The Elfblood Wanderers--New Story Hour!!

Next Installment:Before the crowd turned ugly again, the elves escorted Nystyra and her friends back to the road, where they made ready to depart. But first, Erwyll, Nystyra's elfish father, spoke.

"Nystyra, I may have fathered many bastards over the centuries, but you are truly my daughter. And as a father, I bestow a name on you, a fitting name. Nystyra Elfblood, I name you, for you have done a great service to both Druids and Elves in warning us of that poisonous snake who was stirring the common folk against us."

"Elfblood! Elfblood!" the Elves shouted with one voice.

"Three cheers for Miss Nystyra!" squeaked Eliad.

Nystyra smiled uncontrollably, enjoying this adulation. She could get well used to this, she thought. No sooner had she blinked her eyes, though, then the Elves had disappeared, gliding back into the forest without even a word of goodbye.

"Ah...my lady," said the Druid, Math. His voice was harsh and raspy like a saw blade when he spoke. "I...owe you my life, and I, ah, I would travel with you...dammit, never mind. Mathonwy, you do the talking..."

"You'll have to excuse him, he's, well, not really comfortable around people. What he means is, he owes you his life, and we have no place to go. That is, we'd rather not return to Greatree, or we may find ourselves on a stake again. If you don't mind, we will travel with you, at least until we find somewhere else to go," Mathonwy said, picking up where Math had, somewhat awkwardly, left off.

Nystyra tried to explain that she didn't even know where she was going, but it was clear to her that Math and Mathonwy were going to be stubborn. Besides, it might be refreshing to have someone to talk to beside Eliad, who had the attention span of a magpie and as much inclination toward "borrowing." And Mathonwy was handsome, she thought...

And so it was that they struck off to the north again, once again following the road. They had found Math's pet, Silvercoat the wolf, huddled in a roadside copse next to the sign that proclaimed that Greattree was That Way. Mathonwy proved an intelligent and sociable travelling companion, though Math wasn't sociable at all. Nor was he particularly intelligent, either. He barely spoke, and when he did, it was in short, one-word sentences. He seemed more at home with his wolf than among humans.

They learned from a passing farmer a few days later that there was another town not far from there. It was called Urglath, a dwarven name. Apparently, it was located near a played-out mine and had formerly been inhabited by a clan of dwarves called the Swifthammers. They managed to glean these tidbits out from the farmer's mostly off-topic chatter, about his wife and daughters and fine young son, and how well the crops were doing this time of year, and didn't they hear that it was to be a long witner coming, and the harvest was doing quite well, and had they heard about Goodwife Sharp and her lover, that it was the talk of the town, and - they had a hard time shutting him up. He was chattier than Eliad, which is saying a lot.

But they found Urglath eventually, by following the farmer's carts. It was a small, sleepy town - or it would have been had it not been teeming with soldiers and camp followers. Nystyra wondered if they had had the luck to visit right in the middle of a war. But as there didn't seem to be any fighting going on at the moment, the travellers strode through the town gates. Inside, it was chaos. Through narrow, twisty streets, crowds of people, from mud-covered farmers to dangerous looking soldiers, shouted and screamed and laughed and shoved one another. Chickens, cats, and stray dogs chased each other through the streets, somehow miraculously not getting trod on. And, of course, there were farmers. Lots of farmers, in carts, who all seemed to have greatly short tempers, poor eyesight, and only the vaguest idea how to drive a cart. It was as though someone had taken the entire population of Avalon and crammed into a space about the size of a tilting field.

As soon as they got into the gates, they had to immediately dodge a farmer's cart that flew down the road, with a furious peasant at the reins. Another cart came speeding up the street from the other direction.

"Oo, I can' watch!" muttered Eliad. He covered his eyes as the two carts collided, their horse breaking free of their traces and galloping down the street. The carts both flew to pieces, vegetable and sheaves of wheat and ripe red apples flying everywhere, pelting the crowd. The two drivers climbed out of the wreckage of their carts, then clenched their fists and began tearing into each other. The Elfblood Wanderers, as they had named themselves on their long walk to this town, walked on, toward the sign of an inn in the distance.

After dodging another farmer's cart, picking their way through a jumble of sleeping drunks, pushing their way through a street fight between two rival mobs of unruly soldiers, and ducking a pan of dishwater thrown from a second story window, they finally made it to the inn, the Leaky Keg Tavern and Rooms, feeling like battle weary veterans who had fought their way through a besieging army, returning home to their nice, safe, fortress.

