Problem is, options that make your PC suck as an adventurer really screw over noobs and casual players.Orryn Emrys said:My wife, for example, once wrote up a wizardess who was woefully inadequately prepared for adventuring. She was a research mage, her spellbook stocked with utility spells and very little that was designed for combat. Over the course of the game, she was forced to compensate with what she had, developing clever applications for her spells that aided the party in unconventional ways. Eventually, learning from her experiences, she became more combat-ready, approaching the development, acquisition and application of offensive and defensive magic with the scrutiny and efficiency of a researcher. It was fun.
A rules expert could handle the above character in 4e by devising stats to represent 'suck', then switching to a RAW wizard once the character had gained experience.