Which was exactly my point; skill in 4e is more about playing your character --with others-- rather than building him or her.helium3 said:From what I can tell, it tends to hand out TPK's to party's with sub-optimal tactics.
Which was exactly my point; skill in 4e is more about playing your character --with others-- rather than building him or her.helium3 said:From what I can tell, it tends to hand out TPK's to party's with sub-optimal tactics.
Really?? Tell that to Aragornel-remmen said:But a ranger is not a fighter. . .![]()
Orryn Emrys said:What I'm concerned about is the possibility that it will all seem sort of old hat after a campaign or two.
Two things:Ydars said:There is a sense that tactics and teamwork have overshadowed the individual and his heroism.
How does rewarding a cooperation in a cooperative game make it harder to pretend your an elf? It just means your elf should should show some teamwork when the elven waybread hits the fan.This type of game is great fun, but it is not an RPG.
I definitely cannot disagree here. The 4E paradigm seems to be to make all characters ready for adventure, because that is what the game is about. Perhaps into a dungeon, or into ruins, or into a city, but adventuring is where it is at. So, you're without a doubt correct, but I see no folly in the game essentially forcing you to be able to do what you're supposed to be able to do in the game: overcome challenges. (The game forces you to take combat abilities and skills, for the two most common types of challenges.)Orryn Emrys said:I don't mean this to seem a judgement against the system in any way... just a recognition of different goals built into the design of the game.
My wife, for example, once wrote up a wizardess who was woefully inadequately prepared for adventuring.
Sounds the like the dwarf is mostly independent of the rules of the edition, but for being a sorcerer with a smattering of fighter be a wizard with the student of the sword multiclass feat.Orryn Emrys said:And, perhaps most interestingly of all, he used his sorcery to try to make himself a more effective fighter (which he had all of one level of...), in "true dwarven fashion". He was one of the most entertaining and extraordinary characters we've ever seen.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.