The common room was as crowded inside as the streets were outside. Farmers, merchants, soldiers, and thieves rubbed shoulders in the cramped, smoky room. The smells of stale beer, sweat, and food were overpowering. Nystyra surreptitiously cast a minor spell, a cantrip that Adrin had called Prestidigitation, to create a waft of pleasant, pine-scented air under her nose. She decided to get a room right away, to get away from the smell and bustle of the common room. Math and Mathonwy also wanted to get away from the common room. Nystyra could already tell that they were missing the fresh, woodland air of their abandoned grove in Greattree. Eliad, on the other hand, didn't seem to mind at all. Bearing a tankard only a little shorter than he was, he made his way through the crowd toward a table in the corner, where a odd, grim-looking woman sat. She was so short, her feet didn't touch the ground. Birds of a feather...,Nystyra thought.

Math, Mathonwy, and Nystyra fought through the crowded room to accost a harried-looking serving girl. The tavern goers gave the them a wide berth - these strange travellers, with pet wolves and eagles and mystical look to them were not to be trifled with. Although the serving girl looked to have seen sixteen or seventeen summers, she was barely five feet tall. Short and stocky, she looked much like the grim woman in the corner table. Family? Nystyra thought.

"Excuse...Miss! Miss! Excuse m - " Nystyra tried to get the girl's attention as she darted around the room with a huge tray balanced precariously on two fingers.

"Rooms are upstairs, 4 silver crowns a night. You get breakfast and supper for another 2 silver crowns. Ale is a copper a mug, plonk is a silver a glass, good wine is a gold crown a glass. Anything else?" she said quickly, not even looking at Nystyra. Her whole manner was taciturn and hurried.

"Yes, there is something else," Nystyra said. "Who is that woman over there in the corner, the short one?"

"Oh that's my aunt, Diesa," the serving girl said. In an instant her whole manner had changed, from taciturn and hurried, to friendly and conspiratorial. "She's actually a Dwarven priestess, if you can believe that. She normally lives underground - that's why she looks so pale. Anyway, me and her, we belong to the Swifthammer clan. Only I don't live underground - I wanted to see the world, you know, but all I see is the inside of this inn. Anyway, I gather that she's come out from under her rock, so to speak, because she's looking for something...or was it because someone died? Maybe its both. Anyway, she's been very, well...grim lately, so I guess it must have been pretty important, what she's lost. Privately, I think she could use a little help, she spends all day wandering around in the foothill out there and praying to her goddess, but she won't admit that she needs help. She's stubborn as a boulder. But anyway, who cares about that? I mean, she'll find whatever she's looking for eventually. If you ever need me, I'm here all the time, and - " She never got further than that, because some soldiers at the other end of the common room were banging on the table and calling for service.

Somewhat later, Nystyra was in her room, sitting cross-legged in a pentagram design she had drawn on the floor with a piece of chalk. She held in her hand her spellbook, a huge, wieghty grimoire she had written herself, under the instruction of Adrin Emberlord. She immersed herself in arcane signs, sigils, and incantations, scraps of seeming meaningless rhymes, recipes to potions, and instructions on casting various spells. Ginger, her cat and familiar spirit, prowled around her, occassionally crawling over her lap. It was sometimes hard to believe that the lazy, orange cat was a supernatural spirit from Otherwhere that she had bonded to during a lengthy ritual. It was this bond that allowed her to cast spells, and her Coal was the symbol of that bond, wrought by fire, branded with her own sigil, and marked with her blood and her familiar's blood. Some sorcerers preferred using wands or staves for their casting, thinking they were more traditional, but the Coal was Nystyra's primary spellcasting tool. So every day, she studied her spellbook and annointed the Coal with her own blood, infusing it with her life to keep it magical, and too keep it bonded to her.

As hours passed and Nystyra didn't stir, suddenly her door creaked open. Eliad walked in.

"Miss Nystyra, wake up!" he stepped over one of the pentagram's lines.

Nystyra was concentrating deeply on her Coal, her spirit floating on the Astral plane, in limbo between this world and the next. When Eliad's foot broke the continuity of her warding pentagram, she felt a cold rush of air on her face.
Her eyes filled with visions of fire and blood. She felt burning on her skin. She was burning up! Faces, leering and hideous, and all aflame, danced before her eyes. Faster and faster, and faster still! She was surrounded by phantoms, human shapes wreathed in flame. Now they were dancing. Around and around in a mad dance, they twirled, grinning horribly! They were reaching for her - they would touch her, and she would die, she would join them, she would go mad...far off, she heard a scream. It was her voice, she was screaming, and then, she felt as though she was falling. Falling and falling, her spirit was literally falling back into her body. She opened her eyes. The horrid phantoms were gone. The fire was gone, she wasn't burning up any more. Eliad stood before her, looking concerned.

