The Exile

Meatboy

First Post
After the crash its taken me a bit to get back in the swing of developement. Here is another piece of my homebrew collection. This is one of the small group of races that players can choose for the game.
I realize most of what is posted here is fluff and you can ignore that of course. I am mainly interested in the balance of the race. The exile fill the space normaly reserved for elves, which don't exsist in the campaign world. So have at it.

Exile
Quick and nimble the exiles are newcomers to Isankur. They are chaos born just as men are but their history is virtually unknown and as a people they are loath to speak of it. Exiles are a somber people rarely smiling and slow to laugh, they will usually help those in need if they feel they are in serious trouble. They are ruled by a strong magocratic aristocracy called The Pure, most exiles are violently anti-magic often seeing mages as an affront to their own semi-deified rulers. Exiles are also known for their strong militaristic traditions especially the kenji. They are also highly regarded as master craftsmen and artisans even by the proud dwarves and though expensive their wares are highly sought after through out Isankur.

Personality: Exiles are a rather melancholy race; a strange sadness seems to permeate their highly stratified society. They are also rather xenophobic almost unsure of how to mingle with other races. Many people of the civilized races find the exiles treat them rather coolly and mages find that most exiles are openly hostile and even violent. If one can gain the trust of an exile however you can never hope to find a friend who will do more for you, as the exile saying goes “friends and lives together”. Usually warriors and artists find the easiest acceptance when dealing with exiles. Exiles that adventure however are usually ones that didn’t quite fit in with societal norms.

Physical Description: Pale and thin most exiles stand between 5’ and 5’6” women are only somewhat more slender than the men are and most exiles weigh somewhere between 100 and 150 lbs. With their light complexion most exiles countenances are off set by strikingly dark hair usually ranging in tone from dark brown and black to more exotic colors such as blue, purple or on the rare occasion pink or even pale blonde. Exiles are fast and their sleek look shows this, with slim features and swept back slightly pointed ears most humans find the looks of the exiles quite alluring. Dressing in dark somber tones the exiles wear little ostentatious jewelry preferring to showcase their status through their homes which can often times be rather flamboyant, even gaudy. Kenji warriors also carry heavy facial tattoos that mark their house affiliation. Exiles have a similar lifespan to humans.

Relations: Exiles as a whole don’t get along well with anyone who is not an exile. This is not an innate inability to function with others. It is merely a problem with coming from a highly stratified, xenophobic and magiphobic society. Exiles that do however leave their home and travel Isankur soon learn that to be so closed mined generally ends in an altercation. Despite past differences most exiles find that most humans, especially merchants, are willing to put the past in the past. Though with the past being only a slight fifty years dealing with humans could also turn ugly fast. Dwarves and exiles are usually indifferent to each other, as long as the dwarf in mention isn’t mage the two races can get on pretty well, unless one or the other happens to open their mouth. The reclusive oghrim rarely meet any of the new comers so it is unsure how they might act, though with the southern oghrim there is a odd respect between the two races, who both suffer under the oppressive yoke of the Shesherim empire.

Alignment: With their peoples highly stratified society many exiles have a lawful bent, allowing them to keep the status quo, though chaotic tendencies are not uncommon either especially among adventuring types. As to good and evil exiles have little predisposition to either and the best and worst can be numbered among them.

Exile Lands: Exiles only have a small kingdom to call their own though it is situated on the extremely fertile Eagean peninsula (once a highly contested region) laying between Keldreal and Shesherim. Most exiles can be found toiling in this area at the behest of their ruling class, The Pure. Outside of these lands most exiles can be found within in the Empire of Shesh. Small groups can also be found wandering in the north as well, but few make permanent homes outside of Eagea.

Language: Exiles speak their own language, Essyrian, which uses its own script and characters that is as beautiful as it is complex. Exiles found outside of Eagea most likely also speak either Isan or Sheshen.

Names: Exiles have long names that usually contain a list of their ancestors and sometimes even their deeds. An exiles name also ends with the house in which the exile belongs and many houses bring with them a sense of honor and pride.
Sample name: Ren son of Lurong, son of Banwei, of the house of Raven’s Flight.

