The Faerie Woods [Knight Otu Judging]

So Gorefoot was not gone forever, but could be brought back by druid magic. Amazing! But still, druid magic. Hmm. A frown appears on Nars's face. "He, ah, won't be turned into a, er, zombie or anything right?" Nars had never actually seen a zombie, but he had heard of them in stories. It was not a fate befitting a brave warrior such as Gorefoot.
 

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Spellcraft, DC 14: [sblock]The general function of a Reincarnation spell is to bring a creature back from the dead in a new body of the same basic type. A humanoid will always return as a humanoid (and not as an undead), but it is impossible to predict what sort of humanoid it will return as. Gorefoot could return as a Gnome, an Elf, a human, or even something unusual like a lizardman. His spirit can always reject the call if the form displeases him.[/sblock]

ooc: Also, I would like to note that the SRD (and possibly the DMG) mis-prices a scroll of reincarnation at 700 gold. The correct price is 1,700 gp. I am taking the correct price into account in my loot calculations.
 

OOC: Spell craft roll successful.

BIC: "It's OK Nars. Druid's use nature's magic. Zombies are the realm of evil priests and necromancers. Gorefoot would be brought back as a humanoid. Perhaps a human or dwarf or gnome. Or bugbear. He could refuse to return, too, if he didn't want to."

Percy urges the others to return to the horses. After packing up their loot and bundling Gorefoot over her horse, if there's enough daylight left, they'll head out.

Percy will dig out some of her trail rations. Finding some nuts, she'll put them in her mouth and try to eat them.
 

Waking up from his nap as the others are finally leaving the pit be, Rodimus gets his horse ready for take-off. Listening just off-handedly at Persephone's explanation, "bugbears fight good", the half-orc comments.
 

Manzanita said:
Percy will dig out some of her trail rations. Finding some nuts, she'll put them in her mouth and try to eat them.

IC: The nuts smell wrong, and when Persephone forces herself to eat them she suffers from a disorienting bout of nausea.

OOC: Two DC 12 fortitude saves please, or take 1d4 wisdom damage on each failed save. One now, one a minute from now.
 

Ishmael is glad to get back to their horses, especially Courage. The shaggy warpony however, does not look pleased to see his master.

"Greetings, Courage. I hope thine day was far better than mine...What...?" Ishmael is taken aback as the warpony shies from him. "What is wrong?"

Courage only snorts in response.

"Very funny, old friend. But the smell shall go away eventually. Enough of these games. If thou wouldst merely let me..." Try as he might, Ishmael couldn't seem to get any closer to the Warpony. He eventually broke into a sprint, though he fails to outspeed the wily equine.

Ishmael returns to the party, a little tired and slightly forlorn. Courage trails the Deep Halfling a good distance away. "I suppose I shall be walking," he sheepishly admits to the party. "Shall we?"

In agreement, Courage snorts.
 

OOC: First save successful; second fails.

BIC: Percy chews the nut and forces a swallow. She then promply throws up. "Yuck. Oooo. Hey Aeric, Fjorn, I think you Lord did something to me. I can't eat normal food anymore." She eyes the small wicker basket. "That' won't last me long. Do you have any more? What can I do?" Her eyes widen with fear.
 

Aeric looks over the pack that was presented to Persephone, and opines it will likely last a week, perhaps two if Persephone rations it carefully.

Fjorn chimes in, indicating (in an irritating way) that Persephone might return to visit the Fey Lord when she needs more food. He will most likely be willing to entertain her once more, at least if she is making progress on the task assigned to her.

After a short journey, the group reaches the edge of the Faerie Woods. Your fey guides point you toward a small cottage in the distance, where they say that Fasroth dwells.
 

Nars is concerned by Percy's apparent problem, but confused enough that he remains silent. Throughout the journey he continues to grow more uncomfortable with all the mystical things going on around him, culminating in the sighting of Fasroth's dwelling. At this point, Nars is making a "Gimli walking through the forest of Treebeard looking for the White Wizard" face. Suddenly, he remember his flask tucked away in his pocket. He retrieves it and takes a long pull, settling his nerves somewhat. He glances around the group with the flask slightly extended as if to say, "Any one else need a shot?"

OOC:
[SBLOCK]I never originally invisioned Nars developing a drinking problem (at least not any more than any other dwarf), but if anything could, I think this adventure might. I would say that is the mark of an excellent adventure, Patlin. Congrats. :) It looks like all of our characters are developing as a result of the events of these last two adventures. Plus, they've had a very good tutorial on the damage reduction system, and if they are to defeat this redcap an excellent tutorial on the value of one use items, both magic and alchemical. [/SBLOCK]
 

Percy

Percy scowls at Fjorn, liking this little fey less and less. Percy had never rationed her food. Trail rations were bad enough, but now? She shifted uncomfortably in her saddle.

"I should tell you the rest guys. The deal I made with the fey lord was that in return for his leading us to the redcap, I would return that necklace to him within one month. If I don't, I am obliged to spend the next 150 years in his company." She bows her head sadly.

"I had to do it, you see. The redcap was killing every night. Any delay was bought in blood. The Fey Lord said it would be hard to find him by ourselves and that there were many deadly obstacles in the way. Perhaps it wasn't a bad deal. Adventuring isn't turning out that great, " she nods at Gorefoot's body, carried on her lap in the saddle. "And since I'd starve if I went back to human lands, perhaps we shouldn't bother to try to return that necklace."

OOC: Percy's depressed, but hey - I'm having a great time. It is some adventure!
 

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