Some comments...
Remathilis said:
1 - Magic Missile, Ray of Enfeeblement, Shield OR Mage Armor, Sleep ->True Strike, Grease
You want
Mage Armor early and
Shield later, when you have
bracers of armor, or even keep both of them. You don't really need
True Strike, just put a decent score in Dex, that (and bonuses from being
invisible or
blinking later) is usually enough for the touch attacks.
2 - Glitterdust OR Blindness/Deafness, Scorching Ray, Invisiblity -> See Invisibility, Touch of Idiocy, Alter Self
Definitely
Glitterdust.
4 - Greater Invisibility, Polymorph, Dimension Door, Enervation OR Unluck (CA)
No
Greater Invisibility, but
Greater Blink at 5th. Really, that spell is so good, it (almost) cannot be left out.
5 - Wall of Force, Teleport -> Feeblemind, Break Enchantment, Cone of Cold
Leave
Break Enchantment for the other spellcasters.
Cone of Cold is not very good, IMHO. You also don't need
Teleport, especially if there's also a wizard around. Buy a scroll or two for emergencies.
7 - Greater Teleport, Spell Turning, Power Word Blind
I don't like
Spell Turning, but that might just be personal preferance. I would surely get something else instead of
PW: Blind, tho.
Reverse Gravity mayhaps?
No, wait... you missed THE 7th level spell for sorcerers. One of the only real must-have spells in the whole book!
Limited Wish.
8 - Horrid Wilting, Maze OR Moment of Prescience, Polar Ray
You know that this level has
Polymorph Any Object, yes? And
Delay Blast Fireball.
9 - Meteor Swarm, Wish, Prismatic Sphere OR Wail of the Banshee
Shades!!
Meteor Swarm is not that good, really.
For Feats...
1 Eschew Materials OR Improved Initiative
3 Heighten Spell
That's too early for Heighten, you can put that at 9th or so.
6 Spell Focus: Evocation
9 Empower Spell
I'd get Empower earlier and Heighten later, you can just switch them.
12 Spell Focus: Necro OR Conj
15 Skill Focus: Spellcraft
18 Maximize Spell
At this level, I'd rather take Twin Spell, I think.
Bye
Thanee