Exile Racial Traits
+2 dexterity: Exiles are much nimbler than other races.
-2 penalty to bluff and diplomacy when dealing with non exiles. This reflects the exile's xenophobic nature.
Medium: as medium creatures, exiles have no special bonuses or penalties due to their size.
Exile base land speed is 40 feet. Exiles are exceedingly fast.
+2 racial bonus on listen, spot and search checks due to exiles keen senses.
+2 racial bonus to any single craft or perform skill: this shows the exiles devotion to perfection.
Favored Class: Any
 

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Hi Meatboy, nice to see you around again :) I know how it feels to try to type up all that stuff again (it sucks) but I've been trying to get back what I lost. Thus far, I am too lacking in drive thanks to the crash killing 900 of my posts...

Anwho: your race.

Fluff is neat-o, but I find a few points not matching here...

Meatboy said:
+2 dexterity: Exiles are much nimbler than other races.
okay - no negative stat? Well, lets see what the rest gives us here...

Meatboy said:
-2 penalty to bluff and diplomacy when dealing with non exiles. This reflects the exile's xenophobic nature.
Okay, matches the fluff, and it kinda hurts them too - it's helping offset the +2 Dex

Meatboy said:
Medium: as medium creatures, exiles have no special bonuses or penalties due to their size.
Okay, this doesn't do much.

Meatboy said:
Exile base land speed is 40 feet. Exiles are exceedingly fast.
Better spped and +2 Dex? Okay, I'll holy my judgements for the moment.

Meatboy said:
+2 racial bonus on listen, spot and search checks due to exiles keen senses.
Search isn't really a 'sensory' skill - it just describes taking time to find something. I might drop that, since it doesn't match the fluff and you're giving these guys alot with few negatives.

Meatboy said:
+2 racial bonus to any single craft or perform skill: this shows the exiles devotion to perfection.
>you should say craft or perform <sub>-skill, since there are quite a few different ones.

Meatboy said:
Favored Class: Any
Well, if you follow favoured class, another boon for the Exiles.

---

Verdict: this race gives too much for too few real drawbacks. Solution: (a) give them one of the following, replacing the -2 diplomacy, -2 bluff: (i) -2 Cha or (ii) -2 to all Cha-based skills when dealing with non-Exiles and (b) drop either the +2 Craft or perform OR the +2 Search.

then you'd be in the good, IMO. I'd personally go with -2 to all Cha-based skill checks when dealing with other races and drop the +2 Search.
 

>you should say craft or perform <sub>-skill, since there are quite a few different ones.
Search isn't really a 'sensory' skill - it just describes taking time to find something. I might drop that, since it doesn't match the fluff and you're giving these guys alot with few negatives.

Thanks these two things are oversights on my part and will be remedied/clarified.

As for why I didn't give them a straight -2 to Cha. This comes from the fact that in my campaign almost all casting is tied to Cha and with a limited selection of HB races some with LA I didn't want humans to be the only 'viable' casters. Sorry missing a bit too much back ground info. For upcoming posts I'll try to keep these things in mind more.
 

I think my question would be this, if you are using the races in the PHB in their stock form, then the Exile race is a bit unbalanced, however if you are tweaking the PHB races and/or have additional homebrew races of equal strength, then perhaps the race is fine as is. Certainly seems like a race that could benefit from several different classes. My initial thought is a whirling frenzy varient barbarian would be great fun.
 

@wolfpunk

Yes I have a few additional HB races and no PHB races besides humans. I realize they are a bit powerful. They are supposed to be quick, with keen senses, a perfectionist nature and a bad attitude. Unlike elves I didn't want them to be frail. In the HB setting it is lower magic than standard Dnd so it means more toe to toe action with your foes so I didn't feel that giving them a - to Con would have been helpful. Any thoughts on balancing would be apprectiated.
 

These do sound pretty cool. My only thoughts on them are:

1) I agree with Nyaricus in that they seem to be getting more than they're losing. It's not a lot, but it probably puts them in above ECL 1.

