Quasqueton said:
Is the above list really "extreme proliferation" for a party of adventurers?
In this group, only 1 item (the flaming sword) is "obvious magic". Most of the other stuff is either minor bonuses or one use items (plus one multi-use item - the wand).
Well, it's certainly not extreme in the sense that they could easily have more. I've often seen D&D parties better equipped with magic than that. Nevertheless, D&D might still have an extreme proliferation of magic in the sense that no other game and no popular fantasy literature or films gives PCs or characters as much magic as D&D does. Consider
The Lord of the Rings as some sort of baseline. The Nine Walkers have the following equipment that is in any way special:
* Gandalf has his staff and the magical sword Glamdring.
* Strider has the magical sword Anduril, and later acquires the Elessar (a magical gem of unknown function) and a cloak of Elvenkind.
* Boromir has a sword (possibly magical, but not very) and an heirloom horn (possibly magical). He acquires a golden belt and a cloak of Elvenkind.
* Legolas has an shortbow and a dagger. He later acquires a longbow (possibly magical) and a cloak of Elvenkind.
* Gimli has an axe, helmet, and mail shirt (of dwarvish manufacture, but probably not magical). He acquires a cloak of Elvenkind and three strands of hair.
* Frodo has the Great Ring of Power (which he uses as a ring of invisibility), Sting (a magical shortsword), and a mithril mail shirt. He acquires a phial that will glow on command and a cloak of Elvenkind.
* Merry and Pippin have magical shortswords, but their powers don't seem particularly great except against the undead. They acquired cloaks of Elvenkind and silver belts.
* Sam has a magical shortsword like Merry's and Pippins, a collection of perfectly ordinary cooking pots, and a box of salt. He later acquires a cloak of Elvenkind, a box of superphosphate, and a seed.
Compared with the recommended equipment of a 6th-level D&D party, these great world-saving heroes are woefully under-equipped. I don't use the word 'extreme', nor 'proliferation', both of which are inclined to smack of criticism. But the conventions or D&D are for player characters to have more magical items than are found in most fantasy sources. A DM can of course tune that in setting his world assumptions. But if he or she does so he or she will have to be careful of the impact of PC spellcasters and the challenge presented by opponents with magical attacks, magical defences, and damage resistance.