Pbartender said:Out of curiosity, Gold, have you tried taking a look through the Iron Heroes rules? they feature...
1) No PrCs that I've seen yet... (There's really no need for them with the options available.)
2) Increased frequency of feats gained... (Two at 1st level, one at every even level thereafter plus bonus fetas from classes, instead of one every third level.)
3) Expanded feat and feat-chain options in the form of "feat masteries"... (Many class abilities and magic item effects have been incorporated into these feat masteries to increase character customization, and reduce reliance on magical items for a character's power.)
You should take a peek at it... The system goes a long way to making many of changes you suggest.
I agree with your analysis. Myself I am fed up with the endless flow of prestige classes. Fortunately, Grim Tales or True20, as well as C&C, have got rid of them. Now, if I were to run again D&D3e, I would restrain PrCl to those in the DMG, and would use the variant way of gaining them outlined in the UA (no specific skill ranks and feat selection, but to pass a test, roleplaying and adventuring, in order to be acepted in it), so people could get most of them at 3rd level (archmage / hierophant being an exception). Frankly, the more I read about PHB2, the more I find it a good purchase idea.Gold Roger said:So, am I all alone on this position? Are there any points of PrC grandness I didn't see? Is my argumentation flawed? Am I just rambling and hoping on a change that won't happen? Or am I on to something?
Gold Roger said:Own it and have in fact tried it. Dropped it mostly because I prefer my fantasy games to have magic in the PC's hand. Even if reliable magic is rare, PC's are for me always part of "the few".
Turanil said:I agree with your analysis. Myself I am fed up with the endless flow of prestige classes. Fortunately, Grim Tales or True20, as well as C&C, have got rid of them.
Pbartender said:...and the Players couldn't choose Arcanist as a class and have magic, even if unreliable and rare, in the hands of their PCs because why?
Felon said:So, you're fed up with the "endless" flow of PrC's, so you prefer to seem them eliminated in favor of having those PrC class features minced up into piecemeal feats and talents, as is the approach taken by Grim Tales (and suggested by Gold Ringer)? You'd prefer to do away with an infinity of X in favor of intinity-to-the-tenth-power of Y?
Prestige classes are easier to evaluate and keep track of than feats. It's a lot easier to say "here are the dozen PrC's approved for my campaign" than it is to say "okay, I've gone through all the 1338 published feats I'm aware of and here are the 120 I've approved for my campaign".
Felon said:So, you're fed up with the "endless" flow of PrC's, so you prefer to seem them eliminated in favor of having those PrC class features minced up into piecemeal feats and talents, as is the approach taken by Grim Tales (and suggested by Gold Ringer)? You'd prefer to do away with an infinity of X in favor of intinity-to-the-tenth-power of Y?
Prestige classes are easier to evaluate and keep track of than feats. It's a lot easier to say "here are the dozen PrC's approved for my campaign" than it is to say "okay, I've gone through all the 1338 published feats I'm aware of and here are the 120 I've approved for my campaign".
Gold Roger said:I think there's no contest that the arcanist was the worst piece of design in Iron Heroes. I was looking into alternatives and would have propably converted the warlock and incarnum classes (and now the binder) to IH. There where also some traits I had done that gave minor magical abilities that could be improved uppon with feats.
Gold Roger said:It was not only spellcasting though. While I was happy IH did away with a need for a ridiculous amount of minor magic items, I just couldn't do without any magic items.
Iron Heores said:In Iron Heroes, magic itms are complex, strange things custom built to meet a specific need or to contain rare, wonderous magical energy. Learning to use a new item is like mastering a completely new talent.