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The Fall of Plaguestone

Pak steps into the pond to engage the snake. Splashing through the water Pak swings at the snake. Unable to see the slick stones in the shallow water Pak's footing slips and his swing goes wide. He recovers and places his shield between himself and the snake in case the snake strikes while he is off balance.

OOC: Action 1: Move up one space to the monster.
Action 2: Katana strike at Snake.: 1d20+5 17 1d6+2 6
Action 3: Raise shield
 

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FitzTheRuke

Legend
Hiromi moved with Pak, trying to get on the other side of the snake. She hated getting wet, but there was nothing to be done. The thrust with her rapier, and the serpentine body wiggled to the side as the blade slid off. She thrust with her dagger, and it bit into the flesh.

 

Kaodi

Adventurer
Silvi is a mite far away to feel the woosh of air as Grimsby attempts to smack the serpent's face off but she dazedly imagines it tousling her just slightly had she been standing next to him. The gnome is unsure whether the snake has anything left to fight with but she attempts to cloud it's mind a second time for good measure.
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/0955
Weather: Normal for the season (hot), light wind, heavy rain
Round 3.2

(Snake rolled a 21 Perception vs Moritmer’s faint, so no flat footed unfortunately.)

The snake didn’t seem at all confused by Mortimer’s feint, and dodged easily out of the way of his first strike. The second strike with the rapier skidded along the snake's scales, but didn’t find purchase.

Grimsby whiffs at the snake with his maul, but the follow through connects with the snake’s jaw, sending the head snapping back. The remaining party members take a few more stabs at it until Silvi tries her magic and realizes there is no more mind to cloud as the giant snake twitches a few times and then slowly slides back into the depths of the pool.

COMBAT OVER!

Light:
Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

JustinCase

the magical equivalent to the number zero
Mortimer collects himself as the serpent falls, sheathing his rapier and taking a few breaths before looking for his dagger.

"Perhaps next time we can move away from angry creatures that only guard their turf?" he asks drily, not really expecting a response.

OOC: Can I retrieve the dagger I threw?
 

KahlessNestor

Adventurer
Mortimer collects himself as the serpent falls, sheathing his rapier and taking a few breaths before looking for his dagger.

"Perhaps next time we can move away from angry creatures that only guard their turf?" he asks drily, not really expecting a response.

OOC: Can I retrieve the dagger I threw?
OOC: Yes, you can fish the dagger out, or find it in the shallows.
 

Leatherhead

Possibly a Idiot.
Grimsby looks for more trouble after the snake falls. Satisfied that it was over for now, he slumps on his maul like it was a walking stick.

OOC: Stopping Rage
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1005
Weather: Normal for the season (hot), light wind, heavy rain
Round 0

As Mortimer retrieved his dagger from the pool, he noticed at the bottom of the shallow pool is the body of an explorer who died here many years ago. Nothing more than bones now, the body has slowly been consumed by limestone that has calcified around its skeleton. He finds the pommel of a weapon sticking out of the stone. With a hammer and a little work, they could probably extract the weapon.

Light: Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

SNAKE 27
Grimsby 23
Hiromi 19
Mortimer 16
Silvi 14
Pakuten 6

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

JustinCase

the magical equivalent to the number zero
"There's poor fellow down there," Mortimer points towards the submerged skeleton before moving out of the pool and trying in vain to squeeze the water out of his clothes. The former barrister puts away his dagger and rapier.

"If nothing else, there's a good case to be made against Hallod for murder, or at least for not reporting a crime. A dead body on his own terrain, and obviously not recent."

He looks at his companions before smiling.

"Just making a list to help with our defense. We've got more pressing problems, I'll admit."

He starts moving on, his pace brisk, hoping to catch Halod still.
 

Kaodi

Adventurer
Silvi peers into the water, wrinkling her nose a little. "Well that is certainly the wrong kind of surprise," she mutters aloud while her fingers trace a symbol in the air beside her. Then with a whisper her senses briefly expand encompass the fantastical.

OOC: Casting detect magic.
 

FitzTheRuke

Legend
"You'd think that sword would have rusted away, with the state of that body." said Hiromi, though she was no expert on such things, "What do you think, Silvi?"
 

