Jeremiah
Jeremiah tries again to skewer a big wasp with a crossbow bolt... and has better luck this time.
[sblock=Mini Stat Block]
Init: +0
Senses: Darkvision 60'
Passive Perception: 12
Ability Scores: STR 12 (+1),
DEX 11 (+0),
CON 14 (+2),
INT 15 (+2),
WIS 14 (+2),
CHA 12 (+1)
DEFENSE
AC: 16 (14 from Scale Mail armor, +2 from Shield)
HP: 10 (1d8 +2 Con)
Hit Dice: 1d8 x
1
Saves: Str +1, Dex +0, Con +2, Int +2*,
Wis +4*,
Cha +3*
*Advantage on INT, WIS, or CHA saves versus magic.
OFFENSE
Speed: 25ft
Melee:
Mace +3 ATK, 1d6+1 Bludgeoning
Dagger +3 ATK, 1d4+1 Piercing (Finesse, Light, Thrown 20/60)
Ranged:
Dagger +2 ATK, 1d4+0 Piercing (Finesse, Light, Thrown 20/60)
Light Crossbow +2 ATK, Range 80/320 ft, 1d8 Piercing damage (Ammo x20, loading, 2 handed)
Sacred Flame +4 ATK, Range 60ft, visible target makes DC 12 DEX save or takes 1d8 Radiant damage (with no benefit from cover).
Spellcasting: (Primary Ability: WIS, Spell Save DC: 12, Spell Attack Bonus: +4)
Cantrips:
0-Light
0-Mending
0-Sacred Flame
Spells Prepared: (Cleric level 1 + INT mod +2 = 3 per day)
1-Cure Wounds
1-Create or Destroy Water
1-Purify Food & Drink
D1-Command
D1-Identify
Spell Slots:
Level 1= 2/2[/sblock]