The Enemy Within

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It's some time in the small hours of the morning. Josef has offered for you to sleep on his barge. Aaryn knows that Tileans come from Tilea, a nation of warring city-states, merchants and artists, to the south. Also, any Italian stereotyping you can think of.
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Gorim Grimmson

Having no funds, Gorim accepts Josef's kind offer for housing.

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[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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Hans will also accept the offer to stay on the houseboat. He finds this a good place to "hide out" for the time being and an easily defensible place in case someone decides to "investigate" us further.
 

At Josef's barge, Aaryn is fairly straightforward and to the point. "Tileans," he begins slowly, "What do you know of them?" After hearing what Josef has to say, he begins his meditative trance on the deck of Josef's ship, preferring to be outdoors.
 


"Not much," says Josef. "They make good wine and lousy beer. I had heard that some Tilean racketeers had pretty much taken over the black market down in Kemperbad. There's a big duty on Marienburg brandy, see, so there's plenty of money to be made in a bit of smuggling. Don't see why that should bother us, though. All my cargo's legit." He winks at Garold. "For a change!"

"Anyway, we'll be off to Bogenhafen at daybreak, so we'll leave these crazy Altdorfers behind."
 

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Gorim Grimmson

Gorim looks suspiciously at Josef.
"Never said I wanted to leave Altdorf. I still need to get an answer from a certain noble."

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[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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