"Never," she said hoarsely. "Ever. Do that. Again."

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

And that's why, kiddies, you never disturb a wizard(ess) while at her studies.
 

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If you keep updating, people will keep reading.

And I don't mean to sound harsh, but stop with the pleading, it only serves to put people off.

Just knuckle down and post an update rather than bump it up again. Having said that, your story hour is on my "to read" list, so you have at least me reading.

Don't give up. Thats the main thing.

Spider.
 

will do, Spider...

* * * * * *
"You did what?" Nystyra half-shouted, feeling quite exasperated.

"I...er...voluteered our services to th' dwarf lady down in the inn.," Eliad said. Never before had Nysytra found his beatific grin quite so annoying.

"And she's waitin' for us right now," finished the Gnome.

"Why did you volunteer our services?" Nysytra asked, with forced calm.

"Well, she seemed like a nice sort, and well, she did mention she needed 'elp findin' someone she knew, and I thought
that, well, ye know, its...its somethin' to do," he explained patiently. "An' she did say that we would get rewarded..." his voice trailed off, and he looked at Nystyra as though he was a fisherman dangling a lure in front of a recalcitrant fish. Why not? thought Nystyra, and swallowed it, hook, line, and sinker.

"Very well," she said. "But how do you know we'll get rewarded? And what is she looking for?"

"Well, y'see," Eliad said, pulling a glittering gem out of his pocket and juggling it deftly. "I think, where she's got some o' these, there'll be more forthcoming."

"You picked her pocket?" Nystyra said, her voice rising incredulously. "One moment, you're saying we should help her, and the next moment, you're picking her pocket?"

"Ah, don't worry about it, I'm only borrowing it," he said soothingly.

Nysytra could only follow him, shaking her head incredulously.

Outside the inn, it was a grey, misty dawn, altogether an inauspicious time, Nystyra thought, to go cheerfully marching off, perhaps into oblivion, following the lead of a mysterious dwarf.

Once they got outside the town limits, the view was no less encouraging. The sun had just barely risen, and clammy whisps of fog still clung to the rock-strewn, grey hills. Math, who Nystyra had heard was a tracker of some renown, was conversing with Diesa, who produced, with some hesitation, a short, gold chain, and Math let Silvercoat smell it to his heart's content. Then, they waited, while the wolf sniffed around among lichen-blotched boulders. And they waited. Then, they waited some more.

Finally, Silvercoat sat up on his haunches and gave a long, ululating howl that sent a chill through Nystyra's bones, and darted off, bounding away toward a distant, grey hill. The Elfblood Wanderers ran after, lead by Diesa.

Half an hour later, they came upon Silvercoat. She was sitting in front of a boulder cave, howling at the sky. Try as they might, Math could not get her to go inside the grotto.

"Looks like your dwarf stopped here," he said, examining a scuffled stone which bore recent scratchmarks, seemingly from iron shod boots. "But...there's something unnatural in there. I can smell it, and its blotting out the dwarf's scent - Silvercoat can't track him anymore."

The Elfblood Wanderers looked at each other. None of them wanted to be first into the cave. Tiring of their timidity, however, Diesa walked in.

"Cowards," the dwarf woman said. They could hear her voice echoing in the depths of the cave. "There is noth - aah!"

Hearing her shout, the Wanderers looked at each other, looked at the cave, then looked at each other again. Then they charged.

Inside, they could see what appeared to be a wizard's or an alchemist's laboratory. Flasks of strangely colored liquids and odd-looking powders rubbed shoulder with massively thick grimoires with such subjects as diabolism and Goetic magic. Slumped against the wall was the body of a man, clad in robes that were covered with strange, allegorical symbols. He had obviously not died a pleasant death, for his face was grotesquely swollen and tinted purple. His eyes bulged out of his head, and his hands were clenched into fists. His lips were peeled back to make for a macabre death-grin. Diesa and Mathonwy, both healers, examined the body.

"Poison?" they both exclaimed at once.

"But who would want to poison a hermit, even one who practiced Black Magic?" Mathonwy mused.

