 or something?
@BoD on the "Bloodlines" Campaign:
Obviously, it needs a plot that is broader than a single lifetime. Perhaps the family of the PC's is trying to destroy a particular type of creatures, and it takes a long time for them to destroy all of these creatures because they are so widespread. Or, they could be fighting against a villain so powerful that the PC's have to fight him one step at a time, for generations.
For example, perhaps the first generation acquires certain artifacts for use against the main villain. The first generation uses these artifacts against the villain, but they are unable to destroy him. Instead, they defeat his lieutenants and drive his forces off. The second generation inherits these artifacts, and they use them against the villain. They manage to drive off the villain again, but only for a time. By sacrificing their lives, they put the villain into a stasis. The third generation must then search out these artifacts again, then finally destroy the villain. This villain could be as big as a deity, depending on the scope of the campaign (which sounds quite large).
Or maybe the family of the PC's is fighting against another family of villains. The ancestors of the later PC's once defeated a great evil that threatened the world, but the descendants of the evil beings are back for revenge, and so the legacy of these great heroes must fend off an evil of their own.
However, if I were to run such a campaign, I would avoid having descendants of the PC's suddenly step in when a character is so stupid he gets himself killed. The descendants should only come into play when the original characters die deliberately in an honorable sacrifice, in my opinion. Plus, it doesn't make sense how a character's great grandson could be adventuring with his great grandfather's best friend, considering the possibility of one Player who dies several times while another manages to keep his head. If a PC dies, however, you could have a cousin or brother or sister or something come in to take his place. I'd avoid "free do-overs", though.