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The Fall of Plaguestone


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JustinCase

the magical equivalent to the number zero
Mortimer approaches carefully.

"Make sure to check his pulse, and tie him up just to be sure," he advises Hiromi, holding his rapier at the ready should Halod suddenly get up again.

OOC:
OOC: Are you guys not seeing the map? How close does Moritmer want to be? You can be right up on him if you want.
Oh, I must've missed that. Sorry!
 


KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1050
Weather: Normal for the season (hot), light wind, heavy rain
Round 0

Checking Hallod found the man unconscious, though still bleeding badly from the party’s assault. It was easy enough to tie the man up (if you have something to do that with). A search of his body produced a key, likely for the strongbox.

Also found is a note on a scrap of parchment. The handwriting was different from any that you have come across so far, plain and very severe, as if self-taught.

Hallod,

The final shipment of corpse blood is due in just over a week, and it is the last
thing I need from that greedy bastard, Bort. I’ve enclosed a parting gift for him
that should ensure he never tells anyone of our dealings. Be sure that he gets it,
my darling.

Drop off the reagents as soon as they arrive. My work is almost done. You will
find your usual reward in the stump.

—V


OOC: Everyone gets a Hero Point for defeating Hallod. This should be your second (you should have started with 1).

Light: Silvi’s Light spell and Mortimer’s torch


@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Silvi 21
Pakuten 21
Hiromi 19
Grimsby 14
Mortimer 11

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18(16) HP 0/16 unconscious
Grimsby (+7) AC 17/16(clumsy) HP 0/25 unconscious
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 430
 

FitzTheRuke

Legend
"Oooh. He was in league with some kind of cultist or necromancer or something!" Hiromi declared, "And our Bort wasn't quite innocent! Imagine smuggling corpse blood! Still, he didn't deserve to die for it."
 

JustinCase

the magical equivalent to the number zero
Mortimer takes a sturdy length of rope from his pack and starts tying up Hallod's wrists and ankles.

"Corpse blood? That's odd. I'm not sure if that's against the law, however... I need to get back to the books to check."

He looks over and politely asks for the note. "I'll keep this for now. It's an important piece of evidence."

OOC: Curious to see if Mortimer knows anything about local laws regarding corpse blood:
Legal Lore: 1D20+4 = [3]+4 = 7
 

FitzTheRuke

Legend
"Hmm. Maybe it's not illegal." mused Hiromi, "But he wouldn't be making any friends selling it. And I can't imagine how the buyer would ever be any savory type. Here's my proof: His buyer had him killed."
 


JustinCase

the magical equivalent to the number zero
"Exactly," Mortimer agrees, "And this note is practically a confession. It incrimates Hallod here, too."

He looks around for a moment. "I think this is enough to convince the sheriff. We've got the note, and a suspect. I suppose we need to find that 'V' person to tie up loose ends. Does anyone know where that stump is, where Hallod would find his reward?"
 




KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1120
Weather: Normal for the season (hot), light wind, heavy rain
Round 0

It took about ten minutes, but Grimsby and Pakuten finally came back to consciousness (1 hp). Groggy and a bit worse for wear, they at least weren’t dead. Hallod took about ten minutes longer, but he eventually came around, as well.

OOC: If you are trained in Medicine, and you have a healer’s kit, you can Treat Wounds to restore hit points. Otherwise they will need spells or time to heal up.

Light: Silvi’s Light spell and Mortimer’s torch


@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Silvi 21
Pakuten 21
Hiromi 19
Grimsby 14
Mortimer 11

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18(16) HP 1/16
Grimsby (+7) AC 17/16(clumsy) HP 1/25
Mortimer (+8) AC 17 HP 16/16

Hallod’s unopened chest.
A key to Hallod’s chest.

Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 430
 



FitzTheRuke

Legend
"I think we did win!" said Hiromi to Grimsby, "But I'm afraid that it's not quite over yet. Hallod had a boss. I think we should see if we can find out who it is."
 

JustinCase

the magical equivalent to the number zero
Mortimer nods in agreement, as he looks Grimsby and Pakuten over.

"Feeling good enough to move?" he asks gently. He then gets back to the tied-up Hallod, making sure he doesn't crawl away.
 

Pak blinks his eyes and shakes his head. He scans the battlefield seeing Silvi tending to his wounds. He nods in thanks and continues to look around seeing Hallod tied up and unconscious. His desperate charge at the man seems to have given his allies the opening to finish off their adversary. He pushes himself up to a sitting position and winces.

"So we won." Pak opens his beak in a smile. "So it sounds like this goes deeper than we thought."

Pak nods at Hiromi's response.

"One probelm at a time. Let's deal with Hallod first then we can dig deeper into this other mystery."
 


FitzTheRuke

Legend
"You can carry Hallod!" answered Hiromi, then she started to laugh. She looked a little embarrassed after her outburst. She hadn't realized how much tension she was holding.
 

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