"He bears all the signs of poisoning - some sort of poison that strangled him with his own throat muscles," Diesa countered. "On the other hand...there is something...unnatural - or rather, supernatural..."

All of the Wanderers grasped what she meant by this, all turning to stare at the complicated design on the floor. Nystyra remembered this from Adrin's lessons on summoning. It was called a Tetragrammaton, and it was used to summon...

"Demon!" Eliad screamed, as a...something appeared out of thin air and stabbed at him with a wicked-looking stinger, fortunately just barely missing. It was like a tiny little person, with a twisted expression on his face. It looked cruel beyond human comprehension. It had a tail, with a vicious little stinger on it, and it hovered in the air by means of bat wings.

Nystyra whipped out the shortbow that she had never had the occassion to use, sighted along the shaft, and fired, missing by a mile and nearly skewering Math. In response, the Imp turned its attention on her and flew toward her. Nystyra dropped her bow and called to mind a spell that would daze the vicious little thing for a moment or two. Grasping her Coal, she fumbled through the incantation as best she remembered it, and concentrated. Something, however, went wrong. A wave of magic rolled out of the Coal, striking...Eliad.

Eliad had been raising his crossbow at the thing, when Nystyra's failed spell hit him. His eyes went blank, and gazed at the crossbow vaguely, wondering if he had been planning to do something with it.

Haste Makes Waste, Nystyra thought inanely, ducking as the Imp skittered by her head, striking out with his stinger.
However, Math unlimbered a heavy, spiked oaken club from his back. With a wolf-like howl, his raised the club above his head and charged, striking the Imp a truly nasty blow.

The Imp, however, seemed unfazed. The only damage to it that Nystyra could see was a single hole in one of it wings. With a grating cackle, it drove its stinger into Math's shoulder. Math staggered backwards, face purpling, eyes bulging, as the supernatural poison was pumped into his veins.

"Ceridwen help me!" cried Mathonwy, loosing a sling-stone at the little devil. Apparently, his Goddess wasn't feeling very attentive that day, because the sling stone tore through the Imp's chest with a sickening crunch, but as soon as the wound was made, it healed itself.

Meanwhile, Diesa was trying to heal Math, who was retching and making choking sounds as the poison continued to burn in his veins.

"Magic!" cried Mathonwy. "We need weapons of magic!" And with that, he emptied his pouch of slingstones into his hand, holding them high in the air, and intoning a prayer, a chant to Ceridwen.

Green Lady, Great Mother,
In travail and deadly danger
protect us this day.
From your great Cauldron
annoint our blades
With the magic of wind, of waves
Of trees and forest glades

To Nystyra's sorcery-trained vision, she could see that there was a faint green aura now surrounding Mathonwy's slingstones. Loading one into his sling, he hurled one at the Imp, which was harrying Diesa as she helped Math to his feet. The stone took the Imp on its shoulder, cracking the bone and throwing the wing out of joint. The Imp spun around with terrible fury on its face, but Math had got to his feet, and, laying his hand on Silvercoat's snout, he intoned a chant.

Herne the Horned,
Lord of Beasts,
Keep well your own.
Strengthen her heart,
Her teeth with magic hone.

Now the wolf, too, bore a faint green aura on her teeth. His spell done, Math collapsed to the ground as the poison overwhelmed him again. But Silvercoat sprang forward, and seized the Imp in her teeth with a sickening crunch, and wrestled it to the ground. Mathonwy ran forward, and, while Quickfeather, his golden eagle, and Silvercoat held the little devil pinned to the ground, Mathonwy loaded his sling with one of the magic stones and proceeded to brain the imp. Again and again he struck, spattering himself and Silvercoat with black, evil smelling devil blood, until the imp, with its head smashed in, finally expired in a puff of greasy black smoke.

Later, outside the cave, Nystyra surveyed the butcher's bill. Eliad, hit with her failed spell, was still in a slight daze, and Math lay on the ground, stiff and unmoving, with poison beating in his heart. Both Diesa and Mathonwy were ministering to him, attempting to revive him. Meanwhile, imp blood proved to be a devilishly staining substance, and not even spells would remove it from her clothing.

By nightfall, Math had recovered conscious and had apparently fought off the poison, but remained weak -he could walk no more than a few steps and all the Wanderer's combined strength could barely shift his massive frame.

So, as much as they would rather not have, the Elfblood Wanderers made camp right outside the cave.