Leatherhead

Possibly a Idiot.
"Seein' we're going to be 'ere fer a moment." Grimsby takes the locked chest out of his pack and sits down on a rock, mindful of his recent burning bite wound. "Can anyone crack inta this?
 

KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1020
Weather: Normal for the season (hot), light wind, heavy rain
Round 0

Mortimer informed the others of the body in the pool and moved to head on, though the others seemed in no hurry.

Silvi cast a spell to detect magic, but didn’t see any magic, but she could see that the pommel of the sword was rather elaborately decorated.

Grimsby sat down and took the chest from Hallod’s hideout into his lap. The chest was made from stout wood, banded in iron, closed with a simple lock.

Light: Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Grimsby
Hiromi
Mortimer
Silvi
Pakuten

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 


JustinCase

the magical equivalent to the number zero
"What are you waiting for?"

Mortimer holds his torch high, then motions for the others to come.

"I thought we wanted to catch him? If we disturb the body now, we cannot use it as evidence later."
 

Pak shrugs and moves to follow Mortimer. At the comment of using the body as evidence he speaks up.

"I don't think our query killed this man. It takes a long time for a body to calcify like that. I doubt our suspect was even born when this person died. But that doesn't mean he is not guilty of other crimes."
 

FitzTheRuke

Legend
Hiromi didn't fancy herself a thief, but her mother had taught her to pick locks, back when they would take things she said that they 'deserved'.

"I can probably get into that chest," she declared, "But Morty's right. We should get on with the chase first."
 


KahlessNestor

Adventurer
Etran’s Folly (Plaguestone)/Hallod’s home
Summer/Day 3/1045
Weather: Normal for the season (hot), light wind, heavy rain
Round 1

The party continues along the tunnel after Hallod. It twists and turns, and about ten minutes farther along the air becomes notably cleaner, with a faint scent of grass, and they can see faint natural light ahead. After about another five minutes, the tunnel they have been traversing opens into a cave, and they can see a forest beyond the cave’s mouth. The roots of a large tree block the middle of this entrance, as if the tree had grown into a hillside that has since eroded away. Beyond the tree is a large pond; a path around the water begins to one side beneath a curtain of moss hanging from the tree. The cave itself is piled high with two rows of neatly stacked crates and boxes.

A large, rough looking bald man with a nasty looking scar across his face hopped up onto a berm of earth created by the tree roots. He wore filthy leather armor and played expertly with a nasty kukri in one hand. He aimed a crossbow at the caravan party.

“I wondered when Bort’s lackey’s would arrive. Let’s do this!”

The big man pulled a small vial from his armor and tossed back the contents. His body seemed to grow thicker and sturdier.

Then he fired the crossbow at Pakuten, but the bolt skimmed off the kenku’s shoulder armor.

PLAYERS WON INITIATIVE AND GO FIRST!

Hallod has set up a pair of spear launcher traps in this room, with rather obvious trip lines stretching from wall to wall between the rows of barrels and crates (these ropes are marked on the map with dotted lines). Due to this obvious nature, anyone about to enter a space occupied by a trip line can attempt a DC 15 Perception check to notice the trigger. Those that fail trigger the trap. Once seen, the ropes are obviously avoided, but characters cannot end their move in a space occupied by a rope without setting off the trap

Light: Silvi’s Light spell and Mortimer’s torch

@Leatherhead
@VLAD the Destroyer
@FitzTheRuke
@Kaodi
@JustinCase

Silvi 21
Pakuten 21
Hiromi 19
Grimsby 14
Mortimer 11
Hallod 13

Silvi (+7) AC 13 DC 17 HP 8/19(13) (drained 6)
Hiromi (+6) AC 17 HP 17/17
Pakuten (+3) AC 18 HP 16/16
Grimsby (+7) AC 17/16(clumsy) HP 13/25
Mortimer (+8) AC 17 HP 16/16

Hallod (+7) AC 19 HP 44+5 thp/44 +1 Fort, -2 Will, -2 Perception

Find Hallod
Help Sir Lawrence quiet Talmore’s ghost.

Party XP: 210
 

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