The Enemy Within

"Good luck," says Josef. He looks wistfully at the tavern. "I'd better stay with the old barge, just to make sure Wolmer and Gilda are okay; don't like the thought of leaving them and the wee'un alone with some mad crossbowman running around."

The group enters the Trumpet Inn. It's a small establishment, little more than one large room. Most, if not all, of the occupants are human males, miners and bargemen by the looks of them. They turn and silently appraise you as you enter, most go back to their drinking and conversation.

A quick scan of the room shows that your quarry is not in here, although the way you came in is not the only exit.
 

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A quick scan of the room shows that your quarry is not in here, although the way you came in is not the only exit.

Figuring this crossbowman to be the sneaky type, Hans would like to take a stealthy trip around the outside of the building. If there are people out there, he will make note of them and perhaps go back in non-Stealth mode and ask around about said crossbowman.

OOC: I'll make both checks now if that's easier on everyone.
 

Garold asks the first passing barmaid, flashing a big smile, "Excuse me, young lady. We were meeting a friend here. He has red hair and beard and always carries his hunting crossbow. Did you see him?"
 

[sblock=Hans]
Hans creeps around the side of the inn. Across the street on the far side, he spots the red-bearded man slipping into a building - some kind of barn or warehouse. Hans also sees that the red-bearded man gives a signal to another man nearby, rather fat and balding, who moves out of sight down the side of the barn/warehouse.
[/sblock]

The barmaid gives Garold a cold stare. "He went out back," she says crisply, indicating the door with a nod of her head.
 

Aaryn is slow to act, as always. He carefully assesses the situation, concerned that going out the back door might be exactly what the mysterious man with the red beard wants. He considers that it may be a trap. (Insight check)
 

OOC: If Hans has a chance to signal someone from the "party", he will do so, otherwise, as below.


Hans, seizing the opportunity, slips across to the barn and looks for a window or an open door. He will NOT open a door or a window and will return to the bar if he can't find a reasonable way to see what's in the barn.
 


Gorim Grimmson

Gorim nods and stays wit the other dwarf. Maybe better the group isn't always seen together, as news from Altdorf travel fast...

[sblock=OOC]


[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

[/sblock][/sblock]
 

[sblock=Hans]
There are windows down the side of the barn (two per side), but they are high up. The best way to peak inside is to look through the wicket door where the red-beared man just went. Hans sees that it is indeed some kind of barn, disused by the look of it, with a borken cart just inside. The red-beared man is climbing up a ladder at the back of the barn to a loft space.
[/sblock]
 

Hans returns to the group, making haste in doing so.

"He's hiding in that barn," Hans, with short breaths, says to the group. "He's spooked. Maybe we can corner him. Hurry!"

Hans prepares to return to the aforementioned barn.
 

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