The Enemy Within

Gorim Grimmson

"Don't stammer around! Just stop it!
... but thanks for the ale. I will take it as an excuse."

Gorim says, taking a deep gulp and memorizes the names to report back to his clan. If the smith and professor are dwarves, there will be two new slayers soon...

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[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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OOC: Going to move this on; if you want to continue RP from the night before, please do so, but otherwise....

The next day is drizzly and overcast, the grey clouds threatening more rain later. The three women retired early and are up early, likewise the weaselly scholar. The four of them, and Phillippe the Bretonnian, are already occupying the coach when you step outside. The coachmen, however, were drinking late into the night.

The coach is ready to go, passengers and luggage aboard, horses attached by the ostler.

But no sign of the coachmen, last seen snoring noisily in the bunkroom.
 

Hans Glieben rubs the sleep out of his eyes. "I would have thought our coachmen ready to go this morning. I suppose the drink got the better of 'em. Can't say I blame 'em."

Glieben carefully examines the coach and the horses. "You know... I've driven a coach or two in my lifetime... " He looks around, sensing no response. "Just sayin'..."

"Mayhap someone should rouse our drivers. Don't have all day."
 

Having spend the night drinking and talking to his brother, Garogram is in no mood for delays and human weaknesses. He stomps off to the common room, with the obvious intent of kicking the coachmen out of their beds if he had to.
 

Garold shivers against the drizzle. He is quite used to the weather, but dislikes standing in the rain all the same. "Aye, let's get moving already."
 

Garogram does, pretty much, kick the coachmen (Gunnar and Hultz) out of bed. With much stumbling and grumbling they are eventually up and dressed and out the door. It takes them a while to get up into the driving seat, then Hultz decides he needs the toilet and disappears inside. Gunnar curls up to sleep on top of the coach.

Garogram eventually has to retrieve Hultz who has gone to sleep in the latrine and remind him of his duty. Finally, the two badly hungover coachmen reluctantly take up the reins and the coach is off.

At a really slow walk.

At this rate it would be quicker to walk to Altdorf. It would be quicker to crawl to Altdorf.
 
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Gorim Grimmson

Gorim waits for the others to speed up their travel.

[sblock=OOC]

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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Not impatient by nature, Garold doesn't really see the point of paying so much to take the slow carriage, "Oye! Gunnar! Hultz! You awake up there?!"
 

The coachmen groan and clutch their heads at the noise made by Garold.

"Keep it down," mutters Gunnar, but he does speed the horses up. For about a minute, before slowing them down to a gentle walk again.
 

Gorim Grimmson

"Maybe we should get out and walk. Leaving THIS moving vehicle doesn't seem dangerous at all. And I thought humans a fast paced folk, hurrying everything to much for your own good."
Gorim mutters.

[sblock=OOC]

[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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