2) You state upfront that they are supposed to fill the niche of the Elves, so perhaps this is deliberate, but don't they seem to look a little TOO MUCH like Elves? I mean, if you wanted to be strict about it, they pretty much ARE Elves, but with a completely different cultural background which accordingly changes some of their abilities. My point is that from a player perspective, if my GM described this "new race" of his I'd be thinking, "Okay, so they're depressed Elves who hate it if anyone other than their own leaders are magicians"

Now, I do like the Exiles. I'm not saying "they suck". All I'm saying is that if they're NOT Elves, then perhaps you may want to put a few more descriptive differences into them. You don't have to go all the way to "they are a 5 tentacled race that crackles with arcane energies as they hover above the ground", but so far they are "thin pale humanoids with pointy ears"... That's what Elves look like! :lol: On the flip side of things, if you DON'T want to change their appearance, then perhaps you may want to consider presenting them as your own personal type of Elves. I strongly suspect that if you don't change their appearance, then players will think of them as "Somber Elves" anyway, whether you want them to or not. :uhoh:
 

@spiralbound

) I agree with Nyaricus in that they seem to be getting more than they're losing. It's not a lot, but it probably puts them in above ECL 1.

Perhaps. I was looking at the PHB races and saw that most of them get A,B,C and X, Y,Z but give up H,J,K. I was hoping to only give them a few bonuses so A,B,C and only take away H.
Well if you look at elves the big things they get are +2 dex, immunity to sleep bonuses vs enchantment, low light vision, limited weapon proficienies, +2 on listen spot and search and the whole find secret doors thing, and they only need 4 hours of sleep. and they give up -2 con. I am not really sure how the exiles are unbalanced when compared to the standard PHB races.

All I'm saying is that if they're NOT Elves, then perhaps you may want to put a few more descriptive differences into them.

Ok. Ok. Yes they are my elves they are supposed to have a mysterious background and they don't call themselves elves and no one else does either but, yes they are elves.

I am glad that the attitude to them so far has been relatively positive. Thanks for sharing your comments and ideas.
 

Meatboy said:
Ok. Ok. Yes they are my elves they are supposed to have a mysterious background and they don't call themselves elves and no one else does either but, yes they are elves.

Oh, well in that case, they're just perfect the way they are! :lol: :lol:

I am glad that the attitude to them so far has been relatively positive. Thanks for sharing your comments and ideas.

You're welcome. They really are a neat race. I like the flavour you've given them. You really have made them mysterious. However, unlike what I commonly see people do, you didn't fall back on giving them tonnes of unexplained "powers" in order to make them mysterious. You managed to also give them some innate frailities without sacrificing power. That's a delicate balance to achieve. Kudos to you! :)
 

Do they call themselves Exiles? Exiled from what precisely? Not to nitpick or anything...hehe. Also as a note 5'0" to 5'6" and 100 to 150 pounds is not exactly thin. Mind you 5' and 100 pounds isn't chubby or anything its even smallish but 5'6" and 150 pounds has some weight to it. I'd give an example but the wife would then beat me... As a newly formed race (you said, "the reclusive oghrim rarely meet any of the new comers") how did they come to control highly fertile and contested land? How did they unite as a culture? Why are they exiled from whatever it is they are exiled from? I like the start. Just thought a few questions would help.

Drexes
 

You are correct, I had misjudged the height / weight ratio. They aren't technically thin.

[threadjack]
Although, what is an "average" weight for a given height can vary quite widely depending on body type and muscle or bone density. I for example am 5'7" and 220 Lbs. By many measurement standards, that would put me at 60 Lbs overweight. You'd expect me therefore to be a somewhat "globe-shaped" individual, but I'm not - nor am I a bodybuilder. However, I do have a heavy-proportioned body type (deep barrel-shaped chest, broad shoulders, thick arm & leg bones, etc) due to a combination of Welsh and Celtic ancestral heritage, plus I have a somewhat high bone density. All of this combines to make my desired 'lean weight" to be closer to 180-190 Lbs, not 160 Lbs as the generic BMI charts would imply. I'm still 30-40 pounds overweight, but that means I'm in the "pudgy" range, not the "approaching corpulent" range. :D The cultural concept of "overweight" is definitely a moving target as well. From Rennaissance women to 1980's "twiggy-style" women is a shocking range of acceptable body weight.
[/threadjack]

Whether or not the Exiles are thin though, I am also interested in knowing the answers to the questions posed by drexes.
 

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