By morning, Math was feeling much better, although he was still weak, and Eliad had finally remebered his name. So,
after breaking camp, they continued on, walking toward the large, rocky knoll distant on the horizon. The foot marks on the ground were heading toward the knoll, which Nystyra, in a fit of boredom, had creatively dubbed "Greytop," with steady purpose. From the way they were sunk deeply into the ground, Math decided that the dwarf must have been wearing heavy armor, which, to Nystyra, implied that he feared an ambush, or he would not walk so far with a hundred-odd pounds of steel weighing him down.

By that afternoon, the Elfblood Wanderers had reached the foot of Greytop Knoll. Silvercoat bend her snout to the ground, and, giving a short bark, bounded off, up the rocky path, toward a glint of steel halfway up the knoll.

By the time the two-legged members of the party had reached the spot, Silvercoat was already there, prowling around
what looked like a stiff, cold statue. It was a dwarf man, and he was dead as stone. The glint of steel they had seen from the foot of the hill came from the evening sun, glinting off the hilt of a sword embedded in the dwarf's chest, keeping several red-feathered arrows company. The rocks scattered around, and the grass, were thickly smeared with dried blood.

Upon seeing the dead dwarf, Diesa let her war-pick drop from her hands, and rushed forward, falling on her knees beside the body.

"No...no...this...this cannot..." she whispered in a stunned, grief stricken voice. She took one of the dead hands, and searched frantically for a pulse. After a few seconds, she drew back, realizing that this dwarf was beyond her help, and had been for days. She sat there, a tear running down her cheek, blinking and staring numbly at the body. Then she screamed.

"Ulfgar, NOOOOO!"

****************************************************

That took me some time...

Next Installment, coming soon

Oh, and too any who found my constant pleading for replies annoying, I sincerely apologize. It's in my nature

:D
 
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I'm flattered, Horacio:D

Well, my world used to be detailed in a thread on the old boards, but it sorta died. I'll tell you the basics:

The campaign is set in Avalon, about 1,000 years after the "death(he's still alive in a vegetative state somewhere in the Elfinwoods)" of King Arthur of popular legend.

For 1,000 years, it has been ruled by the Nherianthir kings, descendants of Owain (Uwaine) of the Fountain, Arthur's nephew (son of Morgan LeFay and Urien Rheged of North Wales).

However, 100 years ago, the last Nherianthir king died, and there were no heirs left. Avalon had been left a wasteland by three centuries of war by then.

So Avalon is now a wild, lawless wasteland, with only a few poclets of civilization left (High Moor Hold, Glastonbury Abbey, a few scattered towns and one or two fiefs, and Caer Mellot*).

If you want a good idea of Avalon's geography, look up a map of Glastonbury village, and the surrounding area.

The Tor (Glastonbury Tor), elevation about 600 feet, is the center of Avalon. On top of the Tor, there is an Abbey established by Joseph of Arimathea when he came to England.

To the north, there is the Chalice Well, where the Holy Grail (the Sangreal) and the Lady of the Lake dwell.

To the south of the Tor is Wearyall Hill, slightly smaller than Glastonbury Tor and on the top of Wearyall Hill is the Holy Thorn, a thorn bush that sprang up when Joseph of Arimathea planted his staff in the ground. This wonderous plant only blooms on Christmas Eve and Christmas Day, no other time in the year, and is held to be sacred by both Druid and Christian.

To the southwest of Wearyall Hill is an area known as Allamid. This area, about 50 miles by 55 miles, is a desert, brought about when all the rivers and streams watering it were diverted, turning it into a waterless, dusty plain. It is inhabited by the Tribes of Allamid, a group of Celts famous for their horsemanship and their strictly matriarchal society.

A long, rocky ridgeline extends North-east of the Tor. This ridgeline is known as the Pillars of the Sky. It terminates in a rocky, bleak coastline known as the Icy Wastes, for the cold winds that blow their.

The Elfinwoods, the primeval forests where the Fey (highly modified Elves) dwell cover all of Avalon from the East slope of the Tor to the coast.

If you want any more info, just ask. And does anyone know how I would attach a computer generated map of Avalon to a post?

*"Caer Mellot," if you run the words together, becomes Camelot (Caer Mellot=Caermellot=Carmelot=Camelot). Clever, isn't it? :D
 
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There is an attach file button on the message compose screen.

Great setting, very intriguing. Do you have a lot of meta-plotting in store, or do you imagine Avalon as remaining fairly static?

Where do the D&D monsters come in to the picture?
 

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